2020-02-25 12:22:21

HEY HUW,
maybe you should add a special end of turns event when the demons answers  the horn of demons

2020-02-25 21:49:10

why is my screanreader just speaking random symbols when i launch the game, it is confusing

Suffering's what keeps me alive.
If one never suffers, one doesn't live propperly.
So embrace the pain, the suffering life has brought you and will bring you in the future

2020-02-25 22:24:11

They are not random, it's called ascii, and it's this game's art style. You need to disable it from the options menu.

2020-02-26 02:00:30

True. I do wish you could spawn undead units yourself, would be interesting.
Wonder if it's worth haveing a fighting pit in the slaver's fort or not... Also, mabie ability to turn slaves into slave soldiers or something would be interesting, for a fee of course. Unless you own the fort, though mabie not? Slavers still need to eat, or well... What comes around and all that.

2020-02-26 14:45:14

@Omer, Great idea

@Fredd, just disable ascii and you should be fine smile

@Walker, Interesting ideas about turning slaves into slaver soldiers!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-02-26 15:22:13

Hey Everyone, so this update is part of my attempt to cut down my 500+ feature list of Warsim to-dos. The list is made up of around 100 loose feature ideas and then 20-30 large feature updates such as Rpgification (The addition of more first person elements to the game), Expansion on Adventurers, Noble Houses, Demon Improvements, The Ancient Isle, And so on.

I am aiming to completely clear this list in the run up to full release on steam and hope to get there within this year if possible. This update is made up mostly of small things cleared from that list as I move on to my next update... Diplomacy!

DIFFICULTY CHOICE SCREEN UPDATE (4 features)

After a suggestion by DarkMark the Difficulty choice screen now has a few more options! You can also now see the debug modes available.

* Added new ability to ask about difficulties on difficulty choice (credit u/DarkMark8910)
* Added ability to show debug modes on main difficulty choice menu
* Updated debug modes intro text
* Added bank gold increase to cheat debug mode

IN-GAME WIKI REWORKED (3 features)

The Gaming Dictator pointed out that the in-game wiki was in a bad state, I've reworked it to be just a unit and battlescore wiki now and have brought it up to the same standard as the rest of the game. While writing this new battlescore Wiki I also got a little curious and ended up doing some research to find the strongest possible units generated in game, the winner was the 'Behemoth Arch-Demigod King' with a whopping 108000 Battlescore...

* Reworked in-game wiki to be a battlescore wiki (credit u/TheGamingDictator)
* Added new section of in-game wiki for strongest unit ever (credit u/TheGamingDictator)
* Added new formatting for unit and battlescore wiki pages in game (credit u/TheGamingDictator)

THICKBLOOD TAVERN IMPROVEMENTS (5 features)

Found a few issues with the Thickblood tavern not being to the same standard as the rest of the game!

* Fixed thickblood upgrade screen kicking you out after each upgrade
* Added current gold shown when trying to upgrade thickblood
* Added new standard upgrade graphics for upgrading thickblood
* Added 69 testcode entered in owned thickblood tavern which strips all upgrades from it
* Added new dynamic hire screen for Thickblood tavern

THRONE ROOM ENCOUNTERS (15 features)

After getting a duplicate throne room encounter a couple of times I decided to make it more varied, now the gold gift encounters are far more varied and some of them can be bad for public opinion if you take the gold. There's also now a super rare encounter where someone finds a pot of gold at the end of a rainbow and shares it with you and it can be a lot of gold!

* Added new bad gold taken encounter type where accepting gold is bad (credit Cat)
* Added new throne room encounter 'Burning Orphanage gold' very bad gold
* Added new throne room encounter 'Undeserving people' bad gold
* Added new throne room encounter 'Gambling scam profit' bad gold
* Added new throne room encounter 'Retired warriors fund' bad gold
* Added new throne room encounter 'Parents gold' bad gold
* Added new throne room encounter 'Found loot in a basket floating down river'
* Added new throne room encounter 'Found Loot buried under a loose tree stump'
* Added new throne room encounter 'Was handed loot by a cloaked figure in a busy market'
* Added new throne room encounter 'Collected 1 gold from each friend'
* Added new throne room encounter 'Gold but cant say where its from'
* Added new throne room encounter 'Wealthy son sends gifts'
* Added new throne room encounter 'Pot of gold at the end of the rainbow' (Rarer event) (credit Cat)
* Added new throne room encounter 'found on floor'
* Reduced required public opinion for gold gift encounter slightly

THE WORLDHEART EXPANDED (5 features)

This secret location has been expanded a lot more thanks to suggestion by u/CanadianWolverine

* Added new earthquake sound effect for the worldheart
* Added new intro screen to entering code on ancient door correctly
* Added new intro to the worldheart screen
* Added new event before stabbing the heart of the world (credit u/CanadianWolverine)
* Added new indicators at worldheart stabbed screen

NEW NAMES (2 features)

Some of my real life friends Cole and Darren's names backwards sounded very fantasy-esque!

