Morning everyone,
Welcome to Sable, which is a tool allowing you to create your very own RPG audio games, what makes it unique is that absolutely no coding or scripting is required what so ever. This is a first of its kind tool within the audio games community, within just minuts of launching Sable you can be walking around a map you created placing buildings, sounds, creating enemies to battle and placing NPC’s which you can interact with and much, much more. Some of the key features are listed below. Sable is only in its Alpha stage of development, so it is not the finished article, it still requires lots of polish, refinement and extra features and functionality. It is a test version which will expire at the end of the month, all projects created in sable will be lost after that time. Below the features list I have put a full list of the restrictions of this early alpha build of Sable, please do read through this in full before downloading Sable, as it contains important information about the software. Link to the download page for sable is at the bottom of the post, you will need a product key for Sable which you will also find on our download page. If you want to check out sable in action, head over to our YouTube channel (the link is in my signature), where I demonstrate Sable. Happy creating everyone!
everyone!
Feature List
• A fully functional map editor that includes a fully integrated Z-axis
• The ability to create weapons, Armor, items, status effects, abilities enemies and set up unique battle encounters
• A fast and easy way to create triggers
• The ability to create NPC’s and add recorded dialogue samples or written text (spoken by the TTS)
• The ability to add your own audio assets for just about every aspect of the tools, e.g. your own terrain tile sounds, collisions, items, equipment, and so on
• The ability to add your own custom music and ambient layers
• A debug mode to help test your creations
• The ability to play your creations as a functioning game
• Experimental support for screen-reader use
Restrictions of the Alpha test build
- Originally, this alpha test was meant to be closed to the public, but owing to the outbreak of Covid19 and the state of lock-down that the world is experiencing, we thought we would release it publicly as a way of thanking the community for all of your overwhelming support and encouragement.
- This is an alpha test for Sable, i.e. it does not have all of the features and polish that it will have once it is in its finished state.
- You will have access to this alpha test until 31 May, 2020.
- All projects that you have created will no longer be available for use after the expiration date.
- All of the audio assets that we have included with this build of Sable are placeholders and are to be used for testing purposes only.
- We have limited the size of maps to 100 by 100 by 2.
- We strongly encourage you to check out our YouTube channel{http://www.youtube.com/ebonskystudios/} as these videos can act as further tutorials.
- We strongly encourage anyone who is interested in making videos showing their experiences with Sable to feel free to do so, but we insist that Sable and Ebon Sky Studios be credited. Furthermore, you must provide a disclaimer explaining that the version of Sable you are demonstrating is in an alpha state.
- We do not have a release date for the full version of Sable. We want to ensure that our tools meet our strict quality standards. Furthermore, we are developing our own title--called Crimson Eclipse--that will fully showcase what Sable is capable of once it has been given that extra level of polish.
- If you have bugs you would like to report--and we would appreciate your feedback--please submit them to [email protected].
- All bug reports submitted will be examined--and addressed--after the end date--31 May, 2020.
Download link expired on the 31st may. Sable Alpha test is now closed and can no longer be downloaded.
Paul Lemm
Ebon Sky Studios
Youtube Channel: https://www.youtube.com/channel/UCukIw1 … 9ps1vbnWMg
email: [email protected]
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios