2021-03-11 16:25:58

@Dark, lovely to see you here mate! I owe a lot to the Audiogames community so any time I come across visually impaired gamers who aren't using it and have issues with Warsim I always direct them here. It's a super helpful place.

I'm very grateful you invited me here so many years ago!

@Niklas, The RPGification stuff will be coming separately, however there is a feature that links the two that I need to figure out. It would be cool if the player could lead an army, but this works best with RPGification so it may be a case of I leave a sort of template thing in the combat update code to allow me to expand it when I get to RPGification.

I imagine when the combat update gets underway, I will eventually release an update with a sort of 'Lean combat update' that contains the core mechanics and some content, and then will add more content/tweaks/and fixes in subsequent updates.

Still mountains more work to go though

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-11 16:53:54

Warsim 0.8.3.4 (Less Bugs More Content, 185 features)

Hey Everyone,

So another update, I've been working a fair bit on some combat stuff but in the mean time between bug reports and suggestions I've been building up what has now turned into another update so here it is!

NORTHWATCH BAN (1 feature)

It's no secret that the bandits of Fort Northwatch in the North love the Thickblood Tavern, so much so that if you attack it part of the Northwatch garrison will march down and get involved sometimes. Well now thanks to a tip by TJ the fort won't be so friendly to you if you've destroyed their beloved tavern. Your options go from being able to explore the fort, buy it, watch fights, and learn more, to just being able to attack or leave.

* Added alternate screen for Fort Northwatch if you've destroyed the Thickblood Tavern (credit TJ)

NEW GOLD INDICATORS (6 features)

Always new places gold should be reported, now we've got another big bunch sorted! Cheers TJ.

* Added current gold indicator to staff hiring main menus (credit TJ)
* Added current gold indicator to spymaster for hire screens (credit TJ)
* Added current gold indicator to jester for hire screens (credit TJ)
* Added current gold indicator to general for hire screens (credit TJ)
* Added current gold indicator to steward for hire screens (credit TJ)
* Added current gold indicator to diplomat for hire screens (credit TJ)

SOUND REDUCTION EFFORTS (5 features)

It's no secret that some of Warsim's sound effects can be a bit loud or too quiet, thanks to some recent reports I've jumped on some of the culprits and plan to do more in the future to better equalise these sounds.

* Reduced volume of Drunk Crowd sfx (credit 71)
* Reduced volume of Forge Sound 1 sfx (credit 71)
* Reduced volume of Forge Sound 2 sfx (credit 71)
* Reduced volume of Witch laugh sfx (credit 71)
* Reduced volume of War laugh sfx (credit 71)

NEW NAME SUFFIXES (32 features)

More suggestions, more possible hero titles! We had a ton of new suggestions so I've split them into two sets, one for standalone name suffixes like below, and another section for suffixes that can be further randomised to create even more possible suffixes.

* Added new name suffix 'the Gut Puncher' (+7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Flesh Tearer' (+13 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Gob Hucker' (+3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Swordbreaker' (+19 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Face Collector' (+25 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Scorched-Face' (-2 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Biter' (+8 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Easy Walker' (+5 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Door Kicker' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Shin Kicker' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Nose Taker' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Soul Taker' (+37 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stunty' (+2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Beast Hunter' (+35 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Blood Weaver' (+49 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Big Flame of Shame' (-5 battlescore)(Credit Strooper)
* Added new name suffix 'the Bumbling Baffoon' (-6 battlescore)(Credit Strooper)
* Added new name suffix 'the Murderer of Justice' (+22 battlescore)(Credit Strooper)
* Added new name suffix 'of Tiny Hands' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'of Sweaty Hands' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'of Brittle Bones' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Naive Fool' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Walking Dead' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Spineless Coward' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Unfortunate One' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Sock Thief' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mouth Spitter' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stick Collector' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Nipple Slicer' (+9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dung Diver' (-9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Feces Smearer' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Cur' (-2 battlescore) (Credit TJ)

NAME SUFFIXES THAT CAN BE FURTHER GENERATED (65 features)

These name suffixes can work as both standalone, or can be further expanded by the game. For example Turgo the Sly could also be Turgo the Sly Warlord which would be a higher battlescore suffix.

* Added new name suffix 'the Accursed' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Sly' (+11 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Pig-Snout' (+1 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Humble' (+5 battlescore)  (Credit Pathfinder)
* Added new name suffix 'the Bloodmancer' (+50 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Buttercup' (+1 battlescore) (Credit Strooper)
* Added new name suffix 'the Foolinator' (-1 battlescore) (Credit Strooper)
* Added new name suffix 'the Exterminator' (+32 battlescore) (Credit Strooper)
* Added new name suffix 'the Air-Headed.-3 battlescore) (Credit TheMightyOrctaur)
* Added new name suffix 'the Exhausted' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Fatigued' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Weary' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Sluggish' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Lumbering' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Blundering' (-6 battlescore) (Credit Defender)
* Added new name suffix 'the Ponderous' (+3 battlescore) (Credit Defender)
* Added new name suffix 'the Incompetent' (-10 battlescore) (Credit Defender)
* Added new name suffix 'the Bungling' (-3 battlescore) (Credit Defender)
* Added new name suffix 'the Unbalanced' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Unskilled' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Amateur' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Uneducated' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Dumb' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Daft' (-1 battlescore) (Credit Defender)
* Added new name suffix 'the Dolt' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Stupid' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Unintelligent' (-5 battlescore) (Credit Defender)
* Added new name suffix 'the Obtuse' (-2 battlescore) (Credit Defender)
* Added new name suffix 'the Asinine' (-4 battlescore) (Credit Defender)
* Added new name suffix 'the Yellowbellied' (-2 battlescore) (Credit Sirc)
* Added new name suffix 'the Limbless' (-15 battlescore) (Credit Sirc)
* Added new name suffix 'the Unsmart' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Meek' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Fumbling Idiot' (-10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Crosseyed' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Uninvited' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Repentant' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bloated' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Frostbitten' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Ill-Fated' (-10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Reprobate' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mournful' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Grim' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Asthmatic' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dingus' (-3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dongus' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stooge' (-5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Frightened' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Enslaved' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Teary-Eyed' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bird-Brain' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Brain Damaged' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Loaf' (-3 battlescore) (Credit TJ)
* Added new name suffix 'the Oaf' (-7 battlescore) (Credit TJ)
* Added new name suffix 'the Flippant' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Cocky' (+2 battlescore) (Credit TJ)
* Added new name suffix 'the Frivolous' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Superficial' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Insolent' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Blood-Fearing' (-4 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Humpback' (-2 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Dumpling' (+1 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Nobhead' (-1 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Meat' (+5 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Tomato' (+1 battlescore) (Credit Pathfinder)

BUGFIXES (74 features)

The never-ending mass of bugs cleared and fixed continues, as always I'm glad to be able to have this trawl and polish the game as best as I can thanks to these excellent player reports.

