2020-02-29 18:40:25

I want to step in here and say a few things, if i may.
1:  As a podcaster, I have a responsibility to cover gaming/accessibility news, which i did with the big Pitch Black Controversy. I did this with all the information we had at the time, and i don't regret doing it. If everything being said about Pitch Black was true, the people deserved to know about it.
2:  That said, I acknowledge that clearly we didn't know everything, and probably still don't. I can't apologize for covering the news as it stood, but I can offer you that much.
3:  As another hobbiest voice actor, and an accredited one as well, I still don't buy the idea that voice actors couldn't be budgeted for. Were this my kickstarter, I would have made a complete cast list, including small parts, and budgeted for each. It would have been a part of the main funding effort. Yes, this would have resulted in increased funding required, but it also would have provided assurance and incentive for the voice actors working on the project that they would be compensated, no matter how small or large their roles. I'm just not sure I agree with the "Everyone jumps in!" idea on a project with funding behind it. If the whole thing was nonprofit, an audio game being constructed by a developer to be sold for free, then I'd agree with it more. Not trying to tell you how to do things, but I am providing my perspective on it.
4:  You guys speak of transparency, and I do applaud this message for mostly being that, but here's the thing. Why wouldn't you, when releasing a statement like this, ensure that everyone close to the project received it? Again if this were me, I'd get out in front of controversy like this, and release the statement as an update to the kickstarter project. That way your backers, the people funding the game, are aware of your stance as soon as possible. Not giving this to those people right away doesn't look like transparency to me.

I think that's all i have to say for now. I ultimately do appreciate the post, but I still feel that some things have been mishandled here. Thanks for reading.

2020-02-29 19:00:09

See? This is why we can't have nice things.
I don't understand why we're villifying Pitch Black, just because they asked for volunteer voice work. VO can often cost a lot, and lets face it, it's not like the kickstarter won 100,000 pounds or anything even close.
If they did clearly express in the beginning that it was volunteer gratis work, no one should feel short changed.
I also don't understand why we jump to the conclusion that the kickstart funds were spent on a brand new spiffy looking office. I'm pretty sure that the money raised wouldn't have been enough for that kind of endeavour, so yes, the space ovbiously would have to have been donated in the way they describe.
Rather than seeking proper answers, it sounds like people decided to jump the gun and blame, rather than politely contacting them and asking, and so I close with my opening statement: This is why we can't have nice things.

Kai

Spill chuck you spots!

2020-02-29 19:06:07

I might pick up the android game if it has good replay value.

As a side note, I have found time and time again that aiming high and making big claims will cause people to hold you to higher standards, like what Google did with stadia, for example. Nevertheless, if y'all can deliver a good game with lasting value, I'll buy, recommend and all that good stuff, as I have done for other games.

2020-02-29 19:12:46

Hi superblindman, we appreciate what you're saying. We did try to make it as public as possible through Twitter (our most followed social media page) and Facebook. We contacted Melissa Sheldon to allay any doubts she may have had about our project, unfortunately we received no response. It's a great idea to post this statement through the Kickstarter update system, we'll do that right away. We were transparent about the fact that it was unpaid, it was always intended, as stated, to allow fans of the game an opportunity to be a part of it. Developers offer this kind of thing to fans all the time. Thank you Xvordan for your support, we're really hoping that we can move past this and continue to build the best audio games possible for the community.

To RTT, there are no plans for a free demo, but we will be releasing a gameplay video to give people a feel for what the game is like.

Cheers!
Harry, Connor and Jordan.

2020-02-29 20:04:09

are you all still accepting VO volunteers? I would love to sign up/contribute

can i get a peace double harmony burger? no chaos

2020-02-29 20:29:57

Hi smoothgunner, thanks so much for offering. As you can appreciate, we're apprehensive to accept any further submissions given the damage that's been done to our name in the community by encouraging this in the past. Hopefully in the future we'll open the doors to fan involvement again.

2020-03-01 17:59:52

The project definitely sounds intriguing. I tend more toward straight fantasy myself when it comes to genre but I could see giving this a try.

But wait, what's that? A transport! Saved am I! Hark, over here! Hey nonny non, please help!

2020-03-01 18:47:55

Hi.

I quite like the concept of your imersive simulation and look forward to them. Two questions though.
1: Are these simulations designed like soundscapes or does the player have any possibility to interact with the simulation, change the viewpoint or interact with objects in the simulation?
2: do I even want to know how you came up with the idea of walking naked through a populated city?

Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2020-03-02 02:17:10

so, is there a beta for this game on IOS yet?

2020-03-06 16:24:39

Hi any news on the release of audio pong?

regards
Hannes Fouche
Access gaming my YouTube channel https://youtube.com/channel/UC8CshzvGHEy2eR5L86nMM5A

2020-03-07 04:43:08

Hi. Is there any news on the release of audio pong?

Hopefully, we'll get a fully accessible open world game someday.

2020-03-07 13:48:31

Hi,
According to their post on here (and to their YouTube channel), it should have been released yesterday.

