2020-10-27 23:06:37

name. fongrast (fon grast)
type. ghost air.
fisical description. fongrast looks like a winged child around 10years of age. it is wearing a black shirt, plus blue pants and green shoes, making it's body nearly covered and it has strange wings. it has fangs to suck blood. it also has wings in it's back.
manapedia entry. this manamon sucks blood all the time, but if it's caught by someone iit will b loyal all the time. they aare male, and there's no female that resembles this creature.
transforms at level 25into.
fonaramu.
type. ghost air
fisical description. fonaramu now looks like a man with wings at his back. it uses it's has now a rifle shapped machine in his right hand instead of having two emty hands.
manapedia entry. fonaramu uses his mchine to shoot the blood back to the victims of the prior transformation, fongrast. it now feels sorry for all he done in his life. he will search the victims in a lot of places, and will shoot their blood that will pierce in the victim, and it will go into the victim's body. this manamon now hunts fongrasts by using it's rifle to shoot bullets. it also tries to revive the victims by a lot of ways.
transforms at level 30 with holy artifact into.
captofono
type. holy air.
fisical description. captofono is now a winged man around 30years of age, that wears a masc that protects it. it has a wing in it's back and in it's front instead of having two wings in the front and one in his back. it has no shoes because it does'nt need to walk on the ground. it has an object resembling a rifle in it's right and, and another resembing a holy artifact in it's left hand
manapedia entry. this manamon is the follower of the real god. it has a very deep conection with it's tamer, but when captured wild it's very hard to maintain a deep conection. if the tamer captured it when it was a fongrast this manamon is loyal to the tamer in all aspects, and feels a very deep conection to it. in the wildernes they serve as guards, surveying all haround it.
avilities.
drain kurse or infectious.
drain kurse. it has a 8chance it will suck 20 of the hp of the foe when at low health.
Infectious: This manamon has a 5% chance to inflict death plague disease on any manamon it hits with a physical move.
avilities change when the manamon transforms into captofono
benediction, angry disposition or levitate
it can be found into.
dragon wings, an airplane where you have to dodge misiles and fight with a really hard monster, giants place ruins, grassfona de chamber, inside car after a cutscene in the game, after fighting with a clone of irroadium at level100 in god form, and the captofona de chaber
moves.
fang drain (1)
fear feed (5)
sing (7)
rookie kick (10)
decay dust (12)
tricky gace (15)
swoop (17)
cyclone (20)
aquatic blitz (25)
beyond bolt and cyclone claw (28)
righteous rend grave gun (32)
power kick power punch (36)
lunar cannon (40)
fly (44)
earthquake (47)
judgment bolt (50)
judgment bolt, i think it's a holy electric move that it's 100 accuracy and 70power or 65power.
the user blesses it's electricity it's about to launch to the foe. correct me if i'm wrong
holy drain (55)
holy drain. a 100power 95accuracy holy move. it sucks fourt of the damage dealt of the enemy unless it's in full hp. if the user it's in full hp it does'nt work and will only deal damage to the foe.
marina break (65)
marina break. a 100 power 100accuracy special water type move that has the chance to summon dounpour
i dont remember what oter things humans can do, so no puting more moves there

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-10-31 06:01:32

a parody of bupig's line for halloween
name. bupone (boo pohhne)
type. earth ghost.
fisical description. this creature resembles a terrific monster covered in dirt and blood. it is covered in a dark red blood, along with a lot of dirt covering it's body. it has so much blood with dirt covering it's body that you can barely see it's feet. it has a nose covered in dirt. it's tail points straight in the air
manapedia entry. this monster enjoys being in a blood puddle. it collects blood and puts it in it's puddle when it runs out of blood. it likes to have some blood in it's cheek if it's leaves it's bloody environment. this creature likes so much blood, that sometimes it can be seen searching desperately blood. it even collects it's tamer's blood and any blood it can find even if it's dirty.
transforms at level 20into.
blidooble
type. ghost earth
fisical description. blidooble now has not that much blood in it's body. it now is larger and has a strange dirt patch in it's body. it's dirt patch has the orm of it's prior form.
manapedia entry. this manamon now enjoys bloodbating and it's an easy going manamon. it likes to cover itself with a bit of blood and let the blood dry in their skin. it likes to watch a boss fight instead of being a part of one, but it likes to fight with normal manamon
transforms with a gunk element into.
allublood
type. ghost earth.
fisical description. this monster has gotten very large, and no longer has a urge to bloodbate. it resembles closely a boar. the only diference is that it has very sharp teeth
manapedia entry. those creatures typically bite everything they see. their teeth are thick and hard, so they dont break when it bites something. it can even make a crack on a stone and live by the moto dont worry about it, just bite it!
avilities.
down to blood, the user's bloody mind < prevents it from being orrified, confused or berserk
moves.
tricky gace bloody wallow (1)
bloody wallow. when this move is used, ghost and ice moves are decreased in damage for 3turns
the user covers itself with blood. it decreases ghost and ice moves for tree turns
decay dust (8)
aerial capper (12)
quake (15)
rock barrage (20)
tunel (25)
astral buster (30)
barrier (35)
earthquake asault gem (44)
spirit force (50)
ghost breaker (64)
ghost breaker. a 150power 90 accuracy ghost move. the user rests for one turn after it's used
another manamon that will go wrong

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-03 03:45:52

I'm back with a few more random move ideas.
Again, you're free to use them on whatever mons you come up with.