* Fixed debug mode 25 (hard mode resources but no background difficulty) not working (credit Greifenstolz)
* Fixed debug mode 26 (solid mode resources but no background difficulty) not working (credit Greifenstolz)
* Fixed 80+ text bugs in Arasuk villager dialogues (Credit TJ)
* Fixed 50+ text bugs in Arena patron dialogues (Credit TJ)
* Fixed text bug in Ruined lands demon attack screen (credit TJ)
* Fixed 15 text bugs in Blackmarket Central District intro events (credit TJ)
* Fixed text bug in paying gold in throne room (credit TJ)
* Fixed text bug with peasant collapses throne room reaction (credit TJ)
* Fixed 5 text bugs with independent kingdom unit throne room visit reaction texts (credit TJ)
* Fixed Bug with bandit hire text in Blackmarket (credit TheBlindSaiyan)
* Fixed 4 text bugs in wagon man can't trade screen (credit TJ)
* Fixed 5 text bugs in wagon man trade deal offer screen (credit TJ)
* Fixed text bug in map of the Near North purchase screen (credit TJ)
* Fixed 2 text bugs with masterless peasants looking for work encounter (credit TJ)
* Fixed 2 text bugs in desperate peasants joining encounter (credit TJ)
* Fixed 2 text bugs in masterless peasants leader talks to you encounter (credit TJ)
* Fixed text bug when depositing gold into the Royal Bank (credit TJ)
* Fixed text bug when withdrawing gold from the Royal Bank (credit TJ)
* Fixed 5 text bugs for bank loan main screen (credit TJ)
* Fixed 3 text bugs in bank vault intro screen (credit TJ)
* Fixed 5 text bugs in Wild North map purchase screen (credit TJ)
* Fixed 6 text bugs in Far North map purchase screen (credit TJ)
* Fixed 3 text bugs in Parched Lands map purchase screen (credit TJ)
* Fixed 5 text bugs in Oasis map purchase screen (credit TJ)
* Fixed 4 text bugs in Drylands Map purchase screen (credit TJ)
* Fixed 3 text bugs in South Coast map purchase screen (credit TJ)
* Fixed incorrect reference to Denland in the cartographer's guildhall (credit TJ)
* Fixed 4 text bugs in Denland map purchase screen (credit TJ)
* Fixed 4 text bugs in Songwood map purchase screen (credit TJ)
* Fixed 4 text bugs in Wildwood map purchase screen (credit TJ)
* Fixed 4 text bugs in Darkmarsh map purchase screen (credit TJ)
* Fixed 5 text bugs in Farrad Desert map purchase screen  (credit TJ)
* Fixed 4 text bugs in Lost Jungle map purchase screen  (credit TJ)
* Fixed 4 text bugs in Dunelands map purchase screen  (credit TJ)
* Fixed incorrect reference to Dunelands in the cartographer's guildhall (credit TJ)
* Fixed 2 text bugs in masterless soldiers looking for worth encounter (credit TJ)
* Fixed 2 text bugs in desperate warriors encounter (credit TJ)
* Fixed 3 text bugs in masterless soldiers needing a new master encounter (credit TJ)
* Fixed 2 text bugs with wandering knight flees encounter (credit TJ)
* Fixed text bug with pair of lost knight encounter (credit TJ)
* Fixed 3 text bugs in strange stone exploration chance encounter (credit TJ)
* Fixed 6 text bugs in wizard vs bandits encounter (credit TJ)
* Fixed 4 text bugs in champion discovery encounter (credit TJ)
* Fixed 8 text bugs with foreign ruler encounter (credit TJ)
* Fixed 4 text bugs in Sinking Sandhole screen (credit TJ)
* Fixed 4 text bugs in trio of wandering knights encounter (credit TJ)
* Fixed text bug in whispering winds encounter (credit TJ)
* Fixed text bug in grumbling rocks encounter (credit TJ)
* Fixed text bug in rotten head encounter (credit TJ)
* Fixed 8 text bugs in Old man denland stone pilgrim encounter (credit TJ)
* Fixed 2 text bugs in pathwalking denland pilgrim encounter (credit TJ)
* Fixed 3 text bugs in young lad skipping to denland stone encounter (credit TJ)
* Fixed 6 text bugs in gift tree visitor gives directions encounter (credit TJ)
* Fixed 4 text bugs in gift tree visitor encounter (credit TJ)
* Fixed 2 text bugs in monster description screens (credit TJ)
* Fixed 5 text bugs in slavers fort revolt screen (credit TJ)
* Fixed 3 text bugs in Northern Fort Ruin main screen (credit TJ)
* Fixed text bug in North Fort rebuild year one screen (credit TJ)
* Fixed text bug in North fort rebuild year two screen (credit TJ)
* Fixed 2 text bugs in North fort rebuild year three screen (credit TJ)
* Fixed 3 text bugs in North Fort rebuild year four screen (credit TJ)
* Fixed 4 text bugs in North fort rebuild year five screen (credit TJ)
* Fixed 4 text bugs in North fort with no leader main screen (credit TJ)
* Fixed 4 text bugs in internal bandit gang event (credit TJ)
* Fixed royal bank destruction not cancelling loan interest gain (Credit u/Darkmark8910)
* Fixed 17 text bugs with harvest turn report notifications (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn assassination event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn unknown causes death event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn fallen from high place event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn death from old age event (credit TJ)
* Fixed 6 text bugs in Blackmarket leader end of turn leader ship duel event (credit TJ)
* Fixed 18 text bugs in end of turn finance reports (credit TJ)
* Fixed 20 text bugs in Scrote of the Green-Skins dialogues (credit TJ)
* Fixed talking to scrote once you have a tribute from Shallowrock cancels the tribute (credit TJ)

EVERYTHING ELSE (2 features)

Some slight changes and new things thanks to our new patreon patron!

* Added 4 new names thanks to Patreon patron Thorhallur
* Added new patron name to Grolok's Third Stump (Thanks for the support mate!)

WHAT'S NEXT

So I've finally finished the 100th encounter for the battle intro system, all the race related battle intro events are now complete and have their own sound effects sorted out. I'm looking into considering race prefixes next and making sure the events make sense as best I can (ie no intro event where an enemy kingdom charge in screaming if they are Mouthless Trolls)

There's still tons more to do but it's progressing nicely. I've built several systems that will be used in the battle intro events and once I'm fully finished with it all I'm going to get on with making a plan for the rest of my combat update workload.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-12 00:12:08

thanks man, i really, really can't wait for this update, it will be the best!

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-12 13:45:26

@Titan of War, me too mate, I'm excited smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-12 22:35:56

First: Dude, you are the very best!
And the second is really just out of curiosity!
Can you already roughly estimate when you will be releasing the extended combat system?

Every Update makes me smile!
Again, thanks for this unique accessible gaming experience!
It is simply great compared to all this other FPS and 2d-stuff!

2021-03-13 11:45:30

@Firefly, Cheers for the kind words mate, always lovely to read.

So the combat update is currently quite hard to estimate, I've given a sort of 'baseless' date in my head of about 3 months but I feel like it could be longer. Once I get the current batch of combat work out of the way, I'll be rewriting the combat update plans from scratch and planning this time exactly how I'll do everything and how long I estimate they will take. It's hard to estimate 100% as there can always be hitches and bugs and stuff but I'll have a better idea then I believe.

Still It's progressing nicely, Tons more to go but I'm getting there

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-13 12:54:06

Yeah, i absolutely see your point!
Take your time!!

The following is only a consideration and no request:
Have you thought about releasing a ..... combatsimulator to demonstrate your thoughts about how it all could work?
I mean, maybe we can workout something together on this by giving you some feedback.
Combatsimulator is not the complete suitable word for it.
I mean something where you can select and choose two factions with troops and bonuses and try to battle one with the other.
I remember this from galactic civilisations 3.

2021-03-15 11:56:29

Well it's not stable in the sense that any troops sent to fight in it don't return even for the winning side but if you go the extras menu and then to concept art, then enter 70. You have a simulator there where you can toy with the current combat update implementation.

It's pretty basic at the moment but I'm working on it. Also there's currently a slight bug that pops up every now and then about the battle roll system breaking but I'm going to address that soon.

All in all it's barebones and unfinished but the battle system does pretty much work if you want to check it out

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-15 12:45:41

Wait, so how exactly does combat system work?

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2021-03-15 15:14:50

Aaaaah ya! I definitely can see which way you want to go with this. And yes man! This will be absolutely fantastic and will bring the game to another higher level!
Cant wait to play it!

2021-03-16 11:28:37

@Mata, the current one or the new one?

@Firefly82, I'm glad you like it. I'm very excited too. It's going to take months and months more work but it'll be worth it

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-16 14:23:16

The new one.

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2021-03-18 11:20:01

@Mata, So basically it works kind of simiilar to before but instead of the game pitting unit against unit and showing you who lost in the 1 v 1 fight (but with all of the force giving a bonus to the 1 unit) instead the entire army has a score and produces a damage value and the game rolls them against eachother, depending on how much higher or close it is there are certain events that can happen.

If it's really close, both sides take damage but one might deliver more damage, if it's a landslide one side might not get damaged at all. The fighting goes in phases, each phase an event happens and units die. This goes on until one side is dead.

There are also going to be random events, and weather based events that will happen too, these will mix things up a little more.

All in all it will feel quite different to the current combat system.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-23 19:03:14

Warsim 0.8.3.5 (The Overwhelmingly Positive Update, 500 features)

Hey Everyone,

So after 3 years in early access Warsim has hit Overwhelmingly Positive on steam. A fantastic milestone that is purely thanks to the players and the community. As a thank you I've spent the last few weeks working on a 500 feature update for the 500 reviews that got us the Overwhelmingly Positive tag. It's a mix of content but the main and crowning feature is the Great Gnome Casino! Thanks again everyone, this is literally a dream come true! <3

In celebration I'm also launching a 35% discount on Warsim for the next two weeks on both steam and itch.io!

