I'm not even sure if this game is being worked on currently but..
The combat system needs a revamp.. It is like a card game.. You draw cards based on your ship's capabilities. Thing is the system requires a lot of reading and you have a sertain time limit to play your cards.
Below is an example.
Starting ATTACK Phase.
Epsilon Zeta 865 played:
Defending team
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Solar Cannon
Damage Type: EM
Critical Chance: 21%
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Attack: Pulse Beam:
Fearless took:
5 hull damage
Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage
Attack: Dual Cannon:
Fearless took:
5 hull damage
1 Engine damage
Attack: Solar Cannon:
Fearless took:
10 hull damage
1 Engine damage
Mining Platform played:
Attacking team
Attack: Beam Cannon
An energy-based structure defence weapon.
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Attack: Beam Cannon:
Epsilon Zeta 865 took:
20 shield damage
Starting DEFENSE Phase.
Omega Delta 816 played:
Defending team
Defense: Draco Manoeuvre
Take 5% less damage next turn.
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Epsilon Zeta 865 played:
Defending team
Defense: Overloaded Shields
Increase your shield strength even past its maximum.
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Defense: Overloaded Shields:
Epsilon Zeta 865 restored 100 shields
Caio
Target
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Skipping SPECIAL Phase.
Options:
The card has been selected and target saved.
Options:
Caio
Choose Card
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Special: Retreat
Retreat from the battle at the end of the turn.
Select
Discard
Info
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
Cancel
Discard
Info
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
Select
Discard
Info
Special: Pursuit
Deal 50% more damage for the next 2 turns.
Select
Discard
Info
Special: Pursuit
Deal 50% more damage for the next 2 turns.
Select
Discard
Info
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Options:
Caio
Select
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Pursuit has been selected for play.
Options:
New Round Starting
Starting ATTACK Phase.
Fearless played:
Attacking team
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 27%
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Attack: Pulse Beam:
Epsilon Zeta 865 took:
5 shield damage
Epsilon Zeta 865 played:
Defending team
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Pulse Beam
Damage Type: Kinetic
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Dual Cannon
Damage Type: Shock
Critical Chance: 28%
Attack: Chandrasekhar Torpedo
Damage Type: Anti-Matter
Critical Chance: 22%
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Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage
Attack: Pulse Beam:
It was a critical hit!
Fearless took:
7 hull damage
Attack: Dual Cannon:
Fearless took:
5 hull damage
1 Engine damage
1 Light Drive damage
1 Defenses damage
Attack: Dual Cannon:
It was a critical hit!
Mining Platform took:
8 shield damage
Attack: Chandrasekhar Torpedo:
Fearless took:
68 hull damage
6 Engine damage
1 Defenses damage
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Mining Platform played:
Attacking team
Attack: Defensive Turret
Generic protection equipment.
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Attack: Defensive Turret:
Epsilon Zeta 865 took:
50 shield damage
Starting DEFENSE Phase.
Omega Delta 816 played:
Defending team
Defense: Energised Hull
Take 50 shield damage and gain 100 hull strength.
Defense: Equulei Manoeuvre
Increase critical damage chance by 10% next turn.
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Defense: Energised Hull:
Omega Delta 816 took:
46 shield damage
Omega Delta 816 restored 100 hull
Skipping SPECIAL Phase.You have been destroyed!
Your ship has been returned to its previous condition