Gardem shot (special plant move, 100 power): The user concentrates a bunch of seeds, vines and flowers in a single spot and fires them, like a cannon. It may raise accuracy.

Muscle shot (fighting, special): The damage is the difference between user's strength and target's strength; stage and equipment modifiers are considered.

Tree crash (physical plant move, 120 power 90% accurate, 10% crytical): The move does super effective damage against insect manamon.

Antenae projectile (special insect move of 110 power, 95% accurate, 8% crytical): Using its antenae as a focus point, the manamon pulsates for a moment while hundreds of bugs are generated and fired, like projectiles. They explode upon making contact, and may scorch.

Disk break (special steel move of 65 power): The user breaks a large metal disk, and a yellowish energy is released, hiting the oponent. It may lower evasion.

Robot tackle (physical steel move of 90 power): Stronger steel version for stone spin and swift slam. There aren't much speedy steel types out there, but nevertheless...

Update (magic): The user magically channels its capabilities, increasing them. All its stats (str, def, spec.atc, spec.def, speed, accuracy and evasion) are raised by a stage instantly, but the manamon should rest next turn.

Power diamond (special stone move of 90 power): The user conjures the misterious mineral powers of the diamonds upon the foe. It may berserk, too.

Orb of light (magic): All ally manamon currently participating in the battle get a stage boost in accuracy, including the user itself.

Brightly hammer (physical magic move of 115 power, 95% accurate): The manamon raises a bright, heavy looking hammer, which is actually weightless, and smashes the foe. It may confuse.

Blood leeching (physical insect move): The move is very powerful while the foe is at full health, but it will weaken progrecively as their HP drops; however it will never kill an enemy by itself.
The absorption value equals the damage dealt.

Electric current (special electric move, 105 power, 95% accurate): The user sparks a dangerous electric current which always paralyzes.
Microphone enhance (sound): The damage of sound moves increases by 25%.

Blood thirsty (undead): The user's vampiric instincts increases its draining attacks by 25 percent. (Not an ability, just a move).

Rocket missile (special steel move, 145 power, 85% accurate, 8% crytical): The manamon takes a turn to charge a powerful rocket missile inside its own body.
This missile is then fired and explodes on a single target, however the impact of the explosion causes 75% of the dealt damage to other nearby foes.
The user's party also takes 20% backlash damage, and there's a 50% chance of every manamon in the battle get scorched.

Big explosion (special standard move of 120 power, 90% accurate): The user creates a powerful explosion to hurt two targets at max. It got a moderate probability of lowering speed.

Death draining (special undead move of 30 power), drains half damage dealt. A short special introducing move, who knows, to use with blood thirsty.

Whirlwind (special air move of 95 power, 95% accurate): The user creates a powerful whirlwind, which engulfs multiple targets and has a chance to lower speed as well.

Atmospheric control (air): Increases damage of air attacks in 25%.

Air stream (special air move of 80 power, never misses).

Rage of the skies (physical air move of 150 power). User must rest for a turn.

Wind pressure (special air move of 120 power, 90% accurate): The user essales a raging blizard that engulfs the foe, throwing them several feet away. There is a 40% chance of recoiling.

Relaxing gust: Air version for restoring light and rehydrate.

Ice cube (80% accurate): A large, opaque freezing ice chunk hits the foe, freezing them instantly.

Coldblood (ice): Raises ice attacks by 25 percent.

Polar impact (physical ice move of 150 power). User must rest for a turn.

Chill breath (special ice move of 40 power). A sort of introducing move for ice manamon, for something like level 1. As expected, it may freeze.

Arctic plane: Makes all manamon in the battlefield (including the user) get vulnerable to ice attacks.

Cold devastation (special ice move of 130 power, 85% accurate): Pure, intense cold surrounds the target; there's a 50% chance of freezing.

Icicle shatter (physical ice move of 120 power, 90% accurate, 10% crytical): The user conjures several icicles spikes out of nothingness and shatters them over the target. The result is a painful massacre of sharp icicle shards.

Snow charge (physical ice move of 110 power). Power increases by 25% if in a snowstorm, but the user takes a fourth of damage dealt.

2020-11-03 05:44:14

Some of these moves are decent. Would have to tweak numbers a bit - some of them have a too-high freeze chance, for instance - but yeah. Most are pretty doable.

That blood manamon just made me think of the "spam" bit from Monty Python. Because you used the words "dirt" and "blood" so much that they almost lost all meaning.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-03 16:39:12 (edited by Corona 2020-11-03 16:49:11)