THE GREAT GNOME CASINO (82 features)

For those of you who have discovered the nested away little gnome village in the south, have you ever wished to gamble away your gold on their beloved local games, Biggleroll and Gnome Insult Battling? Well now you can, following a new dialogue informing either the ruler of the village or the owner of the village tavern you can introduce the concept of gambling to them. Come back the following year and you will find things have changed!

* Added new dialogue with Bongles the Great that starts the Gnome Casino event
* Added new dialogue with Gribble the Drink that starts and alternate intro to the Gnome Casino event
* Added casino invite event
* Added village casino first arrival event
* Added secret code '69' that can be entered in main gnome village screen to automatically start the first arrival event and transform the village
* Added secret code '69' that when entered on the new casino screen will automatically add all 3 types of visitors to the village at once (Nomads/Vampires/Coastmen)
* Added ability for Drylands Nomads faction (if alive and not demonic) have 50% chance of being present at casino each year
* Added ability for Coastmen from Shaian have 50% chance of being present at casino each year
* Added ability for Baiaa Vampires (if alive and if Baiaa door open) have 50% chance of being present at casino each year
* Added new location 'Bongles' Palace'
* Added new design and set of dialogues for Bongles the Great in Casino Village
* Added viewable golden bongles statue
* Added viewable door to bongles secret room
* Added alternate no bet table for 'Boggleroll'
* Added dialogue for Bongles' Servant at the table
* Added new location Gribble's Palace and Casino
* Added new random event 'Nomad vs Vampire' when entering Gribble's Palace (Only if nomads and vampires are both present)
* Added new bar section of Gribble's Palace
* Added new bartender of Gribble's called 'Tipsy Twee'
* Added ability to speak to random patron of Gribbles (10 total dialogues)
* Added gambling room section to Gribble's Palace
* Added random number of gold added to casino vault each year 0-30k gold
* Added cap of 100k gold before casino wealth grows no more
* Added 10 gold per play Biggleroll gambling table
* Added 25 gold per play Biggleroll gambling table
* Added 50 gold per play Biggleroll gambling table
* Added 100 gold per play Biggleroll gambling table
* Added ability to speak to random gambler (10 total dialogues)
* Added High stakes room section of Gribble's Palace
* Added vampire visitor gnome complaint event (only if vampires are present)
* Added vampire afraid of high STAKES room event (only if vampires are present)
* Added 1000 gold per play High Stakes Biggleroll gambling table
* Added 5000 gold per play High stakes Biggleroll gambling table
* Added ability to view Cave Monster's Remains display
* Added Nomad comments on Cave Monster's Remains event (only if nomads are present)
* Added ability to speak to random high stakes gambler (10 total dialogues)
* Added visitors centre section of Gribble's Palace
* Added 4 dialogues with Visitor Centre gnome
* Added abillity to ask which groups are present in the village (vampires/nomads/coastmen)
* Added new set of dialogues for Gribble the Drink
* Added alternate text for local brewery in Casino village
* Added alternate blood graffiti version of local brewery in Casino village (if vampires are present)
* Added alternate dialogues for Dink the Slug Watcher in Casino village
* Added alternate text for water hole in casino village (if Nomads are present)
* Added random number of Gnome Insult Arena betting gold added each year 0-3k
* Added cap of 6k gold where Gnome Insult Arena betting gold stops growing
* Added ability to bet on Gnome Insult Arena battles
* Increased minimum insult battles held each year from 2 to 4
* Increased max insult battles held each year from 20 to 25
* Added screen for winning gnome insult battle bets
* Added screen for losing gnome insult battle bets
* Added screen for friendship ending draw in insult battle bet
* Added new district 'Backslums' to Gnome Casino
* Added new location 'Backslums Flophouse'
* Added new location 'Drip Soup Stand'
* Added new character with 8 dialogues 'Gromble-Grimble'
* Added new tavern 'Binky's Drinky Hole'
* Added ability to speak to Binky the Bartender
* Added ability to speak to a random patron of Binky's (15 total dialogues)
* Added ability to play free Biggleroll in Binky's
* Added ability to look out hole in the wall at Binky's
* Added random gnome peering event at Binky's
* Added hissing vampire event at Binky's (if vampires are present)
* Added ability to buy 'Imported Salty Ale' for 10 gold at Binky's (if coastmen are present)
* Added ability to speak to a random coastman tourist at Binky's (10 dialogues total) (if coastmen are present)
* Added ability to listen to a coastal singer (if coastmen are present)
* Added new location 'Gnomish Brawl Hole'
* Added new alternate screen for Gnomish Brawl Hole (if Nomads are present)
* Added ability to watch gnome fist fights (with new unique fist graphic)
* Added ability to hire gnome battle victor as a champion (if you have free slots)
* Added ability for gnome battle victor to refuse joining you
* Added ability for gnome battle victor to accept and join you for free
* Added ability for gnome battle victor to offer to join you for a random fee of gold
* Added new location 'Crumbling Slum Shacks'
* Added ability to give 1 gold coin for a random dialogue with a beggar gnome (10 total dialogues)
* Added ability to speak to the Hatless gnome
* Added The drained gnome to the Backslums (if vampires are present)
* Added ability to speak to random local gnomes (15 total dialogues)
* Added ability to destroy the village with a new screen
* Added screen for looting village's vault
* Added screen for looting village with vault empty (if you won all the casino's gold first)
* Added new screen for visiting destroyed village

KICK THEM OUT (4 features)

Ever entered your throne room, seen a line of 100 visitors and walked straight out... Well now you can just kick them out instead. If you want to kick out all but 10 visitors, you can do so. Thanks to a suggestion by LeMachinga on our discord I've added the option to remove a custom amount of visitors at any time from the 4th option in the throne room.

* Added ability to kick out any number of visitors (credit LeMachinga)
* Added new screen for no longer allowing visitors
* Added new screen for re-allowing visitors
* Added new menu for managing visitors

SOUND IMPROVEMENT EFFORTS (100 features)

After getting a few reports of some sounds that were either too loud or too quiet, I decided to put a pair of headphones on and force myself to listen to all 400+ sound effects in the game and judge for myself. Just under a quarter of all sound effects have been tweaked, and in some cases completely re-recorded.