* Added new vampire name 'Nerrad'
* Added new magi name 'Eloc'

BUGFIXES (14 features)

Lots of bugs fixed again in this update, the biggest being the duplication of champions in the Arena, no more clones!

* Fixed killed vampire throne room dungeons and trap door options broken
* Fixed grammar issue with diplomat wage increase throne encounter
* Fixed missing +4 prisoners indicator when jailing best beard encounter people
* Fixed grammar issue with item recieved in throne room
* Fixed 16 text bugs with crime encounters in throne room
* Fixed 15 grammar bugs with crime encounter in throne room
* Fixed Humpleburt gnome text bug (credit Steve Killbane)
* Fixed broken spacing on indicator for flip gold
* Fixed missing gold indicator in prisoner freedom bribe throne room encounter
* Fixed text bug with knight adventure story in throne room
* Fixed tax tax law on bank tax broken (credit Steve Killbane)
* Fixed personal champions grand tournament duplication bug (credit Dootmaster64)
* Fixed owned thickblood tavern doesn't disable hire bandits option if no bandits left
* Fixed champion training working even if you don't have a champion

EVERYTHING ELSE (3 features)

Just a few tweaks and a new screen for grand champion challenges.

* Added new wage change indicators for wage increase encounters in throne room
* Added new prompt for questing knights accepted in throne room
* Added new screen for grand champion challenge

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-02-26 21:49:07

Not sure if this is a bug or not, when I try to buy the Ial of skulls map from the map guild in near north, I don't get a location.
Not sure why that is, but well... Ile of skulls! Sounds like it would be a fun place to traps around with your guards and such.
O, speaking of.
You can assassonate other kingdoms, so why can't they do the same to you? You would have to hire personal guards to protect yourself, or just kill all the people who want you dead I guess.

2020-02-26 22:19:40

One doesnt exist yet and I think the other will eventually.

2020-02-26 22:26:46

Man. I've been watching play through's of Mountain Blade and I wish we could play something like that in an accessible form. Even if all it meant was that we could create battle formations in Warsim with actual archers, cavalry, infantry, etc. I know the battle update is coming, so I'm hoping this is something planned, because I really would love being able to set up my own unit group arrangements, all while having to pay attention to the terrain. Fighting on open terrain? The archers and cavalry will be much more effective. Fighting in mountainous or hilly terrain? The home kingdom will have an innate advantage since they'll likely have the height bonus. Fighting in forests? Archers and cavalry will be less effective, and infantry will reign supreme. Etc.

Kai

Spill chuck you spots!

2020-02-27 11:40:23 (edited by Wastelander 2020-02-27 11:40:41)

@Walker, currently the beyond exploration areas aren't in but I have a massive update planned for it don't worry smile

And great idea about assassins!

@Xvordan, I don't think I'll be attempting to replicate map based or grid based unit placement style combat in the new update, but it will be a ton better than it is now!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-02-27 17:23:05

I meen, you could just do something like,
"X group is on the left wing, what do you want on your right? Depends on how much graphics you need, and if you can see since if you could, I would guess you might want more graphical reps, where as not you could just go with the text descriptions.
Would be nice to be able to mix and match different units though, archers, heavy and light infintry, cavalry, ETC. Would make it more skill based on the part of the players then, you build a giant army and then role over everything, type combat.
If you don't have all the unit types your fighters get disadvantage and stuff.
Also, any plans in the future to expand the exploration, such as past the farthest northern mountains and such? It does say in the description of the farthest of the wild north that something might be found in the giant wall of mountains.

2020-02-27 21:20:15 (edited by zakc93 2020-02-27 21:21:53)

I feel like due to the nature of the game and the large number of units you eventually have in battles that having to place them wouldn't really be practical. Classifying units into some types that perform better or worse on different terrains might be nice to have at some point though. It would make the choices of what to send into battle more strategic when you know the terrain of the battlefield.

2020-02-27 22:53:25

Yeah, was going for something more like that.
You have X number of soldiers, and you can train this number to be say, archers, light infintry, heavy infintry, and mabie cavalry, though I guess you could just by default make all Knites that.
Also, slight grammer arror, don't know how to use redit so is why I am not putting this in the "report bugs section.
When you free slaves, it says:
"The Slavers are called forward, and their chains and broken"
Same with slave soldiers.

2020-02-28 02:05:06

Is there any way to interact with the Wildmen in the north apart from attacking them? I keep seeing "Walk up to the camp, something like that as an option, and feel sort of bad just killing the Wildermen at the Assasson's mountain, not like they were pokeing me or anything.

2020-02-28 14:31:36

got a little bug here. when you attempt to vassalise kingdom and then choose exit instead of chosing who has to deliver the request, you lose the chance to vassalise, the game tells you that you can request vassalisation once a year.
also i had a nice idea, but i forgot it while writing :'(

2020-03-02 12:16:36

@Walker, those are ideas, I'm gonna keep to the stuff I'm doing at the moment with the combat though, and as for beyond the north I have a few ideas.

thanks for the bug report! will look into it

How would you interact with the Wildmen?