here are some moves ideas. Some of them are made for some manamon ideas that I have writen down, but I'm unsure about posting them haha. Thoughts?
Redention strike, holy type, 70 phisical power, 95 acuracy. The user slashes the foe claiming up to the skies for it's salvation. This move's power increases by 40% for each  manamon the foe has defeated before.
Tenshaino, camadeir, Bistaugh
Galvanic ray, Steel and electric type, 85 special power, 95 acuracy. A concentrated beam of energy produced with metallic interaction. It may paralice and if it is used against an undead type manamon it gets healed instead of taking damage.
Titomaton, Cofatena, biprolt, mondebol
Rubby beam, Stone type, 70 special power, 100 acuracy. A bright red beam created with mineral energy extracted from gemstones. It raises the power of fire type moves during 5 turns.
saphire beam, Stone type, 70 special power, 100 acuracy. A bright blue beam created with mineral energy extracted from gemstones. It raises the power of water type moves during 5 turns.
Emerald beam, Stone type, 70 special power, 100 acuracy. A bright green beam created with mineral energy extracted from gemstones. It raises the power of plant type moves during 5 turns.
Diamond beam, stone type, 90 special power, 100 acuracy. A bright pink beam created with mineral energy extracted from gemstones. It may increase the user's and foe's defense by 1 stage.
Swarm attack, insect type, 22 phisical power, 95 acuracy. The user attacks backed up by it's party companions. The user hits the same number of times as the number of alive party members.
Rumblebee, Bombusect, Daggeettle
Scout raid, insect type, 60 phisical power, 100 acuracy.  The user makes a fast attack against the foe and then scapes. The user hits the enemy and it is switched out by another manamon inmediately; If this move is used by a feral manamon it runs away.
Daggeettle, mantasteel
silk scythe, insect type, 80 phisical power, 100 acuracy. The user creates a sharp scythe made of silk and uses it to strike the foe. This attack will either target the foes phisical or magic defense, depending on which is lower at the time.
Mantasteel, Sinphonid, mortrex
Deafening buzz, insect and sound type, 100 special power, 100 acuracy. The user produces a extremely noisy buzz against the foe. It may cause the foe to become deaf and it may confuse the foe.
Rumblebee, Sinphonid, bombusect, bamboustica
Ghostly lament, ghost and sound type, 85 special power, 100 acuracy. The user lets out a lurid scream against the foe. It allways orrorices the foe if the user attacks first.
Banshreek, snowmono, Phouliture, silphantom
Sunflower gift, plant type. It raises by 1 stage the user's higher attack stat. It raises the higher attack stat by 2 stages if there is a suny weater on the field.
Thornita, junanchel, limtoroom, domestres
Backstab, shadow type, 50 phisical power, 90 acuracy. the user attacks the enemy unexpectedly from behind. It is allways a critical hit if the user strikes first and it has a high critical rate.
Ninjarking, mortrex, goperto, shadhyena, schemu
Rolling wave, 50 special power, 95 acuracy.  The user sends a fast water wave against the foe. The foe is switched by another random member of it's party; if it is used against a feral manamon the user runs away from the battle.
Fantozaur, Florgeril, Fingon, scarpha
Waterfall tacle, 40 phisical power, 100 acuracy.  The user surrounds itself in water and tacles the foe. It allways makes the foe to recoil the first time it hits.
Wabotamus, Caboerain, deciced

2020-11-04 00:42:31 (edited by Arthur 2020-11-04 00:50:24)

@205, interesting.
Going to note those down, as I always do with new moves.


Birdead is a strange, small birdlike creature. Its feathers are black and malformed. Its short, pale beak is covered in what looks like flesh. Its teeth are broken, but they'll sharpen soon.
Entry: It is said a birdead is the result when a bird have its life ended prematurely. After some time, it's corpse will rise from the ground in a new, sinister form. There is no way of preventing this phenomena; if the corpse is destroyed or rots, two birdead will be created instead of one. Until our days, this has still no cientific explanation.
L30, transforms into:
Vampiraven looks like a large, mean raven creature. Gore and molten flesh is constantly pouring from its pale black feathers. Unlike its previous form, vampiraven has no beak at all; instead, a mout with sharp bloody teeth and fangs, always open. Its deformed face presents a permanent grin of hanger at all circumstances.
Its claws are shaped like blades, and are constantly pouring a creepy grey energy.
Entry: Vampiraven is obceced with the quest of trying to restore its original, living form. Its sharp teeth are used to rake and drain the vitality of its prey, and its claws have been known to infect everything it slashes. Vampiraven don't like to fly, because they have a terrible trauma of the sky. Still, it uses its flying capabilities for short
periods, to track the area around it and dive down on unsuspecting prey. Vampiraven have never been seem happy, and its an umpredictable manamon, very difficult to handle.
Type: Air/undead, you guessed it.
Abilities: Grave heart, and parasitic.
Stats: The general idea for this one is to be a multi attacker, with high strength
and magic attack (strength is just a few points higher than magic attack). It
got prety low hp (in the scale of Escargma), high defense and poor magic defense. Speed is mid to high.
Moveset: Swoop/feather fall(start), sharpen(l5), bark rake(l9), desoul(l13), ancient claw(l18), wing slash(l22), death draining(l25), black bite(l29), blood thirsty(l30 after transformation), dive bomb(l33), desiccate beam(l38), air stream(l42), parasite bite/blood leeching(l45), flying frenzi(l50), wind pressure(l55), sonic screech/hone blade(l60), aerial vision(l63), vampire bolt(l68), rage of the skies(l71), limb thrust(l76), corrupt touch(l81).

Vampire bolt (special undead move of 125 power, 80% accurate). Drains 60% of damage dealt, the damage increases if user has low health.