* Reduced volume of Sigh Sound 1 sfx (credit 71)
* Reduced volume of and tweaked Sigh Sound 3 sfx (credit 71)
* Reduced volume of and tweaked Bgax Open the Gate sfx (credit 71)
* Reduced volume of Breaking Orb sfx
* Reduced volume of Breaking Mutliple Orbs sfx
* Reduced volume of Bring the Beast sfx
* Reduced volume of and tweaked Burp sfx
* Increased volume of Warsim Calm Theme Music
* Reduced volume of and tweaked Cat Hiss sfx
* Reduced volume of and tweaked Slave Chains Broken sfx
* Reduced volume of Child Laugh 1 sfx
* Reduced volume of and tweaked Coin Drop sfx (credit 71)
* Reduced volume of Coughing sfx
* Increased volume of Obscure Court Fanfare Sound
* Reduced volume of Fight Punch 1 sfx (credit 71)
* Reduced volume of and tweaked Fight Punch 2 sfx (credit 71)
* Reduced volume of and tweaked Fight Punch 4 sfx (credit 71)
* Reduced volume of Fight Punch 5 sfx (credit 71)
* Reduced volume of Crazy laugh sfx
* Reduced volume of and tweaked Destroy Building sfx
* Completely rerecorded Court Fight sfx
* Completely rerecorded Heart Stab & Heaven Path doom sfx
* Reduced volume of Dragged Wood 1 sfx (credit 71)
* Reduced volume of Dragged Wood 2 sfx (credit 71)
* Reduced volume of Drink 5 sfx
* Reduced volume of Drunk Crowd sfx
* Reduced volume of eating time sfx
* Reduced volume of Evil deep laugh sfx (credit 71)
* Tweaked Goblin Death sfx
* Reduced volume of Goblin Parade sfx
* Reduced volume of and tweaked Goblin Hit Head sfx
* Reduced volume of and tweaked Goblin Puke sfx
* Reduced volume of and tweaked Goblin Langauge Trainer sfx
* Reduced Goblin Taunt sfx
* Reduced volume of and tweaked Goblin Grunt Death sfx
* Reduced volume of Happy Goblin sfx
* Reduced volume of Harpy screech sfx
* Reduced volume of and tweaked Laugh Man 5 sfx
* Reduced volume of and tweaked Laugh Man 6 sfx
* Reduced volume of Laugh Run sfx
* Reduced volume of Lightning sfx
* Reduced volume of Lightning Chant sfx
* Reduced volume of and tweaked the Long Serpent Lightning Chant sfx
* Reduced volume of Mad sfx
* Reduced volume of and tweaked Long May You Reign sfx
* Reduced volume of Warsim main theme music soundtracks
* Tweaked Man Death 6 sfx
* Reduced volume of Man Death 5 sfx
* Reduced volume of Man Stab sfx
* Reduced volume of Marching sfx
* Reduced volume of and tweaked Mass Death sfx
* Reduced volume of and tweaked Monster Fight Bite sfx
* Reduced volume of and tweaked Monster Fight Bite Hard sfx
* Reduced volume of and tweaked Monster Fight Big Stab sfx
* Reduced volume of Monster Fight tower hit sfx
* Reduced volume of Monster Munch Orb sfx
* Reduced volume of Monster Munch Orb Die sfx
* Reduced volume of and tweaked Monster Raow sfx
* Reduced volume of Nairo's Party sfx
* Reduced volume of Neck Snap sfx
* Reduced volume of Paper Ball sfx
* Reduced volume of Pass Out sfx
* Reduced volume of Pigman Rising sfx
* Reduced volume of and tweaked Prospecting in Mine sfx
* Reduced volume of Puke Coins sfx
* Reduced volume of and tweaked Puke Man sfx
* Reduced volume of and tweaked Punched sfx
* Reduced volume of Real evil laugh sfx
* Reduced volume of Rocket sfx
* Reduced volume of Secret Place Theme sfx
* Tweaked Sigh 5 sfx
* Reduced volume of Slap 1 sfx
* Reduced volume of and tweaked Slap 2 sfx
* Reduced volume of and tweaked Slap 3 sfx
* Reduced volume of Slap 4 sfx
* Reduced volume of and tweaked Sanctuary destruction sfx
* Reduced volume of Stargazers Song sfx
* Reduced volume of Taking Orb sfx
* Reduced volume of Talent Stone sfx
* Reduced volume of Trainer Death sfx
* Reduced volume of and tweaked Trap Door Group Demons sfx
* Reduced volume of and tweaked Trumpet sfx
* Reduced volume of and tweaked Trumpet 2 sfx
* Reduced volume of Trumpet fail sfx
* Tweaked two laughing goblins sfx
* Reduced volume of and tweaked Warcry 1 sfx
* Reduced volume of and tweaked Warcry 2 sfx
* Reduced volume of Wardrums 1 sfx
* Reduced volume of Wardrums 2 sfx
* Reduced volume of Warlaugh sfx
* Reduced volume of Warsim Punk sfx
* Reduced volume of and tweaked Watchtower destruction sfx
* Reduced volume of Wild Cries sfx
* Reduced volume of Wild Shouting sfx
* Reduced volume of and tweaked Witch Laugh sfx
* Reduced volume of and tweaked Wood Break sfx
* Increased volume of Gnome Yay sfx
* Reduced volume of and tweaked Yeah sfx
* Increased volume of Arena Crowd sfx (Credit 71)
* Increased volume of Blackmarket Muffled and Smallhaven Sfx (credit 71)

MORE ITEMS YOU SAY? (63 features)

Did anyone ask for more loot? Probably not but here it is anyway... I'm really liking the look of that rag soaked in orc sweat... remarkably it's only worth 1 gold.

* Added 'rusty broken blade' random loot item (worth 1 gold)
* Added 'broken steel blade' random loot item (worth 3 gold)
* Added 'broken gold blade' random loot item (worth 50 gold)
* Added 'bucket of orc spit' random loot item (worth 2 gold)
* Added 'rag soaked in orc sweat' random loot item (worth 1 gold)
* Added 'magical brick' random loot item (worth 60 gold)
* Added 'poisoned ink quill' random loot item (worth 30 gold)
* Added 'glass jar of assorted chinchilla hair' random loot item (worth 12 gold)
* Added 'enchanted tuft of chinchilla hair' random loot item (worth 125 gold)
* Added 'tuft of chinchilla hair' random loot item (worth 2 gold)
* Added 'cursed ladder' random loot item (worth 10 gold)
* Added 'golden nipple' random loot item (worth 110 gold)
* Added 'silver nipple' random loot item (worth 30 gold)
* Added 'diamond nipple' random loot item (worth 200 gold)
* Added 'ornate bottle emitting a bizarre odour' random loot item (worth 37 gold)
* Added 'beautifully patterned glass egg' random loot item (worth 128 gold)
* Added 'rusty goblet' random loot item (worth 1 gold)
* Added 'compendium of gnome insults' random loot item (worth 65 gold)
* Added 'beginners guide to diplomacy' random loot item (worth 50 gold)
* Added 'beginners guide to exploration' random loot item (worth 45 gold)
* Added 'crescent moon shaped gemstone' random loot item (worth 145 gold)
* Added 'jar of mixed foreign coins' random loot item (worth 278 gold)
* Added 'skull shaped gemstone' random loot item (worth 155 gold)
* Added 'emerald comb' random loot item (worth 125 gold)
* Added 'exquisite emerald comb' random loot item (worth 145 gold)
* Added 'silver nose ring' random loot item (worth 15 gold)
* Added 'mysterious utensil' random loot item (worth 45 gold)
* Added 'gold medal depicting a humanoid creature with three legs' random loot item (worth 121 gold)
* Added 'rusty belt' random loot item (worth 2 gold)
* Added 'steel belt with a sword engraved on it' random loot item (worth 15 gold)
* Added 'steel belt with a shield engraved on it' random loot item (worth 14 gold)
* Added 'steel belt with a skull engraved on it' random loot item (worth 16 gold)
* Added 'steel belt with a fist engraved on it' random loot item (worth 15 gold)
* Added 'solid gold egg' random loot item (worth 170 gold)
* Added 'solid silver egg' random loot item (worth 36 gold)
* Added 'solid diamond egg' random loot item (worth 370 gold)
* Added 'solid emerald egg' random loot item (worth 150 gold)
* Added 'solid obsidian egg' random loot item (worth 140 gold)
* Added 'rusted empty coffer labelled 'Taxes'' random loot item (worth 2 gold)
* Added 'severed green ear that still twitches' random loot item (worth 10 gold)
* Added 'severed finger that still twitches' random loot item (worth 12 gold)
* Added 'broken emerald comb' random loot item (worth 60 gold)
* Added 'melted coin' random loot item (worth 3 gold)
* Added 'painting of a goblin drinking contest' random loot item (worth 75 gold)
* Added 'painting of vomiting goblin' random loot item (worth 61 gold)
* Added 'painting of a severed demon head' random loot item (worth 91 gold)
* Added 'painting of a ship sailing past a rocky coastline' random loot item (worth 73 gold)
* Added 'painting of a cat on a fence' random loot item (worth 75 gold)
* Added 'painting of a charging centaur' random loot item (worth 80 gold)
* Added 'painting of a distant red dragon flying above the ocean' random loot item (worth 72 gold)
* Added 'painting of a green dragon burning down a farm' random loot item (worth 76 gold)
* Added 'painting of a grinning goblin' random loot item (worth 64 gold)
* Added 'painting of a halfling couple overlooking a ravine' random loot item (worth 76 gold)
* Added 'gold daffodil' random loot item (worth 100 gold)
* Added 'steel daffodil' random loot item (worth 25 gold)
* Added 'strange foreign flag with a red dragon on it' random loot item (worth 10 gold)
* Added 'wooden spoon with hearts carved into it' random loot item (worth 12 gold)
* Added 'gem encrusted wooden spoon with hearts carved into it' random loot item (worth 120 gold)
* Added 'painting of a red dragon eating a sheep' random loot item (worth 70 gold)
* Added 'well-carved wooden sheep statue' random loot item (worth 22 gold)
* Added 'well-carved wooden daffodil' random loot item (worth 12 gold)
* Added 'gem encrusted wooden daffodil' random loot item (worth 120 gold)
* Added 'well-carved wooden sheep statue with diamonds for eyes' random loot item (worth 300 gold)

THE GREAT GNOME CHOIR (2 features)

Ever wanted to conduct a choir of gnomes? Probably not... but now you can. If you know where the hidden gnome village is, there is now the ability conduct a choir in the local tavern there! Why? Good question...

* Added ability to conduct gnome choir in hidden gnome village (10 different gnome voice tones)
* Added dynamic graphic changing with whichever gnome is making sound

NEW NAME SUFFIXES (32 features)

Another big batch of new possible name suffixes characters of the world can have, thanks for the suggestions guys!