@Darrthscorrp, Good find, will fix it! thanks

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-03-06 04:34:55

Here is an interesting idea, mabie.
Why not have more charactor develupment, like say you get the opertunity to become say, a Vampire and an atribute of your relm changes. If you get better at combat, all your solders get a higher battlescore, stuff like that.
Would make the game more interesting, and you could mix and match your personal charactor along with all of that.

2020-03-06 10:28:09

Great idea Walker,

I actually have plans for the hopefully nearer future to make what I have called the 'RPGification of Warsim' update.

This will make the game more first person, at game start you'll design your face etc. You'll have xp, traits, battlescore, and so on.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-03-06 21:24:52

I'm about to discover the mystery slaver in the east. What is the result if you find a demon in one of the cages? does it go to the horde or does it join you?

2020-03-07 04:12:21

I would assume that it joins you, but never gotten one, so do not actually now.
I herd a while back that you could get troops from The City Of Stone? How exactly would you go about doing that? I know you can sell slaves and such, but never been able to figure out how to buy them.

2020-03-07 10:55:34

@Bookrage If you get lucky and win a demon, he joins you!

@Walker, The only way you can get troops from the city of stone is by destroying it and taking the freed thrall population as peasants of your own.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-03-07 11:06:47

THE DIPLOMACY UPDATE - Coming soon!

Hey everyone,

So just letting you guys know that the Diplomacy update which I've been working on since the last Warsim release 9 days ago, will probably be released sometime near the end of next week.

The work that's been done already has in my opinion massively improved the experience of diplomacy, especially in trying to make peace with other kingdoms which was built to function similar to the vassal system but more in-depth and bigger.

So far the update is sizing up to be a huge one, with 214 features in at the moment but surely many more to come before it is complete.

THE STORY SO FAR

The update as it currently stands includes:

* A completely reworked peace process that includes an emissary system identical to the vassalisation process, as well as dynamic reactions for 30+ independent race prefixes, such as Light races being much more inclined to make peace with you if you're a good ruler, and Death races completely rejecting peace permanently, or pacifist races guarenteed to accept. The system also includes 49 different reactions to peace that range from asking you to pay a single coin, or accepting but murdering your emissary, to someone asking you to sacrfice 1 peasant per -1 relation, or asking you to answer a riddle... for peace!
* Improvments to hiring independent kingdom units including kingdoms friendly to you offering 10-20% discount
* Improvements and screens given to setting up and closing trade route with other kingdoms
* New pop up events at the end of turn including one that stops you from reaching the highest limit of number that can be stored in the games gold counter which is 2 billion (or more specifically 2,147,483,647) so if anyone reaches 1 billion they will be met by hyperinflation... sorry comrades but there be no billionaires in the realm of Aslona.
* Tournaments have been improved with lots of new screens, as well as a guarenteed public opinion boost depending on the size of the tournament, taking a hint from ancient rome on that one.
* Also following a player suggestion I've made it so the sorry old fields of Rihhm Village in the East can now be terraformed if you have the terraformers guild which greatly improves the village's economic output
* Also 98 billion more demigod faces after a few experiments
* 38 bugfixes and misc improvements
* And perhaps my favourite of all, the Arena now has a screen showing your lost gold when paying to watch an arena fight (if you don't own the arena and the arena owner charges you to watch fights). You can also get random events such as being let in for free or accidentally being only charged half... but that's not it... You can now still try and enter and watch and arena fight even if you don't have the gold, if it's your first time Gordeth the Ticket Attendant will happily let you through... but do it more and he might have to get the manager... or you know, you could let out your inner Karen and do it yourself!

WHAT'S LEFT TO DO

I still have a number of systems I still want to work on before I release this diplomacy update and call it a day. They are as follows:

* Rework of the gifting gold system to adjust the gold gift amount from 500 gold to proportionally 100th, 10th, and a quarter of the kingdom in questions income as well as dynamic reactions
* The chance for diplomatic actions from other kingdoms such as gifting you gold and offering you peace
* The ability to declare war on a neutral or friendly faction with varied reaction
* An updated system for requesting military or financial aid
* A rework of the alliance system following on from the peace and vassal systems with emissaries and tons of varied reactions
* And several other things that are probably but not definitely going in to the update depending on time

I'm already happy with what's been done and feel like it's going to breathe life into the diplomacy system and make it much more interesting.

So that's it for now, looking forward to releasing this update! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-03-07 16:14:32 (edited by omer 2020-03-07 16:17:09)

yey finally!
and huw, does that mean we cant be bilioners in the kingdom of twisted wastelanders toooo, instead of kingdom of Aslona?