Greetings and happy gaming, Julian

If you say you never lie, you're a liar.
Oh, and #freeGCW

2020-03-07 14:13:49

Hi everyone!

First things first, for the mobile release of Audio Pong we've had some publishing delays and as such it'll be available at the start of next week. The good news is that there is a Windows 64-bit version available via our website for £1.99, which was launched last night.

https://www.purplejamaudio.com/product- … ows-64-bit


Simba- the simulations are essentially 1st Order Ambisonic audio files, that allow for head-tracking, so you can listen around the audio scene by moving your phone around (like a 360 video). But they aren't 3D spaces that you can move around in.

Diegogaribay- no phone beta as of yet, if you're a tier 3 backer there is a recent sewer level build available for you to play on PC and MacOS, the MacOS version is facing some issues depending on what MacOS you're running, I'm fire fighting those next week.

So psyched to see you guys excited for Audio Pong, it's a really fun experience with some hilarious characters, we'll be updating it too as there are a lot of different things we could with it, so please do provide any feedback you have.

Will be checking back here in a few hours to answer any questions.

All the best
Harry

2020-03-07 21:08:22

assuming the 09/03/2020 release for the MacOS version of Pong is march 9th 2020 not September 3rd 2020?

I don’t believe in fighting unnecessarily.  But if something is worth fighting for, then its always a fight worth winning.
check me out on Twitter and on GitHub

2020-03-07 22:40:18

Yep? Its the 9th of March 2020.

Pitch Black is from the UK.

2020-03-08 17:02:14

Hey everyone! I'm going to make a separate post once Mac and iOS are up, but just to let ya'll know, Audio Pong is now available on the Play Store: https://play.google.com/store/apps/deta … kAudioPong

2020-03-08 17:14:19

Congrats on this release! I added it to my wishlist and will get it when I have some cash. smile

2020-03-09 20:32:29

Will their be beta testing for iOS and other platforms, would love to test this.

2020-03-10 13:09:47

Hey! Thanks very much for the congratulations! It's lovely to get something out the door and into the real world. The PC release has done alright via our website, for the Android version sales have been a little slow, we're hoping iOS version does well (hopefully out today), it was quite the investment of time to make it as intuitively playable as it is. As regards Beta testing, we'll be offering that to our Kickstarter backers first, but if we need any more I'll be sure to put out the call here.

Much love!
Harry

2020-03-10 13:20:30 (edited by JasonBlaze 2020-03-10 13:24:42)

my suggestion would be for you to create a new topic about audiopong on the new releases room , also in applevis if the IOS version is up, to attract more attention.
I wouldn't notice if there is a new game from you guys if I was not following this topic.
also adding the game to my wishlist, I'll purchase as soon as I can. congrats for the release! I am sure this will be a fun experience

2020-03-10 14:59:15 (edited by queenslight 2020-03-10 15:02:51)

@PitchBlack

I did mention that Audio Pong was now available on the Android Talk News And Deals List. Though not surprisingly, no one has noticed the thread I made.

In addition, there is the Inclusive Android Site, but unlike -url=httplevis.com]AppleVis[/url, Android sites just don't get the recognition That AppleVis does. Said topic though on Android Community sites, deserves its own separate thread i general. Time to go and retweet the news again.

PS. I'll purchase the Android version when I can, since I already purchased the PC version.

2020-03-10 16:47:47

We're just waiting until all versions are available before making a separate post, as we don't want folks to see it, then not be able to get the game on their device. The app store is taking a little while to review, probably because it's our first release. Thanks again for your support!

2020-03-11 07:17:19

Huzzah! We have made it to the app store with Audio Pong, I've made a separate post now, but just in case any of ya'll miss it, you can pick it up here-

iOS: https://apps.apple.com/us/app/pitch-bla … 14873?ls=1


We've also launched the MacOS build on our website, you can pick that up here.

MacOS: https://www.purplejamaudio.com/product- … g-mac-os-x

2020-08-15 08:22:03

Hey there everybody! I hope you're all doing well. Just though I'd pop on here and to let you know we launched a new game last week. It's called Sounds of Eden and there's a little play-through over on our YouTube channel:

https://youtu.be/125bk6n7AhY

You can pick the game up for various platforms over here:

PC: https://www.purplejamaudio.com/product- … dows-64bit
Mac: https://www.purplejamaudio.com/product-page/soe
Play Store: https://play.google.com/store/apps/deta … undsOfEden
iOS App Store: https://apps.apple.com/us/app/id1525196057

In main game news, I've been working on the 4th level, which is set in a jungle-esque environment. You can find a vlog on it over here: https://youtu.be/pCj5oud5DVk

Hope ya'll staying safe! Would love to read your thoughts on the new game.

All the best
Harry, Connor and Jordan

2020-09-28 14:27:55

NEW TRAILER!

Hey there everybody!

We've just launched a new trailer for Pitch Black: A Dusklight Story, would love to get your thoughts!

https://youtu.be/xuibOeH6MVo

All the best
Harry