* Added new name suffix 'the Dog Kicker' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mouse Stomper' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Absurd Stranger' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bizarre Wanderer' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Skin Flaker' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Webbed Hands' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Itchy Feet' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Itchfoot' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'of Weak Shins' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Snitch' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bumbling Idiot' (-11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Quivering Fool' (-9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stumbling Nitwit' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Thick Bonehead' (+2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Rat Tosser' (+3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Gate-Crasher' (+15 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Pyromaniac' (+11 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Slayer of Champions' (+55 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Blazing Demon' (+42 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Breaker of Demons' (+54 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bane of Order' (+25 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of Death' (+56 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of Famine' (+33 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of War' (+55 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of Skulls' (+49 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of the Damned' (+51 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of Demons' (+60 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Herald of the Night' (+50 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Skullcarver' (+31 battlescore)
* Added new name suffix 'the Procrastinator' (+0 battlescore) (Credit TJ)
* Added new name suffix 'the Victim' (-1 battlescore) (Credit Pathfinder)
* Added new name suffix 'Frail Spine' (-12 battlescore) (Credit FatalWeirdo)

NAME SUFFIXES THAT CAN BE FURTHER RANDOMISED (53 features)

Alongside the above names these are names I've identified could also have extra things added to them, so these names can be further randomised and expanded.

* Added new name suffix 'the Cretin' (-3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dumb-Dumb' (-8 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Deranged' (+10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Irrational' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Unreasonable' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Crooked' (+4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Harebrained' (-3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Inane' (-7 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Fractured' (-8 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Inebriated' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Balding' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Sulky' (-6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Overconfident' (-5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Pink Eyed' (-8 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Eunuch' (-3 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Dove' (+5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Submissive' (-15 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Laughable' (-10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Amnesiac' (-4 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Demented' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Ridiculous' (-8 battlescore) (Credit LeMachinga)
* Added new name suffix 'the Ruffian' (+5 battlescore) (Credit LeMachinga)
* Added new name suffix 'the Skilled' (+27 battlescore) (Credit LeMachinga)
* Added new name suffix 'the Renegade' (+14 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Starved' (-16 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bygone' (-5 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Bleedheart' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Forsworn' (+19 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Trifling' (-3 battlescore) (Credit TJ)
* Added new name suffix 'the Fetid' (-5 battlescore) (Credit TJ)
* Added new name suffix 'the Decaying' (-9 battlescore) (Credit TJ)
* Added new name suffix 'the Decayed' (-11 battlescore) (Credit TJ)
* Added new name suffix 'the Tainted' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Impure' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Tarnished' (-6 battlescore) (Credit TJ)
* Added new name suffix 'the Injured' (-7 battlescore) (Credit TJ)
* Added new name suffix 'the Invalid' (-9 battlescore) (Credit TJ)
* Added new name suffix 'the Coddled' (-8 battlescore) (Credit TJ)
* Added new name suffix 'the Sheltered' (-7 battlescore) (Credit TJ)
* Added new name suffix 'the Irredeemable' (-3 battlescore) (Credit TJ)
* Added new name suffix 'the Narrow-Minded' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Decadent' (-4 battlescore) (Credit TJ)
* Added new name suffix 'the Lazy' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Truent' (+1 battlescore) (Credit TJ)
* Added new name suffix 'the Late' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Indolent' (-2 battlescore) (Credit TJ)
* Added new name suffix 'the Slothful' (-3 battlescore) (Credit TJ)
* Added new name suffix 'the Inactive' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Apathetic' (-1 battlescore) (Credit TJ)
* Added new name suffix 'the Small Boned' (-2 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Smooth Brained' (-9 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Arseface' (+1 battlescore) (Credit Pathfinder)
* Added new name suffix 'the Careless' (-3 battlescore) (Credit Pathfinder)

NEW KINGDOM TYPE (2 features)

I came across another lordly title 'Herzog' that I hadn't used, which makes this Warsim's 146th Lord/King title set up that kingdoms can get. After that Pathfinder had a cool new suggestion so we've now got 147 kingdom types!

* Added new kingdom type 'Territory' with ruler 'Overlord' and lord 'Herzog' available for civ level 4 and above
* Added new kingdom type 'Council' with ruler 'Archmage' and lord 'High Mage' avaialble for civ level 6 and above (credit Pathfinder)

NEW GOLD INDICATORS (20 features)

More reports of places that should have shown how much gold you have and haven't been, sorted! Cheers again TJ.

* Added current gold indicator to Helmsmith (credit TJ)
* Added current gold indicator to Rat Racing (credit TJ)
* Added current gold indicator to Unowned shallowrock mine (credit TJ)
* Added current gold indicator to Owned shallowrock mine if prospecting available (credit TJ)
* Added current gold indicator to Training Ground (credit TJ)
* Added current gold indicator to Barracks (credit TJ)
* Added current gold indicator to Grand Barracks (credit TJ)
* Added current gold indicator to Owned Hlok mine if prospecting available (credit TJ)
* Added current gold indicator to Unowned Monfort Mine (credit TJ)
* Added current gold indicator to Owned Monfort Mine if prospecting available (credit TJ)
* Added current gold indicator to Blackmarket Pickpocket Den (credit TJ)
* Added current gold indicator to Garralds City Tours (credit TJ)
* Added current gold indicator to Rihhm Terraforming screen (credit TJ)
* Added current gold indicator to Snail Racing Circuit (credit TJ)
* Added current gold indicator to Snail Racing Normal (credit TJ)
* Added current gold indicator to Nomad Camp if mercs available for hire (credit TJ)
* Added current gold indicator to Artifact Market Champion (credit TJ)
* Added current gold indicator to Goblinwood Warrior's District if goblin berserk mercs available (credit TJ)
* Added current gold indicator to Vampire Bat Racing (credit TJ)
* Added current gold indicator when hiring champions from brawl fights (credit TJ)

BUGFIXES (143 features)

A mountain of bugfixes that could be an update in it's own right, bit by bit they're all getting dealt with.

