Difficulty is pretty relative.
I breezed through the vale twice on easy and hard, indeed my last hard playthrough the final boss was a total joke thanks to my flaming sword.
However, my lady, who is not an experienced audiogamer, tried it and had a fair amount of trouble with a lot of the fights.
it lead to some hilarious exchanges:
her:
"I keep getting killed on the fight in the river, am I doing something wrong?"
Me: "which fight was that."
Her: "the really difficult one with the pirates."
Me: "Sorry I don't' remember that one."
her: "why not?"
Me: "I probably just went straight through it!"
Her (getting exasperated):"No need to boast!"
Me: "I'm not boasting, I honestly don't remember!"
Some of her problems were basic understanding mistakes, EG not realising you had to hold the shield keys, and attempting to attack before the enemy, or not realising the need to hear the different attack sounds for enemy combos and single hits.
However, seeing her play through the game did sort of give a new definition to what counts as "difficult", since while she's very familiar with crazy party, other than a brief stint at hellhunter while her computer was bust at one point, the vale was the first game of its type she played.
so, while I would call the basic combat repetitive, and while I thought the magic and equipment systems felt more like little adjuncts to play with, rather than essential portions of the game, I can't exactly say "difficulty", was the major issue here.
What I did have a problem with, was the lack of exploration, and the under using of the stealth techniques.
the vale is great for it's amount of side quests and interactable npcs, the problem is, none of these end up feeling too consequential or like real discoveries, since basically all side quests are found through wandering the same hub areas.
It would've been great if there were actually rooms with multiple exits and different paths similar to shadowline, and indeed not too hard to do if some NSEW room exits were added.
I also would've really liked to see the bow used more in the game and the idea of moving stealthily around enemies, since this was a great mechanic.
It sort of got used a bit in the fight with the seer towards the end, where you had to alternate hitting her with your bow and running her down through her hoards of undead, but there could've definitely been more of this.
Indeed, I'm quite sorry the vale hasn't received a sequel, since not only did the story leave possibilities wide open to continue the story (the hole Fey war thing), but also it'd be the perfect chance to expand gameplay and exploration, building on the first game, since of all of these sorts of audio rich, story heavy, well acted but essentially short audio adventures we've seen over the years developed by sighted devs, Terraformers, a blind legend, echoes of livia, a western drama, apotheriosis, the Vale has definitely done the most!
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)