150 check pm
You are not logged in. Please login or register.
AudioGames.net Forum → New releases room → Introducing RagePillow - Unleash your Rage in a Virtual Environment
Version 2.6.1 has been released with minor changes and improvements, as well as a slight barely noticeable speed boost in several game aspects.
We are nearing the release of version 3.0, so if you have any big suggestions, now would be a great time to bring them forth.
I am hoping to add multi-language support in the near future for non-English players of RagePillow. If you have any translations, send them to [email protected].
Have fun.
can you build a feature that lets me select the helt of the ragetaker
OK, I have some suggestions, some of which have probably been mentioned before but hear goes.
The first being ammo for weapons for a bit of realism.
The second being a continual sound for the chainsaw, for example when you have it selected but aren't using it you just hear an idle engine sound, and when you use it, hold space and have a similar burst effect like the other weapons. After all, it is a chainsaw :d
Lastly, I've noticed that every time you hit the rage taker with a none-burst weapon like the hand grenades, they're all limited to the same speed.
I think it'll be good if all none-burst weapons had their own rates of fire.
Ammo sounds like a great idea and is one I've been considering for quite awhile. I was thinking about perhaps making ammo magazines spawn around the map for specific weapons. For example, machine gun ammo for the Machine Gun and Laser Machine Gun, and perhaps grenade ammo for the hand grenades and grenade launcher, gas ammo for the chainsaw, etc.
suggestion: releace larger updates: eg, releace 5 versions, update them boom, largely
I can help with Polisch translation, but you must send me a email with tekst from a game, and I translate it.
Hey guys,
I've become sick with a cold, so I'll have to hold off on releasing new versions of RP. However if you have questions or suggestions, please let me know.
Here's what I have so far from people:
Ammo for weapons.
Possible hazard launcher.
What else should I add to the list?
Honestly, I don’t like that it runs around. You should be able to toggle whether or not it does that
Also, I think am I should be toggle a bowl. This is a game for getting out rage, not another bloodshed
After some fiddling around, I finally figured out how to use the "readable_time" class by Lukas Brown, which means 2.7 will tell you how long it took for you to kill the ragetaker. I hope this long-awaited feature helps!
Also, I'd like to say that I will be slightly adjusting minimum and maximum values in Custom mode. i'm not sure if it was just me, but the grid size limitation felt a bit too narrow. I'll be expanding it so that the minimum is 15 and the maximum 150.
Also, as Jimmy suggested, 2.7 will also contain a ragetaker movement toggle. If the checkbox is checked, it will move, and if it is unchecked, it will stay stationary.
I meant you could choose whether or not to have ammo, if you want to do nothing but get rage out
AudioGames.net Forum → New releases room → Introducing RagePillow - Unleash your Rage in a Virtual Environment
Generated in 0.025 seconds (49% PHP - 51% DB) with 11 queries