* Fixed 4 text bugs in Monfort Mine tribute screen (credit TJ)
* Fixed 4 text bugs in Monfort mine tribute cancel screen (credit TJ)
* Fixed text bug in Monfort Mine main description (credit TJ)
* Fixed 2 text bugs in monfort mine speak to master of mine menu option (credit TJ)
* Fixed 3 text bugs in Monfort mine leader main dialogue screen (credit TJ)
* Fixed 18 text bugs in Monfort mine dialogues (credit TJ)
* Fixed 4 text bugs in buying Monfort mine screen (credit TJ)
* Fixed 2 text bugs in unable to afford monfort mine buy attempt screen (credit TJ)
* Fixed text bug in ex-miners join smallhaven screen (credit TJ)
* Fixed 2 text bugs on smallhaven attack screen (credit TJ)
* Fixed 6 text bugs in troop send screen options (credit TJ)
* Fixed 2 text bugs in Rihhm post raid (credit TJ)
* Fixed 3 text bugs in Rihhm post enaslavement (credit TJ)
* Fixed 2 text bugs in Rihhm post burned down (credit TJ)
* Fixed 6 text bugs in Ruined Watchtower main screen (credit TJ)
* Fixed 2 text bugs in militia troop hire screen (credit TJ)
* Fixed text bug for hiring troops from militia when the hire fee is free (credit TJ)
* Fixed 8 text bugs in Drylands nomads camp screen (credit TJ)
* Fixed text bug in knight hire screen (credit TJ)
* Fixed 4 text bugs in holy order of the roses description (credit TJ)
* Fixed hidden vampire maze library room incorrect door label (credit TheBlindSaiyan)
* Fixed 15 text bugs in the dice game '12'
* Fixed 6 text bugs in eastern trade post main screen (credit TJ)
* Fixed 12 text bugs Darkdale Noble district gate entrance event (credit TJ)
* Fixed 15 text bugs in arena owner main dialogue screen (credit TJ)
* Fixed text bug in Arena is yours screen (credit TJ)
* Fixed 2 text bugs in pit to little arena upgrade option screen (credit TJ)
* Fixed 2 text bugs in little arena to arena upgrade option screen (credit TJ)
* Fixed 2 text bugs in arena to grand arena upgrade option screen (credit TJ)
* Fixed 2 text bugs in grand arena to colossal arena upgrade option screen (credit TJ)
* Fixed 3 text bugs in 2nd arena upgrade paid for screen (credit TJ)
* Fixed 4 text bugs in 3rd arena upgrade paid for screen (credit TJ)
* Fixed 4 text bugs in final arena upgrade paid for screen (credit TJ)
* Fixed broken symbol in foreign kingdom signs in throne room (credit TJ)
* Fixed 3 text bugs in Central District sudden death event (credit TJ)
* Fixed 3 text bugs in scorpion fighting pit entry paid intro (credit TJ)
* Fixed text bug in scorpion pit betting choice screen (credit TJ)
* Fixed text bug in scorpion pit bet amount screen (credit TJ)
* Fixed 2 text bugs in scorpion pit post bet screen (credit TJ)
* Added alternate text for intro of owned scorpion pit (credit TJ)
* Fixed text bug in taxes and subsidies main law screen (credit TJ)
* Fixed 5 text bugs in declaring gambling tax screen (credit TJ)
* Fixed 6 text bugs in cancelling gambling tax screen (credit TJ)
* Fixed Text bug in bank tax law screen rejected as you destroyed bank (credit TJ)
* Fixed 6 text bugs in declaring banking tax (credit TJ)
* Fixed 6 text bugs in cancelling banking tax (credit TJ)
* Fixed 6 text bugs in declaring land tax (credit TJ)
* Fixed 6 text bugs in cancelling land tax (credit TJ)
* Fixed 7 text bugs in declaring arena subs (credit TJ)
* Fixed 6 text bugs in cancelling arena subs (credit TJ)
* Fixed 6 text bugs in cancelling militia subs (credit TJ)
* Fixed 7 text bugs in declaring militia subs (credit TJ)
* Fixed 3 text bugs in declaring tax tax (credit TJ)
* Fixed 5 text bugs in cancelling tax tax (credit TJ)
* Fixed 2 text bugs in recruitment and training laws main screen (credit TJ)
* Fixed 4 text bugs in declaring free enlistment (credit TJ)
* Fixed 4 text bugs in declaring forceful enlistment (credit TJ)
* Fixed 3 text bugs in declaring no enlistment (credit TJ)
* Fixed 2 text bugs on militia ban (credit TJ)
* Fixed 2 text bugs on revoking militia ban (credit TJ)
* Fixed 2 text bugs in cancelling peasant training (credit TJ)
* Fixed 2 text bugs in allowing peasant training (credit TJ)
* Fixed 5 text bugs if allowing peasant training but no knights (credit TJ)
* Fixed 4 text bugs in cancelling goblin scourge (credit TJ)
* Fixed 4 text bugs in allowing goblin scourge (credit TJ)
* Fixed 5 text bugs in ending goblin slavery law screen (credit TJ)
* Fixed 4 text bugs in allowing goblin slavery law screen (credit TJ)
* Fixed 5 text bugs in goblin celebration ended (credit TJ)
* Fixed 5 text bugs in goblin celebration declared (credit TJ)
* Fixed 3 text bugs in outlawing mercs screen (credit TJ)
* Fixed 2 text bugs in cancelling merc ban screen (credit TJ)
* Fixed 3 text bugs in outlawed mercs main merc screen (credit TJ)
* Fixed broken graphic colour in outlawed mercs main merc screen (credit TJ)
* Fixed 2 text bugs on merc company outlaw attack victory screen (credit TJ)
* Fixed missing land gain indicator when invading merc companies (credit TJ)
* Fixed 2 text bugs with large merc group law (credit TJ)
* Fixed 2 text bugs with regular merc group law (credit TJ)
* Fixed 2 text bugs with small merc group law (credit TJ)
* Fixed 2 text bugs in alms for the poor declaration (credit TJ)
* Fixed 2 text bugs in cancelling alms for the poor (credit TJ)
* Fixed 3 text bugs in love cult hire law screen (credit TJ)
* Fixed 2 text bugs in firing the love cult in law screen (credit TJ)
* Fixed 2 text bugs with current slave count display in laws screen (credit TJ)
* Fixed text bug in freeing slaves screen (credit TJ)
* Fixed text bug in freeing slave soldiers screen (credit TJ)
* Fixed 3 text bugs in reopening prison law (credit TJ)
* Fixed 3 text bugs in closing prison law (credit TJ)
* Fixed 5 text bugs in mass execution law screen (credit TJ)
* Fixed 4 text bugs in mass execution cancellation law screen (credit TJ)
* Fixed 3 text bugs in rehab law screen (credit TJ)
* Fixed 4 text bugs in cancelling rehab law screen (credit TJ)
* Fixed 3 text bugs in overzealous arrests screen (credit TJ)
* Fixed 4 text bug in cancelling overzealous arrests (credit TJ)
* Fixed unable to fire gold road guardians (credit TJ)
* Fixed 4 text bugs in bandit scourge screen (credit TJ)
* Fixed 4 text bugs in cancelling bandit scourge screen (credit TJ)
* Fixed 5 text bugs in longer harvests (credit TJ)
* Fixed 4 text bugs in cancelling longer harvests (credit TJ)
* Fixed 2 text bugs in forgive outlaws (credit TJ)
* Fixed 2 text bugs in ban outlaws (credit TJ)
* Fixed text bug in hats manitory law blocked (credit TJ)
* Fixed 2 text bugs in hats manditory law (credit TJ)
* Fixed 2 text bugs on changing current year law (credit TJ)
* Fixed text bug with year change reaction screen (credit TJ)
* Fixed 5 text bugs in pillage law declaration screen (credit TJ)
* Fixed 3 text bugs in pillage law cancellation screen (credit TJ)
* Fixed 2 text bugs in curfew declaration screen (credit TJ)
* Fixed 2 text bugs in curfew cancellation screen (credit TJ)
* Fixed 4 text bugs in breathing tax declaration screen (credit TJ)
* Fixed 4 text bugs in breathing tax cancellation screen (credit TJ)
* Fixed 4 text bugs in walking tax declaration screen (credit TJ)
* Fixed 4 text bugs in walking tax cancellation screen (credit TJ)
* Fixed mushroom trip events being skipped (credit Sigvuld)
* Fixed 6 text bugs in slave kingdom law (credit TJ)
* Fixed 4 text bugs in slaver kingdom law cancelled (credit TJ)
* Fixed colour issues with text of name unity law (credit TJ)
* Fixed 3 text bugs with name unity declaration (credit TJ)
* Fixed 6 text bugs in Blackrow drunk man encounter (credit TJ)
* Fixed colour issues with text of Blackrow drunk man encounter (credit TJ)
* Fixed 4 text bugs with Darkdale Tavernside Houses main screen (credit TJ)
* Fixed 3 text bugs when buying Darkdale Tavernside Houses (credit TJ)
* Fixed 2 text bugs with extravagant Darkdale Houses (credit TJ)
* Fixed 2 text bugs when buying extravagant Darkdale Houses (credit TJ)
* Fixed 4 text bugs with Motley fancy Darkdale houses screen (credit TJ)
* Fixed 2 text bugs when buying Motley fancy Darkdale houses (credit TJ)
* Fixed text bug with Unowned Darkdale treasury (credit TJ)
* Fixed text bug with Owned Darkdale treasury (credit TJ)
* Fixed text bug with Looted Darkdale treasury (credit TJ)
* Fixed 6 text bugs in Darkdale Marble Houses screens (credit TJ)
* Fixed 3 text bugs in Buying Darkdale Marble Houses (credit TJ)
* Fixed Text bug in Darkdale Noble District main text (credit TJ)
* Fixed Text bug in Darkdale Market District main text (credit TJ)
* Fixed Text bug in Darkdale Folk District main text (credit TJ)
* Fixed 3 text bugs in Negon's Hovels (credit TJ)
* Fixed 2 text bugs when buying Negon's Hovels (credit TJ)
* Fixed 3 text bugs in Marketview estates (credit TJ)
* Fixed 3 text bugs when buying Marketview estates (credit TJ)
* Fixed 7 text bugs in hiring from Northwatch screen (credit TJ)
* Fixed 4 text bugs in Strange Northern Stone Screen (credit TJ)
* Fixed 2 text bugs in who shall challenge the Grand Champion screen (credit TJ)
* Fixed 9 text bugs in anointment screen (credit TJ)
* Fixed 3 text bugs in post anoint screen (credit TJ)
* Fixed anoint option not x'd out if player can't afford it (credit TJ)

EVERYTHING ELSE (1 feature)

Little extra that didn't fit anywhere, TJ pointed out that destroying the Love Cult camp didn't get any loot, well now it does, and there's even a love heart on the box.

