As awesome roguelike and complex games player and avid accessibility guy @zkline has already posted a few years ago, I would like to reintroduce this amazing game to this community (apologize for long read in advance) ---
Cataclysm Dark Days Ahead is a huge dynamic randomized open-world complex ASCII roguelike survival game with very good realism elements - you have to survive hordes of zombies and nether Eldritch monsters, search for food, water, shelter, keep yourself warm, worry about learning skills via practice and books, utilize that knowledge that you acquire for learning to keep yourself properly armored - crafting various equipment, sew and reinforce clothes, build a building or a deathmobile, explore a HUGE amount of different vivid locations - including peculiar ones such as labs, temples, caves, shipwrecks, cursed mines and etc
Moreover, this game has TREMENDOUS mod support with a HUGE amount of mods that work perfectly fine, I myself am currently working on a huge mod which adds over 150 new overmaps (24x24 grids), new weapons, armor, lore, monsters and stuff
Now, the most important thing to note is that the developers are working slowly on making the Linux curses/terminal/console version (for now) properly accessible as this thread shows https://github.com/CleverRaven/Cataclys … sues/39638 , and they will do it even faster if they get even more feedback from more visually impaired accessibility improvements wanting players - this is the issue made by my online friend, you see that it was partially addressed, some interface accessibility has been made better, but there is still more, and according to the devs, this will take them a pretty good amount of time to properly improve due to them still transitioning in terms of some things that they're doing and some problems with the nature of their renderer
The game can be played via Linux (not sure about the virtual machine, maybe someone will be willing to test it) in the terminal/console - basically the curses version via respective Linux screen reader best of which as far as I know is the SpeakUp, don't even try the Windows version - it is completely inaccessible due to the fact that Windows console is basically an emulation and not the true console - here are the links to latest Linux experimental versions of Cataclysm - http://dev.narc.ro/cataclysm/jenkins-la … 64/Curses/ , and here is the link to latest Linux stable version of Cataclysm - https://github.com/CleverRaven/Cataclys … 478.tar.gz
Now what else I would like to ask or discuss to be precise is ASCII roguelikes in general - I want to ask a question and hear your opinion about them - I've heard that as long as the game can be run via the terminal/console (Linux is best at this obviously) and played with the screen reader - no matter if it's a text game, MUD or ASCII roguelike - the general foundation for the accessibility will be there, so it will be playable until the end of time as long as it can be launched via the console - is this true?Not just for ASCII roguelikes exclusively but for any text game (including roguelikes) - a huge and complex MUD, for example, if it can be played via console that already makes it like MOSTLY accessible no matter how ugly or non-intuitive interface may be, right?
Moreover, there is such a huge of fun and complex and roguelike games - Nethack and it's variants like Slash em, ADOM, Brogue, Dungeon Crawl Stone Soup, Doom Roguelike, IVAN, Cataclysm Dark Days Ahead and many more, many of which are obscure, what is your opinion about them and accessibility in them?I mean, if Aurora4x is accessible basically, a roguelike playable in a console is definitely mostly accessible as well, right?
Oh and I have some good news, a few months ago in April I was informed by Caves of Qud developers that it is still in their plans to make a separate accessible console ASCII version of their game once they get out of the alpha, but to me Cataclysm is still my most favorite roguelike especially due to modding capabilities and almost infinite amount of content