2020-03-07 16:55:31

@Omer, glad you like it, and nope, no Billionaires anywhere! Eat them all smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-03-12 22:11:31

THE DIPLOMACY UPDATE

Hey everyone, so I'm proud to be able to finally release the diplomacy update, which is an update that aimed to rework some areas of diplomacy and give big upgrades to others. There are also lots and lots of non diplomacy related changes!

PEACE REWORKED (64 features)

I wanted offering peace to function the same as requesting a vassal, choose an emissary and send them off, the Peace system was made even more dynamic than the vassal system with a lot more that can happen and a lot more that effects it. There is now a ton that can happen when requesting peace!

* Added new emissary choice option for requesting peace
* Added Pacifist races automatically accept peace
* Added Death race auto rejection screen
* Added Chaos race auto rejection screen
* Added dynamic peace outcome system based on relation/leader personality/strength/emissary type
* Added cowardly/gentle/weak/harmless races get a +1 chance of accepting peace
* Added dark/cruel/wretched/vile/blood races get a -1 chance of accepting peace
* Added chaotic/evil races get a -2 chance of accepting peace
* Added Psychotic/Corrupt/Warped/Underworld/Monstrous races get a -3 chance of accepting peace
* Added Undead/Wraith/Hell/Abyssal/Eldrich/Nightmare races get a -4 chance of accepting peace
* Added Light/Happy/Holy races get a +3 chance of accepting peace if public opinion is above 35
* Added berserk/battle/combat/warrior/warborn races get a -1 chance of accepting peace
* Added cackling/laughing races get a special laughing screen before peace request
* Added weeping/crying races get a special crying screen before peace request
* Added free (ex-slave) races will automatically ask for you to free your slaves for peace (if you have more than 50 slaves)
* Added 'war is bad' stupid leader peace acceptance
* Added 'doing peace is bad' stupid leader peace acceptance
* Added 'read the war map wrong' stupid leader peace acceptance
* Added 'fierce debate' peace acceptance
* Added 'glory of war' peace acceptance
* Added 'start of a new friendship' peace acceptance
* Added 'shout I do it?' stupid leader peace encounter
* Added 'assure us' peace acceptance
* Added 'Pay us 1 gold wergild' peace request encounter
* Added 'Pay us 50 gold per negative relation' peace request encounter
* Added 'Pay us 100 gold per negative relation' peace request encounter
* Added 'Pay us 250 gold per negative relation' peace request encounter
* Added 'Pay us ((100xIndLand + -Relation) x10) gold' peace request encounter
* Added 'Pay us ((200xIndLand + -Relation) x20) gold' peace request encounter
* Added 'Pay us ((500xIndLand + -Relation) x50) gold' peace request encounter
* Added 'Pay us ((750xIndLand + -Relation) x75) gold' peace request encounter
* Added 'Pay us ((1000xIndLand + -Relation) x100) gold' peace request encounter
* Added 'Pay us ((1500xIndLand + -Relation) x150) gold' peace request encounter
* Added 'Pay us ((2000xIndLand + -Relation) x200) gold' peace request encounter
* Added 'Pay us ((2500xIndLand + -Relation) x250) gold' peace request encounter
* Added 'we might be weaker but we won't back down' peace rejection
* Added 'not anytime soon' peace rejection
* Added 'I do not see it as in my interest' peace rejection
* Added 'Not a chance' peace rejection
* Added 'Not just yet' peace rejection
* Added 'You can't be serious' peace rejection
* Added 'Couldn't possibly' peace rejection
* Added 'I'd sooner see us fall' peace rejection
* Added 'Give us peace and die' peace rejection
* Added 'What a waste of time KILL THE EMISSARY' peace rejection
* Added 'NEVER...' emissary killed peace rejection
* Added 'What an insult' emissary killed peace rejection
* Added 'The whispers agree, emissary fee' Peace acceptance (but kill emissary)
* Added 'The worms demand it' Peace acceptance (but kill emissary)
* Added 'The council wills it' Peace acceptance (but kill emissary)
* Added 'fine, for a better tomorrow' peace acceptance
* Added 'am I a fool?' peace acceptance
* Added 'A closer friend?' peace acceptance
* Added 'flip a coin for peace' peace encounter
* Added 'leader turns your emissary away' peace rejection
* Added 'A riddle for peace' peace encounter (answer one of several riddles, for peace)
* Added 'Public Denouncement' peace encounter (publicly denounce the war)
* Added 'Kill a tenth of your men' peace encounter
* Added 'Coin of fate (just a regular coin)' peace encounter
* Added 'Give us a land' peace encounter (give one land for peace)
* Added 'Brawl for peace' peace encounter
* Added '1 peasant per -1 relation' peace encounter
* Added 'Free your slaves' peace encounter
* Added peace attempt cooldown

HIRING TROOPS (12 features)

Some improvements, including discounts and better display for hiring units from independent kingdoms!