* Added new special loot chest to love cult camp if destroyed (credit TJ)

WHAT'S NEXT

Now that this is out of the way I'm continuing on with the Combat update stuff. I will also be keeping on top of bug reports and best I can.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-23 22:33:53 (edited by titan_of_war 2021-03-23 22:34:33)

Yay, thanks a lot. And also, someday will you make it possible to move units on the battle field,  like to the flanks or retreat to heal or something like that.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-23 23:07:32

There will be combat changes but I'm not 100% yet on how it will all work, still have some things to work through

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-23 23:08:06

aa, good in uf, great job on the updates and keep it up.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-24 00:30:31

omer wrote:

i'm going to gift the game to someone the moment that i got an  opportunity, but, cash exchange rates quite sucks at the moment
6 dollars equal to like 44 Turkish Liras, which, you can go eat a decent meal, or even do something more with that kind of cash in here right now. :d

hello,
i've learned that, steam is rather forgiving in terms of exchange rates, so i'm givting the game to someone as promissed
here is the topic
https://forum.audiogames.net/post/625425/#p625425

2021-03-25 01:01:34 (edited by germanico 2021-03-25 01:05:51)

I know this is not called "love sim" but at some point I would like to add a marriage system that allows you to marry princesses and princes of other kingdoms to get lands and people and get other benefits such as the fact that having descendants you can have 50 years more to play beyond what is planned for your game to last.
If you do not train your children well, it is more likely that when they are 50 of their reign, events will have negative results such as cheating you by giving you money or things like that
every turn you should do something with your partner like dinner or something like that, and if their loyalty is not very high they could poison you or conspire against you to overthrow you.
Although not much happened in ancient times, I would like to see more women come to my court asking for help or things like that
I've been in love with this game since I bought it over a year ago, keep up the good work!

i am the best bread in the world.

2021-03-25 04:59:28

Okay, no joke that's actually a kind of good idea.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-25 15:45:27

@Titan of War, cheers mate

@Omer, Hey that's awesome, cheers for the support!

@Germanico, LOVESIM DLC CONFIRMED haha, nah that's a good idea. I've got light plans for this sort of thing in the future, it's not a plan just yet as combat update is a huge priority but people have been asking for this sort of thing for a long time, definitely could address it in some form.

Cheers guys!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-26 05:04:43

I'm actually looking forward to gifting someone the game for returning favor to Ian who gifted mine. I'll probably even make donation. But that has to be after I'm done with this super busy transcription contract I'm doing for my former uni professors. Looking forward to the new update yo.

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2021-03-26 17:58:52

Haha that's amazing mata, full circle!

Good luck with the uni contractm sounds super interesting!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-04-03 18:36:56

Warsim 0.8.3.6 (The Quality of Life Update, 119 features)

Hey Everyone,

The last week and a half has been amazing, since the Overwhelmingly Positive update we've had a ton of new amazing reviews and nearly 1000 new Warsim players! To everyone new, Welcome smile

This update is a pretty broad one, lots of little fixes and quality of life additions. I'm still working through a mix of bug reports and backlogged suggestions while also working through the combat update plans.

NAME SUFFIX SYSTEM EXPANDED (3 features)

For a long time certain name suffixes have been able to have addons added to them 'Garbald the Sad' could also be 'Garbald the Sad Knight' or 'Garbald the Sad Raider' modified by Warsim's in-game suffix add on system. Unlike adding new name suffixes, adding new suffix addons was a harder process done only within the games code. I set out to completely replace that system and have it fully moddable and accessible just like the suffix system is, so now in a new text file called 'Name Suffix Addon.txt' in the main Warsim Data folder you can find all of the possible addons followed by the battlescore bonus they provide. While expanding this system I added a ton of new addon parts which has led to over a quarter of a million new possible random name suffix combinations. You'll see these as hirable champions, staff members, enemy rulers etc. This system is even more exciting for me because unlike the 3000ish current name suffixes, all of these will be random and unpredictable combinations that will even catch me offguard. Being caught offguard with random content in a game I've spent 5 years making and know like the back of my hand is always a bonus!

* Added new moddable system for name suffix addons
* Added 265 new name suffix addons (was 57 now 322 total) (With 1199 total modifiable name suffixes this means there are 386'078 possible random name suffix combinations now)
* Made name suffix addon system 2x more likely to be used when generating names

MILITIA GROWTH (2 features)

A good point was made on our discord by Paul-2020 about not being able to see Militia unit growth, I've now added mention of it to the end of turn report.

* Added ability to see how many peasants have joined the milita each year in end of turn report (credit Paul-2020)
* Added alternate text for militia recruiting a single peasant in end of turn report

NEW KINGDOM TITLES (5 features)

Some new titles for kingdoms and their rulers and lords that can spawn in your world, thanks for the suggestions guys!

* Added 2 new rare king titles 'The Sleeping God' and 'The Dead God' 1 in 1000 chance of appearing as a king title (credit Pathfinder)
* Added new kingdom type 'Pact' with ruler 'Grand Master' and lord 'Pact Maker' avaialble for civ level 3 and above (credit Pathfinder)
* Added new kingdom type 'Alliance' with ruler 'Overseer' and lord 'Guardian' avaialble for civ level 4 and above (credit Pathfinder)
* Added new kingdom type 'Tyranny' with ruler 'Tyrant' and lord 'Underling' avaialble for civ level 3 and above (credit 5HO)
* Added new kingdom type 'Cult' with ruler 'Great One' and lord 'Worshipper' available for civ level 3 and above (credit Pathfinder)

SUDDEN DEATH IMPROVED (4 features)

A few fixes to the games text and now a much better option to forfeit the game with it's own screen, thanks Prof Nonagon for pointing it out!

* Fixed 10 text bugs in sudden death game text
* Added indicators of gold changed and gained for opponent when winning and losing sudden death
* Added new screen for forfeiting sudden death game
* Fixed forfeiting sudden death game made the bet money disappear (credit Prof Nonagon)

ATTACK SCREEN IMPROVEMENTS (5 features)

A couple of improvements to the attack screen where you choose who to fight, including the ability to now change your mind and attack someone else or no one.

* Added ability to back out of an attack in the raid/invade/skirmish screen of main combat (credit Vlyn)
* Fixed bug with trying to attack nonexistent undead horde skipping your turn in combat
* Fixed bug with trying to attack goblin horde when not active skipping your turn in combat
* Fixed combat phase skipping bug
* Removed redundant error messages for attacking dead factions in combat screen

DOMAIN NAMES IMPROVED (2 features)

I'm not talking about .com's here, there's a rare chance that a kingdom of gnomes could end up being called "Dibble's Domain" however this system was bugged and resulted in a lot of these 'Domain' names not coming out as intended. After a surpring number of 'fixes' not actually fixing it I managed to get it all sorted. I don't see these names too often in game as there's a 1 in 60 odds of them appearing in the 5 kingdoms you get per game. I've decided to make it a much higher 1 in 6 odds so you'll be seeing these a little more often.

* Fixed issue with 'domain' based kingdom names generating brokenly ie "'s Domain"
* Made domain based names 10x more common

TROOP TREE IMPROVEMENTS (3 features)

When vieiwing the troop tree of independent kingdoms you will now be able to compare them with your own and see more information.

* Reworked troop tree screen in independent kingdom diplomacy
* Added the option to compare your default 3 troop tiers with independent kingdoms in diplomacy (u/videovillain)
* Added colour changing breakdown depending on if troops in the same tier are greater, worse, or the same as eachother

GOLD INDICATORS (8 features)

Several locations that didn't have indicators of your total gold now have them, cheers TJ!

* Added gold indicator to helmsmith (credit TJ)
* Added gold indicator to elixir needed throne room encounter (credit TJ)
* Added gold indicator to joke response throne room screen (credit TJ)
* Added gold indicator to hiring throne room bard (credit TJ)
* Added gold indicator to hiring throne room jester (credit TJ)
* Added gold indicator to blue man in blue house aftermath screen (Credit TJ)
* Added gold indicator to grand champion main screen (Credit TJ)
* Added gold indicator to combat academy main screen

BUGFIXES (65 features)

A big pile of bugfixes again, as usual mostly thanks to TJ and other player reports, thank you guys!

