Thankfully I have never actually had to play a music game, and I hope that continues to hold true.
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I'm currently much, much further than I was last time. Most of my team is in the 30-45 range. The plot thickened a lot, got really weird for awhile, but is staying complex. I intensely enjoy villains who are complicated, and I like how Tangeria and this new land are tying together.
You guys should get prepared. Lasers, cannons that shoot you long distances, conveyor belts, a basic box-pushing switch puzzle await you.
My team so far:
Bamboustic (final transformation of the grass starter): fast, hits pretty hard on the special side, but a lot of weaknesses
Shadina: Honestly not bad, but I suspect other shadow types would be better, and this one being sound-shadow is a bit redundant, but I didn't expect Grecko to become sound type. Maybe that's my fault. Very clever naming there.
Turrubble: Not sure when or if this guy evolves, but he's got Earthquake and Stone Pyramid (which is sort of like Rock Tomb from the pokemon franchise but doesn't work nearly so often at lowering speed).
Vipesla: Not sure, again, when this guy evolves, or how, but it's pretty underwhelming. Gets some decent moves though (an electric move that is super-effective against electric, plus a move called Iron Maiden (steel type, 100 power, but has a good chance to raise the foe's defense when it hits).
Lamplare: My highest level, and he sort of wrecks with Diabolical Fire, Torch, plus Beyond Bolt and at least one other ghost move. Special side is good, physical side not as great, a bit frail.
I also have the final form of Skelitten, which I got at level 36 or so. It's sort of a glass cannon and not super fast, so I'm not super pleased with it, but hey, this is what a first playthrough is for.
And I'm apparently stuck, and not happy about it.
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To those who are far enough in the game to know what I'm talking about, I'm in an area where there are a ton of lasers and conveyor belts and such like, as well as cannons. I've found a sort of laser immunity thing, and I activate it. The next stage involves being shot westward out of a cannon, then running through a door, following a conveyor belt, then enduring a barrage of lasers (seriously, if you don't h ave this protection, you're dead meat in less than four seconds). My question is, when the conveyor belt stops and dumps me through the teleporter, where the hell do I go? It seems like everywhere I go just dumps me back near the stairs which enter this room. I'm just at a loss, and I don't like having to constantly reset. This is the sort of thing where knowing your objective, having a map viewer, would be good. BK3 can get away with this, for instance, because you can look ahead. In Manamon, you can't, so it's rather a lot of trial and error.
There are a lot of things to like about this game, but this is not one of them.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1