* Added 100+ relation gives 50% discount on hiring troops
* Added 90+ relation gives 40% discount on hiring troops
* Added 80+ relation gives 30% discount on hiring troops
* Added 70+ relation gives 20% discount on hiring troops
* Added 50+ relation gives 10% discount on hiring troops
* Added 30+ relation gives 5% discount on hiring troops
* Fixed text bug with hire troop from indepenedent screen
* Added coloured options to hire troop from indepenedent screen
* Added missing x) blocked out options for unhirable units when hiring troops from indepenedent screen
* Added custom military captain face instead of using leaders face when hiring troops from indepenedent screen
* Added new screens for when selecting unit type to hire
* Added new screen post hire showing how many units hired and how much gold paid

DECLARATION OF WAR (32 features)

Now if you want to let a kingdom know you plan to attack them, you can. You can still 'declare war' by launching attacks on them until they hate you but this allows you to interact with them a little more!

* Added new option to declare war in diplomacy
* Added option to reconsider before sending off war declaration
* Added screen for destroying war scroll and cancelling war declaration
* Added Warborn races far more likely to go to war with you
* Added Harmless/Cowardly/Pacifist/Gentle races more likely to ask you to reconsider war
* Added 2 dynamic war-declaration drum sounds
* Added unique war declaration reaction from Warborn races
* Added unique war declaration reaction from Warrior races
* Added unique war declaration reaction from Combat races
* Added unique war declaration reaction from Battle races
* Added 3 reactions from friendly/normal leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from hostile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from creepy leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from mercantile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from stupid leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from friendly/normal leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from hostile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from creepy leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from mercantile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from stupid leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from friendly/normal leaders to war declaration if you are closely matched
* Added 3 reactions from hostile leaders to war declaration if you are closely matched
* Added 3 reactions from creepy leaders to war declaration if you are closely matched
* Added 3 reactions from mercantile leaders to war declaration if you are closely matched
* Added 3 reactions from stupid leaders to war declaration if you are closely matched
* Added request for a second chance from leaders if you declaration of war doesn't fully deplete your relation with the kingdom
* Added begging from pacifist races to not go to war with you
* Added 6 dynamic reactions to second chance from different leader types
* Added releif screen if second chance is accepted
* Added scroll written sound effect to declaration of war
* Made peace attempt cooldown random between 1-7 years
* Made vassal attempt cooldown random between 1-7 years

ALLIANCES (22 features)

Alliances were poorly done previously with mostly single lines of text and no unique screens or sound effects, now the system has been fixed up and brought up to speed with the rest of the game.

* Added screen for sending alliance request
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader Alliance rejection
* Added new screen for hostile leader Alliance slight rejection
* Added new screen for hostile leader Alliance acceptance
* Added new screen for normal leader Alliance acceptance
* Added new screen for stupid leader Alliance acceptance
* Fixed stupid leader reference to trade deal instead of alliance
* Fixed 8 text bugs with old alliance texts
* Added new sound effect for burning 100 people alive
* Added new screen for creepy leader alliance
* Added new screen for burning 100 peasants
* Added new screen for burning 100 slaves
* Added new screen for no peasants/slaves to burn
* Added new screen for refusing to burn peasants/slaves
* Fixed creepy leader give trade deal instead of alliance
* Added new screen for rejecting Alliance due to slavery
* Added ability to ask independents why they are rejecting Alliance with you (6 dynamic responses)
* Added ability to end slavery to appease Alliance policy request (dynamic outcome)

ALLIANCE ENDED (8 features)

Ending alliances had a single line of text previously that wasn't even specific to the types of leaders, now there are lots of dynamic responses!

* Added new screen for ending alliance
* Added 3 reactions from friendly leaders to alliance ended
* Added 3 reactions from creepy leaders to alliance ended
* Added 3 reactions from normal leaders to alliance ended
* Added 3 reactions from stupid leaders to alliance ended
* Added 3 reactions from mercantile leaders to alliance ended
* Added 3 reactions from hostile leaders to alliance ended
* Added scroll written sound effect to alliance ended

SENDING TROOPS TO ALLIES (8 features)

The sending troops to your allies feature now has screens, sound effects, a fixed bug and is no longer spam-able.

* Made option to send 10 troops to ally blocked if you don't have ten troops
* Added new screen and sfx for sending 10 troops to ally
* Added dynamic reactions from different leader personalities for sending the troops
* Added giving troops to friendly or stupid leaders grants +4 relation
* Added giving them to creepy leader is +2 (all other personality types are +3)
* Added tracker of how many sets of troops you've sent
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 3 sets (half relation boost)
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 5 sets (no relation boost)

INDEPENDENT TRADE ROUTES (27 features)

Trade routes like most of diplomacy were just sorry little single lines of text before, now they have all been turned into more informational screens showing the change in relation and numerous other things.