* Fixed 3 text bugs in demon ending final option screen
* Fixed 9 text bugs on overlords arrival in the realm
* Fixed 4 text bugs in final demon ending screen
* Fixed Smallhaven sounds not ending if player has music disabled and leaves the village (credit 71)
* Fixed issue with 3 prospective stewards for hire cost showing only first steward for hires price in the option (credit u/alexwilson)
* Fixed missing screen for giving slaves or peasants to vampires at Baiaa intro
* Fixed missing screen for offering gold for entry to Baiaa
* Fixed missing screen for attacking Baiaa at entry
* Fixed monfort mine prospecting success doesn't reopen the mine (credit Walker)
* Fixed 6 text bugs with Blackmarket Crier throne room encounter
* Fixed 12 text bugs with tournament bet success screens (credit TJ)
* Fixed 3 text bugs in Animal Fight Pit capture screen (credit TJ)
* Fixed 5 text bugs with animal fight pit owned text (credit TJ)
* Fixed 'You brings you over a nice ale' text bug in Nairo's party (Credit BlindIRL)
* Fixed 3 text bugs with fort rule change in owned forts (credit TJ)
* Fixed 3 text bugs in Fort Northwatch purchase screen (credit TJ)
* Fixed 4 text bugs in hiring hero to rule Northwatch (credit TJ)
* Fixed 6 text bugs with offer to buy Northwatch screen (credit TJ)
* Fixed text colour issues for Grand Galleon text (credit TJ)
* Fixed 2 text bugs in Monument of Kings main screen (credit TJ)
* Fixed 2 text bugs in Monument of Kings destruction screen (credit TJ)
* Fixed Missing line in monument of kings screen (credit TJ)
* Fixed 4 text bugs in Monument of Kings ruins screen (credit TJ)
* Fixed 4 text bugs with Krut, Erak, Rebels, and Bandit Horde ruling Monfort Mine main screen (credit TJ)
* Fixed bugged screen appearing if you hire 0 knights from the order (credit TJ)
* Fixed 7 text bugs in Northern Hall intro screen (credit TJ)
* Fixed 2 text bugs in Historian's guild intro (credit TJ)
* Fixed 2 text bugs in Century fest celebratory Historian's Guild Intro (credit TJ)
* Fixed 3 text bugs in Noreg's Western History introduction (credit TJ)
* Fixed 4 text bugs in Noreg's Denland breakdown (credit TJ)
* Fixed 12 text bugs in Noreg's Songwood breakdown (credit TJ)
* Fixed 5 text bugs in Noreg's Wildwood breakdown (credit TJ)
* Fixed 11 text bugs in Noreg's Darkmarsh breakdown (credit TJ)
* Fixed 12 text bugs in Noreg's second lesson introduction (credit TJ)
* Fixed 14 text bugs in Noreg's second lesson (credit TJ)
* Fixed 9 text bugs in Noreg's breakdown of the western empires rivals (credit TJ)
* Fixed 12 text bugs in Noreg's introduction to the Northern Clans (credit TJ)
* Fixed 15 text bugs in Noreg's north west war introduction (credit TJ)
* Fixed Currently fighting rebellion being shown in knight order hall when fighting bandit horde (Credit TheBlindSaiyan)
* Fixed 8 text bugs in Noreg's third lesson introduction (credit TJ)
* Fixed 26 text bugs in Noreg's Third lesson (credit TJ)
* Fixed 32 text bugs in Noreg's Fourth lesson (credit TJ)
* Fixed 8 text bugs with Orcish Grunter bard in throne room (credit TJ)
* Fixed 6 text bugs in musicians guild bard origin story text (credit TJ)
* Fixed 2 text bugs in throne room bard name reveal screen (credit TJ)
* Fixed 2 text bugs in repeatedly asking a bard names in throne room screen (credit TJ)
* Fixed 8 text bugs in Undead Horde defeat screen (credit TJ)
* Fixed 3 text bugs with heroic tale spread end of turn event (credit TJ)
* Fixed 3 text bugs with bandit horde merge meeting end of turn event (credit TJ)
* Fixed 4 text bugs in Baiaa battle introduction (credit TJ)
* Fixed 2 text bugs in Upper District of Baiaa ruins (credit TJ)
* Fixed 3 text bugs in ruins of the Shadow Council of Baiaa screen (credit TJ)
* Fixed text bug in Nasarak House ruins in Baiaa (credit TJ)
* Fixed text bug in Lemour House ruins in Baiaa (credit TJ)
* Fixed text bug in Damar House ruins in Baiaa (credit TJ)
* Fixed text bug in Dengeir House ruins in Baiaa (credit TJ)
* Fixed 2 text bugs in Shadow District of Baiaa ruins (credit TJ)
* Fixed missing text for Shadow District ruins (credit TJ)
* Fixed 3 text bugs in ruins of the Shade's Bloom Tavern in Baiaa (credit TJ)
* Fixed 2 text bugs in the Bloodworks ruins (credit TJ)
* Fixed 2 text bugs in the Bloodforge ruins (credit TJ)
* Fixed text bug in Thundil Tavern ruins (credit TJ)
* Fixed 3 text bugs in Lower District of Baiaa ruins (credit TJ)
* Fixed missing text for Lower Distrcit ruins (credit TJ)
* Fixed 2 text bugs with Blood Pits of Baiaa (credit TJ)

EVERYTHING ELSE (22 feature)

A ton of new tweaks and additions here that couldn't be put anywhere else. Including 42 new kingdom names, a new sound effect, a new random event when exploring and lots more.

* Added chance to discover barren land while exploring the realm (credit Le Machinga & TJ)
* Added the ability to free slaves and slave soldiers from other laws screen (Credit LeMachinga)
* Added new sound effect for taking Mushrooms (credit ERH)
* Added 42 new kingdom names 'Daskin, Deathhold, Deadguard, Jarnhold, Jomorica, Ithldaar, Zandoth, Piliv, Nilmar, Killdor, Korkovia, Norgrod, Grivania, Narkold, Morik, Nafkar, Rhefaria, Zhekovia, Bondaria, Shandaria, Yanerth, Yaneth, Dreolara, Drurn, Treon, Baeneth, Zeira, Zeiria, Zagneron, Duna, Honkoria, Koria, Stroth, Lorehold, Etania, Marth, Cyrnios, Yosson, Riveran, Lelantis, Varth, Thagua, Niri'
* Added 13 new human names 'Gelt, Gelthar, Gekle, Gelthor, Gelrik, Gelnan, Gelrolf, Gelth, Vlyn, Vlynt, Vlyntar, Vlyr, Vlyrgo'
* Added new option to request re-entry to goblinwood when banished if you have unbanned goblin slavery (credit Dorkmancer)
* Added new tracker of total battlescore of all units to the view troop count screen (credit Vlyn)
* Added new tracker of total battlescore of alL additional units to the view troop count screen (credit Vlyn)
* Reworked throne room jester hire text to clarify the gold fee is per year
* Reworked throne room bard hire text to clarify the gold fee is per year
* Added Baiaa tag to Big Red Canyon if Baiaa is discovered (credit TJ)
* Added -4 public opinion drop for destroying the gnome village (Credit TJ)
* Added new loot item gained when destroying musicians guild (Credit TJ)
* Made it so that you cannot summon gnome insult warrior entertainers to the throne room if the gnome village is destroyed (credit TJ)
* Made it so that putting the orb in the mad man's wall prevents bandits from retaking the Blackmarket from you (credit TJ)
* Added if no recruitment law active militia recruit up to +3 peasants per land you have (credit TJ)
* Made it so Slum gold collector appears in throne room 3x more if public opinion is high but much less the lower public opinion is (Credit TJ)
* Changed requirements for Koova's Warning throne room encounter from between 900-1000 demon horde demons to between 750-1499 (credit TJ)
* Made banning goblin slavery cancel Goblin Scourge if active (credit TJ)
* Made it so you cannot enact goblin scourge while goblin slavery is banned (credit TJ)
* Increased Arena Gladiator battlescore from 145 to 155
* Rewrote Nasarak House ruins text to clear up and explain the lack of visible ruins (Credit TJ)

WHAT'S NEXT

So I've recently fixed a big bug with my current combat update prototype, I'm now going to be looking to move forward and get more progress on the other events and mechanics of the new combat stuff in the background. At the same time I'm going to keep on top of bug reports and try and continue pumping out updates.

Cheers and hope everyone is doing good

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-04-03 21:09:14

Awesome update!


The only thing is these two:
"* Made banning goblin slavery cancel Goblin Scourge if active (credit TJ)"
"* Made it so you cannot enact goblin scourge while goblin slavery is banned (credit TJ)"
What if I want to just kill rather than enslave them.  Some warrior cultures find slavery and taking prisoners dishonorable...  I just think it would be nice to have the choice in my hands.


The expanded suffix system should be interesting for sure though, and anything which adds modding ability is a good thing anyway.
The new kingdom types/names and human names should also add flavor which is of course great.
And the attack screen improvements and troop tree comparisons are definitely appreciated additions too!