Glad you hear you've beaten the first mission Lukas! As you can probably tell, from the past posts, I have quite a list of things I need to do to Temporal, lol. For each of my games, I keep a file that is simply a list of everything I need to fix or change about the game, and Temporal's file is quite long. I think the problem is that this game is one of the most confusing games to code I've done. As many programmers will tell you, making a fairly small change can sometimes cause undesired effects in other places, well believe me, the time aspect of this game takes that to a whole new level.
I've written down your suggestions for the new navigation keys, and the idea for the back log of messages. I think the back log especially would be useful, so I'm sure people will be happy to have that added. I've been wanting to add sounds, for like the doors moving, footsteps, guards yelling, and everything else, but it is a little overwhelming to first implement the sounds on this game. Basically each sound needs to be tied to an event at a specific moment in time, but I also need to have conditions so that it won't play the sound if you've managed to change the past. For example, you kill a guard at tick 20 so he groans in pain as he is killed. After playing a little while you jump back to 20 and hear him dying in the next room as your other self kills him. So far so good, but now you end up going back and killing the same guard at tick 5, so I have to make sure the sound of him dying at tick 20 doesn't play anymore. I already know how to do it, it is just a bit more daunting to first set up than most of my games. Usually you can just play a sound when something happens, and you don't have to pay any attention to what has happened already, and you don't have to worry about tracking it so it will play again each time you revisit this place and time, lol!
Other projects, and real life, have been using up all of my free time, but I really would like to at least finish this game. As news that might make a few people sad, I've decided that the game will only have 4 levels. The 3rd level is partway completed, but I haven't looked at it in a while. A huge portion of the game needs to be recoded before I'll be able to get the 3rd map finished, and I'm still trying to work with the theory to even find out if the 4th mission can be made! It might very well be impossible to do what I want to do, but I haven't proven that to myself just yet. If it works, it will be devilishly tricky and confusing, muhahahaha. I'm not sure if I should give any hints away as to what the final mission will hold. Oh, that reminds me, I also really want to finally add sound because I could then use voice actors. There is a good deal of dialog in the final mission especially, and I think using a synth voice would take much of the enjoyment out of it.
That dialog bug with the doors will be fixed in the next release. Actually, I was about to say I don't know when the next version will be released, but I do. The door bug is especially annoying because it affects all of the doors in both maps, so I have quickly fixed it and posted Temporal version 1.3b. Fixing the button messages is the only change, but for the moment, that should make life easier for everyone.
- Aprone
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