2020-11-04 01:40:41

That vampire bird reminds me of Corvitae, the one I created. That name is a play on word of two Latin terms, BTW: corvidae, being the family of birds containing things like bluejays, crows, ravens and magpies IIRC, and vitae, the Latin word for life but often used to describe blood.

Some good moves here too. Again, some would need balancing (I'm seeing some accuracy penalties that don't have to be here) but overall, not bad at all.

Name: Skritter
Type: insect water
Description: Skritter is an insectoid manamon with very long and spindly legs. Its carapace is brown, blue and green, and it has two long antennae extending from its narrow head.
Manapedia: Skritter is one of the only manamon that can literally walk on water. It does this by getting a running start and then using its paddle-like feet to maintain surface tension as it moves about at high speeds seeking prey. Skritter is extremely shy and does not like to stay in one place for long. An angered Skritter is capable of expelling mist and small jets of water from its antennae.
Transforms at level 34 into
Name: Mistrider
Type: insect water
Description: Mistrider is a four-legged insectoid manamon whose hind legs are longer and more powerful than its forelegs. Its body is egg-shaped and smooth, covered in an iridescent blue shell into which its head and upper thorax can retreat when threatened. Mistrider has an impressive set of mandibles and long, feathery antennae.
Manapedia: Mistrider's antennae allow it to control the water in its immediate environment for short periods of time. Its powerful limbs make this water bug a fierce, speedy predator. Large swarms of Mistrider have been known to cause tidal waves when their ecosystems are threatened.
Stats: 60HP, 115ATK, 60DEF, 50 Spec.ATK, 60 Spec.DEF, 145 speed (total 490)
Abilities: Anxious or Aegis or Skilled Jaw
Moves:
Pounce (start)
Guard Up (start)
Bugbite (L5)
Tidal Wave (L8)
Quicken (L11)
Hydro Fang (L15)
Sharpen (L19)
Parasite Bite (L24)
Crunch (L28)
Team Soak (L32)
Pest Pincer (L35)
Aquatic Blitz (L40)
Aerial Caper (L43)
Protect (L48)
Daring Comeback (L52)
Chomp (L57)
Frostbite (L63)
Blood Feast (L69)
Blood Feast: 80 power, 95 accuracy, single-target physical insect move; the target is unable to flee for 2-3 turns after this move is successfully used; 20% chance to lower target's defense by 1 stage; 1/3 damage dealt returned to the user as HP; 2% critical hit rate

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-04 02:02:36

name. guzzolamero
type. steel plant.
fisical description. guzzolamero is a metallic tree. it's only non metallic part are the branches, but the other things are of steel. it has some decorations here and there. it has green steel vines that resemble metallic, thick whires. it's roots resemble the feet of humanoid robot. it has 19scrambled letters in it's tree face
manapedia entry. if you try to unscramble the letters of this manamon, it will attempt to go away when you try to do it. one day a tamer could see taking a fast photo to the target, he unscrambled the letters and found that it said jayde, arthur and fonografico, respectively. this manamon likes to be in a steel forest, or in a factory. it is believed that someone created this manamon, and put those names on it by onereason or another, but the creator of this manamon does'nt know why he put this name to the manamon in the first place plus the nickname of some people over there
avilities.
fearless (70 chance to get it with a breed or captured) erratic battler (1chance if you are unlucky) or watery feathers (30chance to get this avility)
watery feathers. the user is imune to flame attacks and the scorching status, but it's defense and magic defense will be lowered by two when hit by one. as a bonus, it will raise it's strenght, magic attack by two stages. it will make the user weak to earth. it will also make the user weak to water attacks, neutral to sound and plant attacks and neutral to dragon
avility that comes with the tree along with those two avilities. heavy stomper. stomp moves are boosted by 25percent because it'san heavy tree
moves.
batter branch iron tackle shatter (1)
thicken (7)
berserk branch (15)
asault tackle (20)
zombie's breath ceremonial whisper (25)
mud blast (27)
petal storm (34)
polis (38)
steel stomp (42)
one mind sonic force (45)
death trash (50)
tree crash iron maiden (55)
Tree crash (physical plant move, 120 power 90% accurate, 10% crytical): The move does super effective damage against insect manamon.
exclusive move at level 60 (metallic branch)
metallic branch. 100power 90accuracy plant and steel move (10up)
the user uses it's steel branch to furiously smash at the foe. this powerful move will do third backlash damage to the user and has a 40chance the user may recoil

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-04 04:54:37

I'm interested in seeing a transformation for viralite.
I tried really hard to like this guy, but I simply can't. It would transform with a gunk element in bactirus, or something the like, and gain a poison type (air/ghost/poison after all).
Would get toxic storm, infection crash, poison ball ethereal protect,, ghost power, whatever.
I just would like to see a transformation where it would finally become somewhat useful, or at least treatening, in some way.

