I thought this game had a lot of potential but there were a lot of bugs that were holding it back. The game was originally released alogn with its source code back in 2005 from some university students. The game is very much like a text adventure game. You pick menu items such as move, use, or examine items.
The story is that you are hit on the back of the head on your way home from work. YOu wake up on an operating table. AS you explore the house of the mad doctor/scientist who detained you, you learn all kinds of crazy things about his experiments as well as getting to interact with some friendly characters. Be careful to watch your step though or you might end up staring down the barrel of the doctors gun or break the ingredients for an antidote that are vital to your survival. Be careful to always listen to cut scenes as sometimes they start the same but have different endings or go on a twist and things aren't quite the same as the original.
Changes since the original release in 2005.
* It is now possible to save and load games.
* The game is now more easily cross platform relying on only open source libraries.
* Many ordering bugs were fixed meaning you can't do things in the wrong order which made the story confusing.
* I removed all pauses from the beginning of the sound files with sox and a shell script. In some cases, a little too much got trimmed. Its not many files though and overall, this makes the game much more playable in my opinion.
* added a way you could get killed by the doctor and also a way you could break the ingredients.
* Fixed all timing puzzles so they function properly.
* fixed a bug which resulted in Eleanor being in two places at once.
Direct link to latest zip file: https://github.com/libreaudiogamer/Desc … master.zip
Github Page: https://github.com/libreaudiogamer/DescentIntoMadness
You can pull the git repo on github if you want to help me develop this or download a zip file if you are just interested in playing. Make sure when you unzip the game, you preserve the path. Both the Windows build and the python source code look for the sounds folder. I program the game on linux so that is supported and a windows build is included. Mac binary builds will hopefully come soon, but until then, you could play on a mac if you installed Python3 and Pygame. Pull requests are welcome.