* Added new screen for rejecting trade due to slavery
* Added ability to ask independents why they are rejecting trade with you (6 dynamic responses)
* Added ability to end slavery to appease trade policy request (dynamic outcome)
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader trade rejection
* Added new screen for hostile leader trade slight rejection
* Added new screen for hostile leader trade acceptance
* Added new screen for normal leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with normal leader
* Added new screen for stupid leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with stupid leader
* Added new screen for creepy leader trade deal
* Added new screen for hanging peasants
* Added new screen for no peasants to hang
* Fixed creepy leader trade deal hang peasants allowing anything entered to exit the screen
* Added new screen for refusing request to hang peasants
* Added new screen for 300 gold toll for trade with merchant leader
* Added new screen for instant trade with merchant leader
* Added new screen for 1000 gold toll for trade with merchant leader
* Added new screen for not enough gold for merchant leader
* Added new screen for rejecting merchant leader trade deal offer
* Added current gold amount shown when offered pay to trade deal with merchant leader
* Added indicator of how much relation is required with hostile leader for trade
* Fixed Xenophobic vassals can't be traded with

CANCELLING TRADE ROUTES (14 features)

What does up, must come down. You can cancel trade routes, but be aware there could be a number of consequences!

* Fixed 12 text bugs with cancelling trade route with Friendly leader
* Added new screen for cancelling trade with friendly leader
* Fixed linesplit issues with all cancelling trade route screens
* Added special indicator if breaking trade results in war
* Fixed 10 text bugs with cancelling trade route with hostile leader
* Added new screen for cancelling trade with hostile leader
* Added new screen for standard mercantile leader cancel trade response
* Added new screen for trade pay off offer from mercantile leader
* Added new screen for paying bribe to mercantile leader when cancelling trade
* Added new screen for being unable to afford bribe to mercantile leader when cancelling trade
* Added new screen for refusing to bribe to mercantile leader when cancelling trade
* Fixed merc leader bribe encounter being skippable when it shouldn't have been
* Added new screens for cancelling trade with normal leader
* Added new screens for cancelling trade with weird leaders

GIFTS OF GOLD (21 features)

Gifting gold used to be, send 500 gold for a relationjump with the kingdom in question. This could be the kingdom with 300k gold and 60 lands, or the one with 10 gold. Well now gifting gold allows you to choose three sizes of gift and also adjusts them to the current gold of the kingdom in question meaning you can no longer cheaply buy favour with rich kingdoms.

* Added new choice of gift screen for gifting gold
* Added option to gift 1/100th of the kingdoms gold
* Added option to gift 1/10th of the kingdoms gold
* Added option to gift 1/4th of the kingdoms gold
* Added 12 possible outcomes donating gold to friendly and normal kingdoms
* Fixed 32 typos in old gift gold system
* Made gold gifting get it's own screen
* Made gold response get it's own screen
* Added chance that hostile kingdom rejects gold gift
* Added 22 possible outcomes donating gold to hostile kingdom
* Added 9 possible outcomes to donating gold to mercantile kingdom
* Added 6 possible outcomes to donating gold to stupid kingdom
* Added chance weird kingdom sends back all but one gold coin
* Added Ant colony burnings reaction for gold gifted to weird kingdom
* Added dog killing reaction for gold gifted to weird kingdom
* Added build and destroy reaction for gold gifted to weird kingdom
* Added jar of goblin flakes reaction for gold gifted to weird kingdom
* Added friend skull reaction for gold gifted to weird kingdom
* Added dried flesh paper reaction for gold gifted to weird kingdom
* Added 3 possible goat testicle reactions for gold gifted to weird kingdom
* Added buried gold reaction for gold gifted to weird kingdom

FINANCIAL AND MILITARY AID (10 features)

Financial and military aid have been given a facelift here!

* Added new screen for requesting financial aid
* Added screen for not having enough relation to be able to ask for aid
* Made hostile leaders require twice as much relation to consider giving you gold
* Added screen for gold given
* Added screen for refusal to give gold cause you're rich
* Added new screen for requesting military aid
* Added screen for not having enough relation to be able to ask for troops
* Made hostile leaders require twice as much relation to consider giving military aid
* Added screen for troops given
* Added screen for refusal to give troops because they don't have enough

GOBLIN DIPLOMACY (6 features)

Having a goblin diplomat or someone who speaks goblin allows diplomacy with the goblins, but it wasn't up to scratch, now goblin diplomacy is similar to with the independent kingdoms!

* Added new screens for peace request to Krut (with sfx)
* Added new screens for peace request to Erak (with sfx)
* Fixed gold paid for peace not given to Krut or Erak
* Added new indicators of gold change in Krut and Erak peace
* Added new public opinion gain for peace with Krut and Erak
* Fixed bug with amount of gold in Krut Peace being 20x bigger than promised

BANDIT DIPLOMACY (4 features)

Tried to make bandit peace process work more like how it does for independent kingdoms!

* Added new screen for breaking diplomacy with bandits
* Added new screen for trying to make peace with bandits over -40 relation
* Added new peace system and for trying to make peace with Phenor
* Added new peace cooldown system for trying to make peace with Phenor

GIVING LAND (4 features)

Spruced up the giving land aspect of diplomacy a little bit.