2020-11-06 22:10:01

Name: Anguash
Type: undead flame
Description: Anguash is a misshapen, bipedal creature covered in burnt patches of skin. Its flesh appears to droop and sag away from its bone structure in some places. Its eyes are red, and full of fire. Anguash is almost unbearably hot at all times.
Manapedia: Anguash is said to have originated from the burned-out husk of a victim of a tragic fire. As time passed, Anguash learned to harness the volatile element which ended its former life, eventually filling itself with burning rage. It is said that a single touch from Anguash will give the victim pain that is never forgotten.
Transforms at level 35 into
Name: Bonefire
Type: undead flame
Description: Bonefire is a bipedal skeleton whose bones have been charred black. Lumpy, waxlike dollops of flesh decorate Bonefire's arms and legs in places. Bonefire's ribcage is full of roaring fire, and its hollow skull is a seething cauldron of flames.
Manapedia: Bonefire's body has succumbed to the fire which has ravaged it, but its infernal metamorphosis seems to have left it in possession of limited capacity for thought. Bonefire is almost impossible to tame and is known by tamers as an extremely angry manamon with a dangerous temper. Legends say that fires started by this manamon are especially hard to extinguish, and seem to result in a higher-than-average death count.
Abilities: Burning Heart, Flaming Essence or Enraged
Enraged: Every time this manamon is struck by an attack, one of its stats (attack, defense, special attack, special defense, speed) goes up by one stage. On the contrary, every time this manamon fails to attack a target, one of these stats will lower by one stage.
Stats: 98HP, 66ATK, 81DEF, 124 Spec.ATK, 121 Spec.DEF, 50 speed (total 540)
Moves:
Fire Breath (start)
Zombie Breath (start)
Condemn (l5)
Horrify (L8)
Fireball Flurry (L11)
Magic Lights (L14)
Diabolical Fire (L18)
Glare (L22)
Soulburn (L26)
Heat Cloud (L30)
Boiling Earth (L33)
Dessicate Beam (L37)
Desoul (L41)
Soul Split (L45)
Torch (L48)
Smoke Shield (L52)
Ash Rain (L55)
Limb Thrust (l60)
Soulburn: 65 power special undead and flame move; 12% critical hit chance, 100 accuracy; hits one target; has a 10% chance to lower target's special defense by one stage, has a 20% chance to induce scorch status

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-09 23:11:11 (edited by Meatbag 2020-11-09 23:11:50)

hey guys!
for the 2 next 2 people who have some good custom manamon, i'm ready to design them sounds for there manamon cry sound,hit sound, death sound, custom moves, and any other sound that maybe required by a manamon for example, an ebility that requires a sound
if you feal like doing that with me, reach me out on pm's(not e-mail) and inform me here that you sendt me a pm so we can sort that out
i'll do it for completely free
note(i'll be sleeping during 1 to 11 AM gmt+3 so please dont send me messages on that time if you want fast replys)

2020-11-10 01:09:02

let's see if your sound designing skills are good, but i think a bit of bad spelling does'nt mean that the person in question is bad at sound designing.
depending on the experience, this could be a really good start for manamons that i created that did'nt get sounds like the carrolan one, the troinozon line, the motorcycle one, and well, the walbus sounds i created did'nt sound like a walrus in the slightest
i ovviously have walrus sounds, but i'll have to tweak those to make those sound like an especcted walbus. since it's  relatively very bad manamon, i'll not be suggesting it
well. the things that i think of the first manamon i created, that fucking walbus
it's overpowered, bad moves, overpowered type, it has an overdrive move, in it's very bad times it sounded like a whale or something silly, it did'nt soded like a walrus, overpowered stats, overpowered hyper version, very unvalanced, it has no sonic force, it has no steel horn, normal version unvalanced, bad design, bad concept, and a really strange manamon.
how the hell that manamon can live with a tarboo as it's friend?
how the hell this creature can enter on land, make earthquakes and sunamies?
how the hell this creature has spikes? this is a walrus! walruses dot have fucking spikes!
you know, total rippoff of tarboo!
how the hell this creature has 3 types, earth, water and sound? this is a fucking walrus! they dont have to be like that!
how the hell this manamon gets aquatic oblivion in it's hyper form? total rippof of irroadium god form! it gets vulnerability oblivion even!
how the hell those creatures choose it's mate by the way they make sunamies? rippoff of tarboo!
this is definitely not a walrus! it's a fucking bizarre whale with spikes all over it's body!

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-10 02:13:05

lawl I wish you'd just pick a couple you especially liked the look of and go from there. I feel like the quality and viability definitely waver throughout the thread.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-10 22:18:12

walbus (remake)
type. water.
fisical description. walbus has the body of a whale and the head of a walrus. it's head resembles more a sealion's head than a walrus one. it has whale horns in it's head that are a cristal blue color. it has a thick llellow horn in it's back, and it has strange feet to walk on land.
manapedia entry. this creature likes to sing if it has the mood to do so. a lot of them sometimes make growls but not often.
avilities.
drowning heart.
moves.
bubble (1)
claw swipe (5)
tidal wave (10)
aerial vision (15)
roar (20)
incendiagua (25)
incendiagua. 80power water flame move, 15use points.
the user thickens water to the point it is suitable for pouring flames on it. the user starts to pour flames in the enemy, while pouring water at the same time. this move in rainny weather converts the move to water only, but in sunny weather it converts to flame only
tidalgun (30)
aquatic blitz (38)
barrier (42)
drench (45)
storm rush (55)
sharkophantòme (60)
sharkophantòme. 140power 100 accuracy fisical water move (5up) the user has to rest one turn
the user regenerates as much water as it can, until it's body is full of water. then, it runs to the foe and it slams it's body against the foe releasing all water that it regenerated. this powerful attack will make the user rest after it's used but it is very likely to make the foe recoil, and it has a nice critical hit chance
moves, hyper form.
barrier roar aquatic blitz marina overdrive vulnerability bus storm rush earthquake asault gem incendiagua dounpour sunshine song boulder bash

