I think at the moment most people are having issues navigating the buttons in the flash object. There's a way to navigate it but it's a bit obscure for most people, and has had varying results.
On the blindness insult things, normally some people would find offense to something like this, but we have to look at this at the context of the game:
1. The main Character is attempting to regain something he finds as a handicap, yet is his greatest strength in the story and...well if anyone's made it to the ending, well you'll find out. But yes, him calling it a plight is perfectly fine as this is a person who hates the fact he lost his sight, and there has been many of people who try to find ways to see again after going blind.
2. The enemies thing is actually also easy to understand. they see a disabled foe and of course will think little of him. This is mirrored in reality in indirect ways as many of us have found out. As well, this sounds like it takes place in the past and I imagine there was a low expectation for people with disabilities, especially sword fighting blind. So enemies mocking the main character was going to happen. it is not like we've been called out for trying something blind and made fun for it, we've experienced that, even better when we somehow manage to do a better job. or, in the game, parry an enemies attack to their surprised before they get cut down.
Comically enough, what we are lacking is an RPG. We only have one, and that's more semi-roguelike then an actual RPG. Hell, we have 2 or 3 shooters already. We have plenty of platformers in 2d (anyone for an accessible 3-D platformer?) and a few racing games. However, I noticed a demand for more strategy games, and a demand for RPG's that aren't muds.
By the way, great game as it did take a bit to figure out when to exactly parry. however, for survival mode, any chance of making the enemies charge faster and faster, along with doing what some of the eneies did in story and include multiple people circling around to start causing confusion after a while. I'm guessing also include the dodging enemies and a slightly less blocky version of the horseman.
Other then that, great job.