Hi,
@Evil-Dog: The programming-related help is appreciated! The reason why I was commenting on me needing more devs was not because of programming experience, but rather to be able to roll out complex projects. More people, faster realisation Imagine coding a warcraft-like MMORPG alone...
@Seal: Challenge accepted, sire. We should really play a match or two pretty soon.
Speaking of Shank, it is funny how Cesar, the final boss, is miles easier to beat than, say, Cassandra. Both of them wield a Katana, but Cassandra has more combos and also punishes a lot more than Cesar.
I still think that audiogames are not complex enough not because people don't have ideas, but rather because we do not have enough developers who would collaborate. That is why it took GMA Games to develop Time of Conflict a couple years. With 3-4 people, it could have been ready in months. And if you can create an awesome strategy game in 4 months, imagine what you can make in a year, or even two years.
But anyways... Back to TBS
It's very nice that you're thinking along the lines of a talking menu, rather than a phone-like menu (1 to start game, 2 to see credits, etc). A badass game needs an awesome menu, too!
Rob
Robjoy, AKA Erion
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