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-11 15:49:30

then, my suggestions for a procima version are these: One could work better the concept of climate, attacks that only work in a certain relationship and that change its effectiveness, for example an electric tail would have more chanses to paralyze in an aquatic storm than in the strong sun; another thing would be nice to try some way to adapt to mega evolution, my suggestion is, put once per battle, lasting 35 seconds. soon after the manamon returns to normal and needs to rest.

ghost types require a lot of attacks with at least 90 points of effect, there are few variations of movesets. And the possibility of manamon lines having unique attacks. just like every 25 or 30 levels, depending on, the manamon could add one new skill or replacing the other, or just adding.

well, for now that's it, I would like your comments, find very absurd, what improvements could be made

Take it out of the errors in writing, I use a translator

2020-11-11 17:30:27

@CastielSantos. That's a good idea.
I would suggest something regarding this, you can give your ideas in a thread called as: Manamon2 Impressions Thread.
This topic (Think of Your Own Manamon) is a topic where players suggest manamons, that could be good for manamon3, if it comes.
I hope I was able to clarify. I understand that you use a translator. So, I made the English simple as I can.

2020-11-11 18:50:11

very grateful for the information, I will then repost this idea there. very grateful

Take it out of the errors in writing, I use a translator

2020-11-11 19:59:35 (edited by Honk 2020-11-11 20:07:08)

Man, if only we just had some one like Jayde as lead designer for Manamon 3.
I am genuinely wondering if people are even acknowledging how way above average his Manamon designs including the descriptions are. This is so much better than even 90% of all Manamon games... And he's even a dude who does this for fun and no payment at all...

Don't want to praise him to much, he already feels a little entitled from time to time tongue But here he is about right with this attitude.

This, people, is good writing. Maybe not always great, but head and shoulders above what we are used to in our market and it makes me feel optimistic and sad at the same time.

Edit:
Or am I the odd ball out? I mean I get it a lot of gamers here are young folk who might not have enough experience to write good texts on their own... But even they would notice the difference between a text that repeats a single word ten times through out and still says nothing and an actual description that conjures a picture?
Aaron has to see such things too, does he not? I am having an existential crisis!

2020-11-11 22:26:36

Name: Achill
Type: poison ice
Description: Achill has a tiny, ovoid body with twelve stubby legs arching downward from its bottom. It appears to be light blue in colour, with dark purple and black blotches across its surface; these details would be somewhat difficult to see with the naked eye. Achill's upper half comes to a conical point, from which several long and vaporous tentacles drift. It has no eyes or other visible sensory organs.
Manapedia; Achill is a mutated virus which has gained an atypical level of sentience. This has allowed it to seek conditions which have allowed it to grow in size and become capable of transforming. While this manamon is now too large to directly infect a host, it instead uses its control of toxons and temperature to induce sickness in those nearby.
Transforms at level 27 into
Name: Chillera
Type: poison ice
Description: Chillera is built of seven ovoid structures on a complex and asymmetrical framework of ice crystals. Each of these structures has a vertical black line bisecting it from top to bottom, as well as seven hooked appendages on its bottom and spiky tentacles on top. At the center of these seven ovoid shapes is a tightly compacted ball of green and black ice which always appears to be melting slightly.
Manapedia: Despite its awkward appearance, Chillera can maneuver into surprisingly small spaces by intermittently turning parts of its body into water vapour. This manamon does not like to be confronted, and routinely cloaks itself in damp, foul mist to avoid easy detection by the naked eye. Chillera feed on the lonely and helpless by inducing sleep and then battening onto the victim's skin by way of icy thorns, after which they can infuse the victim with poison and feed at will.
Abilities: Poisonous Essence or Artful Dodger
Stats: 55HP, 55ATK, 60DEF, 135 spec.ATK, 95 Spec.DEF, 125 speed (total 525)
Moves:
Venom Shot (start)
Toxic Spray (start)
Subliminal Radio Wave (L5)
Ice Pelt (L8)
Grime Enhance (L11)
Snowstorm (L15)
Poison Dart (L18)
Protect (L21)
Chilly Wind (L24)
Horrify (L28)
Pollution Solution (L32)
Poison Pressure (L35)
Freeze Ray (L39)
Poison Ball (L44)
Sludge Guard (L47)
Delirium (L55)
Delirium: 85 accuracy, poison type status move; attempts to inflict normal poison and confusion status on all available targets; if normal poison is already inflicted, this upgrades to toxic poison; will inflict both statuses if it hits; 10 use points

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-14 21:13:46

name. ananerus
type. standard.
fisical description. this manamon looks a bit like a strange machine
manapedia entry. nothing is known about this manamon
avilities.
killer. the user's instant kill moves are increased to 100 accuracy
moves.
soul ripper execution uproot black mana (1)
stats level1.
12hp, 1defense, 9speed, 1magic attack, 1magic defense and 1 strenght
this manamon would kill things in one hit, but it would get killed in one hit too.

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-15 03:40:23

Okay, now this last one is just lazy. No real description, no manapedia entry, a standard type that just uses OHKO moves. Come on now. I don't like to be that guy, but I'm gonna be that guy. That'd be like me making an insect type called Buzzbuzz whose only move was called Buzz, a 70-power special insect move that had a 10% chance to confuse, whose description said "It has wings and it can fly" and whose manapedia entry says, "It buzzes". Uh yeah, really now. Try harder. Please, for heaven's sake, try harder.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-23 03:49:18 (edited by walrus 2020-11-23 03:49:54)

warning! a manamon with huge coverage ahead!
name. polophel
type: ice
fisical description. polophel resembles a miniature black bear. it has thick fur all over it's body. it has not so sharp fangs, that are'nt useful in this stage of it's life. it has large ears making it resemble a rabbit.
manapedia entry. this manamon enjoys snow and ice. it likes to wallow in snow and cover itself with it. it likes to cover itself with ice cristals, that sometimes it uses to attack enemies.
it can be found on. algodon city wilderness, and anuva road
transforms at level 25into
raikow
type. ice
fisical description. raikow resembles a fully siced adult polar bear. it fangs are now sharper, it has the same lon ears that its previous form had. it's larger and has a lot of ice covering it's body, plus icicles pouring from it's hears
manapedia entry. this manamon is fierce, but it protects it's tamer if the tamer in question treated it well. it's fangs can pierce any solid object. it leaves tothprints that are made of ice. any victim touched by it's fangs sufers a severe frostbite for 5minutes. if this beast goes close to humans, it has a 60chanse it will try and eat the human, depending if the human is sivering or it feels danger from it. bear hunters are on this list. they resist rifle bullets, and strike back freecing the victim's body to death. after this they eat the bear hunter
transforms at level 42into.
polariphel
type. ice
fisical description. polariphel is a very huge bear beast with a lot of fur covering it's body, plus a set of fangs sticking out of it's mouth. it has black markings in it's face, plus two huge ears. it also has a lot of ice covering it's body. it has icicles in it's fangs
manapedia entry. this manamon is fierce, but it protects it's tamer if the tamer in question treated it well. it also protects it from other dangerous humans. the female, in the wild, are seen protecting raikous and polophels from other dangerous manamon. this manamon likes to surround in cold, for having privacy. the males usually kill dragons, except dragons from humans. those are very dangerous when sometimes close to hunters and large humans. it quickly disarms the human and shoots the trigger from the weapon to the human and kills it with its own weapon. this does'nt ocur when the human in question is together with children and more people. it instead attacks the human that wants to hunt it with its claws if it's wielding a gun such as a rifle, pistol, rocket launcher and cannon. this beast, when angry, releases a lot of ice and snow, making a very dangerous snowstorm. they are tipically seen with a lot of polophels and raikous
avilities.
angry disposition or fearless.
hidden avility. gun record.
gun record. if this manamon is hit with a gun attack, it can learn the move when you go to a dedicated person. grave gun and tidalgun are the only gun move in the game.
moves.
chill breath claw swipe (1)
snowstorm (5)
growl (10)
ice cutter (15)
flood (20)
beyond bolt (25)
dragon fang (30)
jumpblitz (35)
frostbite cristal slash (40)
thunder hammer (42)
divine protection (45)
earthquake (48)
frencied rage wraits curse (50)
draco breaker polar impact (55)
nature dance (67)
ice gun (80)
ice shotgun. a 140power ice move. 100 accuracy,, 6up, the user recoils, but has a nice crital hit chance, 12 to be exact
the user grabs a large thing that resemmbles a shotgun. the user pulls the trigger from the gun and shoots a deadly ammount of ice from the gun

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-23 05:17:37

Bears using shotguns? Now I've seen it all.

But hey, I can be silly too...

Name: Emburp
Type: flame sound
Description: Emburp is a roughly spherical monster with four legs and an enormous mouth. Its skin is leathery and red. Emburp has a long slit on its front side which opens sideways to reveal a cavernous mouth.
Manapedia: This manamon enjoys eating hot rocks, and will often wander around with one in its stomach for days on end before at last sucking out the minerals it needs and expelling the waste product. Emburp seems to take great joy in spitting superheated rocks, as evidenced by the guttural roars it utters while doing so.
Transforms at level 34 into:
Name: Flambelch
Type: flame sound
Description: Flambelch is roughly egg-shaped, with its larger end acting as its head. It has six legs, armour-plated red skin and a mouth that opens sideways. It also appears to have a long tongue, although it usually keeps it out of sight unless it is in use.
Manapedia: Flambelch will devour anything that is on fire, swallowing it whole and digesting it quickly before spitting out balls of flame only moments later. Flambelch are capable of producing extremely loud sounds when they expel flames, and have often been seen in competition with one another in order to produce the longest, loudest belch.
Abilities: Stone Absorb or Volume Boost
Stone Absorb: This manamon is immune to damage from stone attacks, and if hit by a stone attack, will instead heal up to 1/4 its max HP while raising its special attack by 1 stage.
Volume Boost: Raises the power of sound moves by 20%; if this manamon is either competing against another sound-type manamon, or is in a multi battle with one or more sound-type manamon on its team, this bonus is raised to 50%.
Stats: 77HP, 64ATK, 79DEF, 125 Spec.ATK, 75 Spec.DEF, 75 speed (total 505)
Moves:
Pounce (Start)
Smoke Shield (start)
Sonic Boom (L5)
Flame Breath (L10)
Subliminal Radio Wave (L14)
Heat Cloud (L17)
Fireball Flurry (L20)
Volume Level (L23)
Fire Stream (L28)
Sonic Missile (L32)
Amplify Voice (L36)
Torch (L41)
Rev Up (L44)
Sonic Force (L48)
Energy Pulse (L52)
Sonic Screech (L56)