* Added screen for trying to give your last land to your ally
* Added screen for giving territory to your ally
* Added screen for evacuating land given to your ally
* Added -1 public opinion loss for giving territory to your ally

EVERYTHING ELSE

END OF TURN EVENTS (2 features)

New event added for the Demon horn arifact, and a new event added to prevent player gold bypassing the limits of the games storage!

* Added new end of turn pop up event for Call of Demons event (credit Omer)
* Added new end of turn hyperinflation event for hitting 1 billion gold coins (credit 'The Wizard' and Attelso)

TOURNAMENT IMPROVEMENTS (15 features)

Tournaments now grant public opinion boosts when hosted so use them as a fun way to win the publics favour. I've also now added actually text explaining things to the tournament screen instead of it just being options!

* Added new text on tournament screen for when tournament already hosted
* Added new text for when hosting a tournament in an arena you don't own
* Added new text for when hosting a tournament in an arena you own
* Added new text for arena with commoners and 8-man tourneys unlocked
* Added new text for arena with commoners, 8, and 16-man tourneys unlocked
* Added new text for arena with all tournaments unlocked
* Fixed 16-32 man and grand tournaments still freezing if you try to set them up without the gold
* Made arena tournament options blocked options if you can't afford them
* Made commoners tournament guarenteed give +3 public opinion when hosted
* Fixed grammar issue with commoners tourney intro text
* Made Hosting an 8 man tournament grants +2 public opinion
* Made Hosting a 16 man tournament grants +3 public opinion
* Made Hosting a 32 man tournament grants +4 public opinion
* Made Hosting a grand tournament grants +5 public opinion

NEW KINGDOM TYPES (2 features)

A pair of new kingdom types, I'd heard of both before but assumed I already had them in the game, Now I do!

* Added new kingdom type 'Voivodship' ruled by 'Voivode' with 'Knyaz' lords (civ level 2+)
* Added new kingdom type 'Despotate' ruled by 'Despot' with 'Lords' (civ level 3+)

THE FIELDS OF RIHHM (8 features)

The sorry old fields of Rihhm can now be Terraformed if you have the Terraformers guild, Thanks for the suggestion Fox!

* Added Ability to Terraform Rihhms farmland if you have terraformers guild (credit Fox)
* Added Terraforming Rihhms fields triples trade with Rihhm
* Added Terraforming Rihhms fields doubles tribute from Rihhm
* Added Terraforming Rihhms fields doubles village total population capacity
* Added Terraforming Rihhms fields gains up to 30 new villagers per year
* Added Terraforming Rihhms fields adds new dialogues with elder
* Added Terraforming Rihhms fields maxes relation with Rihhm
* Fixed 10 textbugs in Rihhm village

BRAWL PIT MANAGEMENT IMPROVEMENTS (5 features)

Running the brawl pit is now even cooler!

* Reworked brawl pit report screen layout and added colour
* Fixed typo with brawl pit
* Fixed 13 text bugs with brawl pit reports
* Added new screen for collecting gold from brawl pit
* Fixed fighter choice screen layout in Brawl pit

NOMAD MERCENARIES (3 features)

Thanks to a report by TheGamingDictator the Nomad Mercs have been spruced up!

* Added new screen for hiring mercenaries from southern nomads (credit u/TheGamingDictator)
* Added Taavak the champion of Nomads is incharge of mercenary nomads
* Added new screen for trying to hire too many nomads

ARENA ENTRY FEE (16 features)

There previously was no interaction, indication, or anything of you paying the gold to enter the arena, now there is, as well as a few uncommon encounters to mix it up a little bit. But the real meat of this feature is what happens if you try and enter the arena with no gold... try it out and see!

* Added new screen to pay entry fee to arena before a fight
* Added random event when paying for arena entry where it's paid for you
* Added random event when paying for arena entry where you pay half
* Added random event when paying for arena entry where you walk through and pay nothing
* Added random event for when trying to enter arena with no gold (paid for you)
* Added random event for when trying to enter arena with no gold (you slip through)
* Added random event for when trying to enter arena with no gold (speak to attendant)
* Added Gordeth the ticket attendant
* Added ability to be let in for free by Gordeth
* Added ability to ask Gordeth about himself
* Added ability to DEMAND TO SPEAK TO THE MANAGER (Karen option)
* Added dynamic response from Gordeth depending on how many times you've done this
* Added dynamic response from management depending on how many times you've done this
* Added chance of public opinion loss for how you deal with Gordeth and the management
* Added new option instead of watch the fight when you can't afford it
* Blocked option to bet on a fight when you can't afford it

THE GUARDIANS OF THE GOLD ROAD (3 features)

You've got a giant gleaming empire, gold pouring out of every orifice, and a massive road paved with gold... but pesky peasants pick it clean every year... no longer with the guardians of the gold road!

