Is it morbidly bad considering the teams and levels people are posting, that the game does an appropriate job at punishing players relying on 1-2 creatures, and that I'm happy about this? Honestly that type of mindset of just bulldozing through the game with just one creature was one thing I hated about the POkemon games. The games weren't difficult enough to properly punish that until you starrted doing end game stuff, where that tactic is now impossible to do. And then people just struggle hard getting an entire team together rather than 1 strong creature and having the mindset for it.
I mean I struggled a lot as my team actually wasn't the best for handling the ghost boss (between the 2 manamon that instantly died to staff slash/eclipse rocket/elemental fury and the fact not all my manamon had a stab attack to use for their type yet (I'm looking at You Groler and bombasect)) I still manage to push through the fight with an lv 20-22 team?
An easy way to handle that fight is to either:
.Have a manamon out with a type that other manamon you have can use. The obvious one that comes to mind is having a standard type and the rest using standard attacks like pounce, headbutt etc. Not the highest damage, but if you can't do the next thing, better than doing nothing
-buffing/debuffing: He's only immune to damage, not stat drops. Though stat drops are limited to only 1 stage on bosses, it'll make a difference on outgoing/incoming damage if you hit it. As well, if you can't do anything, go use a mana boost/call to arms/whatever to make sure when you're turn comes up, you'll smash him hard.
-Set team defenses: If you have anyone who can use Divine barrier/shield, have them always set it to avoid taking in so much damage.
-Don't bring a ghost type: Oh lord, my poor torch. he's not friendly to ghosts or anything weak to shadow/undead/ghost attacks.
There, now for one's second try, that can probably get through the boss in far less time and herbs compared to before.
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