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2020-11-23 06:12:06

name. catorria
type. insect plant
fisical description. catorria looks like an insect with two antenae in its head. it has a motu made of grass on it's back. it has a strange thing protruding from it's small hands
manapedia entry. this manamon likes to eat other plants. it also likes to pierce through ice. it also likes to compete one another to see who's stronger.
transforms at level 20into.
alkaphol
type. insect plant.
fisical description. alcaphol looks like a medium to small siced dragon, the diference only are the small plant garden on it's back, that it's imposible to take. it has two antenae in it's head, and it now has scales all over it's body.
manapedia entry. this small dragon likes to simply eat fire and spit it through it's mouth to other alcaphol. it growls at a human when it's near it, and if the human wants to hunt it, it throws a grenade to the dragon hunter, or it disarms the human quicly if necesary. those creatures are more strong than normal humans despite their sice.
transforms at level 42into.
draguna (dra goo nah)
type. dragon plant.
fisical description. draguna is a extremely huge dragon that has fangs and wings. it has a arsenal of grenades and rockets in it's back to hunt dragon hunters. it's wings are very sharp, and it's scales are bright blue. it has a very huge grass garden on it's back, where the grenades hide.
manapedia entry. this dragon is a skilled hunter. it tipically goes after dragon hunters to use its grenades or rockets in those hunters before they attack it. it's smell capavility is extremely eightened, allowing it to smell objects at 30kilometers away. it's dangerous when it's near humans, because it might shoot rockets to the ones that look with a mean look. this manamon throws a grenade when tempered
avilities.
neutrality, fearless or angry disposition (when it transforms to draguna you'll get neutrality)
neutrality. this manamon is neutral to everything, except standard. standard hits super effectively, and causes it to lose tree stages of defense when it by one. dragon, ice and earth types are'nt effective when this manamon has this avility.
moves.
bugbite stagnant goo (1)
batter branch (10)
dragon flurry (15)
solar conversion (25)
torch (30)
plague frostbite (34)
sonic force beyond bolt (40)
dragon fang eclipse rocket  grenade throw and rocket misile (42)
grenade throw. 150power 100accuracy fisical unknown type move (12critical hit chance) 10up. the user charges for this attack
the user throws a grenade to the foe, causing enormous damage to it, and 60percent of the damage is inflicted to the other foes on the field. the user rests for 1 turn after it uses this attack, and after it rests it has a 30chance it will loc on the move and use it again one time more, decreased to 90power
Rocket missile (special steel move, 145 power, 85% accurate, 8% crytical): The manamon takes a turn to charge a powerful rocket missile inside its own body.
This missile is then fired and explodes on a single target, however the impact of the explosion causes 75% of the dealt damage to other nearby foes.
The user's party also takes 20% backlash damage, and there's a 50% chance of every manamon in the battle get scorched.
nature dance (47)
dragon strike (50)

death to humanity. you are being tortured by electricity
like a child without innocence
you are climbing the fence, you are prending to be evanescence
and now you should stay over the fence forever!

2020-11-24 17:13:16

Ugh. I liked this, right up till you started screwing around with rocket launchers.

Name: Zephyra
Type: air sound
Physical description: Zephyra is composed primarily of bent light, water droplets, ice and moving air. Its "body" is a tight spiral shape of white and blue, with a long flowing "cape" of mist stretching out behind it. Atop this spiral is a rather human-looking head with large eyes and a round, toothless mouth.
Manapedia: This mythical manamon is often called the singer of storms, since its voice is said to be able to herald bad weather. Zephyra can expand or contract its body at will, but the size of its head remains static at all times. Zephyra is said to possess a proud but prankish personality, challenging those with whom it comes into contact with little provocation.
Abilities: Wind-woven
Wind-Woven: This manamon has a 30% chance to dodge any physical attack of any type, causing that attack to fail outright.
Stats (mythical): 100HP, 45ATK, 80DEF, 130 Spec.ATK, 120 Spec.DEF, 125 speed (total 600)
Moves:
Swoop (start)
Sonic Boom (start)
Sing (L4)
Subliminal Radio Wave (L8)
Wind Force (L13)
Volume Level (L18)
Chilly Wind (L23)
Cloud Surge (L26)
Sonic Screech (L30)
Stormblast (L35)
Sonic Force (L41)
Righteous Rend (L44)
Freeze Ray (L50)
Storm Rush/Ice Tempest/Flame Blizzard (L55)
Toxic Storm (L60)
Shrieking Gale (L70)
Stormblast: 85 power, 100 accuracy, special wind move; 15 use points, 9% critical rate; has a 10% chance to lower target's special defense by 1 stage if it hits
Shrieking Gale: 100 power, 100 accuracy wind and sound special move; 10 use points, 5% critical chance; has a 30% chance to raise the user's special attack or speed by 1 stage (not both); hits all foes

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1