* Reworked prison laws screen in laws to be crime laws
* Added extra 5th crime law 'gold road guardians'
* Added ability to pay mercenaries 1000 gold per turn to protect your gold road and prevent it from being broken down

WITCHER REFERENCES (3 features)

The odds of the name a bard uses in the throne room being Jaskier or Dandelion is pretty rare, but if it occurs then the bard is spawned as the highest possible skill level!

* Added new human name 'Jaskier' (Credit Cat)
* Added new human name 'Dandelion' (Credit Cat)
* Added if throne room bard gets name 'Jaskier' or 'Dandelion' he spawns with the highest skill level (Credit Cat)

DEMIGOD FACES (1 feature)

There are more than 10x the entire human race worth of new demigod faces, good luck seeing them all! smile

* Added 98,871,645,600 demigod faces (98 billion)

NEW NAMES (3 features)

* Added 3 new ent names (made from turning some human names backwards)
* Added 2 new goblin names (made from turning some human names backwards)
* Added 22 new human names (made from turning some human names backwards)

COAST IMPROVEMENTS (3 features)

Visited the south coast and noticed a few issues and opportunities!

* Added new character Kanaraan to the Nalli trade post
* Added new screen for enacting or cancelling trade with Nalli
* Added 7 unique dialogues with Kanaraan

BUGFIXES (36 features)

Yet another mountain of bugfixes, thanks gamingdictator, darrthscorrp, and Taukki for the ones you helped with!

* Fixed issue with 4th merc group not being effected by merc rest hall first upgrade
* Fixed 6 text bugs in Garralds city tours
* Fixed hatmakers emporium in garralds tours blocked if ascii disabled
* Fixed wrong text displayed for non forced hats law in garralds tour
* Fixed 4 text bugs in Blackmarket gambling den
* Fixed 2 text bugs in Blackmarket bandit recruitment screens
* Fixed incorrect gold text popup when cancelling merc contract
* Fixed missing line in throne room encounter +100 gold
* Fixed might armies text bug in vassal code
* Fixed bug with diplomat execution during vassalisation not happening right
* Fixed issue with missing diplomat text in diplomacy
* Fixed broken screen for witches blessing in throne room
* Fixed backing out of vassal attempt menu loses chance of vassilisation for that turn (Credit darrthscorrp)
* Fixed issue with diplomat killed text colour
* Fixed choosing who is allowed in throne room rabble option colours the exit and entry options below (credit u/TheGamingDictator)
* Fixed hiring merc group in throne room giving price -1 soldier (credit u/TheGamingDictator)
* Fixed freeing slaves disables sounds (credit u/TheGamingDictator)
* Fixed no gold missing indicator for old woman throne room encounter (credit u/TheGamingDictator)
* Fixed buying chaos orb in throne room no gold loss indicator (credit u/TheGamingDictator)
* Fixed text issue with freeing slaves missing punctuation (credit u/TheGamingDictator)
* Fixed thickblood bandits refered to as prisoners when buying them (credit u/TheGamingDictator)
* Fixed refusing to hire bandit unit having no reaction (now uses default peasant rejected texts)
* Fixed current gold bar on some screens reporting 1 gold coins instead of coin
* Fixed duplicate pause in tall green man encounter
* Fixed colour issue with guy gives you gold winnings entering fighters district of blackmarket
* Fixed issue with missing lines on victory screen when destroying erak and krut
* Fixed Wise races having no faces
* Fixed issue with explorer arrested text
* Fixed building ruined fort in the north doesn't clear the screen
* Fixed issue with king reference in old croll tutorial (credit u/TheGamingDictator)
* Fixed typo with diplomacy tutorial (credit u/TheGamingDictator)
* Fixed market soldier wages amount added to total expense gold doubled
* Fixed issue with arena tourney roster rule typo (credit u/taukki)
* Fixed 5 text bugs in artifact market
* Fixed 8 text bugs with Rall harbour master dialogues
* Fixed 40 text and line split bugs in Shaian

EVERYTHING ELSE (16 features)

A pile of uncategorised changes and stuff!

* Added code to disband merc groups even with Merc rest hall if they aren't your mercs and you're demon king (credit u/Buckzor112)
* Made vassal diplomat emissary text dynamic (instead of showing highest odds of success for unskilled diplomat, the success indicator now matches the skill)
* Added new indicator of gold loss when buying thickblood tavern
* Added new indicator of gold loss when buying brawl pit
* Added new screen and graphic for paying for fort ruin in north to be rebuilt
* Shortened unskilled diplomat prompts
* Added new screen for xenophobic diplomacy blocker
* Made knight paying respect count as rabble for the throne room filter (credit u/TheGamingDictator)
* Added new text for current gold bar if you have 0 gold
* Added new emergency message for having less than 0 gold in current gold bar
* Added march sound effect to getting minor bandit group to join you as bandit king
* Added current gold display on explorer selling location throne room encounter
* Added a screen for when touching the gift tree and getting gold
* Made your current gold visible when visiting artifact shops in the artifact market
* Added new screen for having no knight to send up Saaroth
* Added new screen for having no knight to send down the canyon

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim