jescat277 wrote:Thank you. I keep missing chests, now that i am playing with shortcuts. Would it be possible for it to be a different sound then the one that you are planning to use for picking up other items.
Yep, I just did a small update, new sounds are:
A mysterious sounding chime that happens when you find a chest, draw from the deck of fate, summon a merchant, burn incense, use a lucky penny, read a poem, open a clay urn, solve a puzzle box or resurrect with an ankh. So hopefully those are too not common and can be easily distinguished. Also they should never happen at the same time.
All of the consumable items now have a sound. All eating ones have the little crunch sound, all drinking ones use the slurp sound, all throwables have an explosion sound (even if they don't really explode). There is also a little ding sound when you search and find something other than food and gold.
Finally, there is a little negative sounding chime that happens when you die or passout, or are poisoned or cursed.
I'll probably do one more little sound update so that pretty much everything has at least a placeholder sound for now, then with that update, make the settings save.
The next sounds are going to be tough because they need to be sequenced. So far all of the sounds trigger on an event, but in order to make combat have more sounds I need to queue up the sounds so its swing and hit or miss, then the enemy swings and hits or misses, and a death sound if there is one. Right now everything in combat all happens at the same time each time you hit attack so all the sounds would mush together. Also, need to get different sounds for different weapons, at least cutting vs bashing attacks.