2020-02-08 21:42:55

150 check pm

2020-02-10 03:52:45

I received what you sent, thanks.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-11 17:28:02

Version 2.6.1 has been released with minor changes and improvements, as well as a slight barely noticeable speed boost in several game aspects.
We are nearing the release of version 3.0, so if you have any big suggestions, now would be a great time to bring them forth.
I am hoping to add multi-language support in the near future for non-English players of RagePillow. If you have any translations, send them to [email protected].
Have fun.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-11 23:06:01

can you build a feature that lets me select the helt of the ragetaker

Ladies and gentlemen, this is your captain speaking. We have a small problem. All four engines have stopped. We are doing our damnedest to get them going again. I trust you are not in too much distress.

2020-02-11 23:50:34

You can type the health of the ragetaker numerically via the given text field. I felt like making a list box would be tedious for people.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-12 04:45:48

as it would be for you smile

2020-02-12 12:46:41

OK, I have some suggestions, some of which have probably been mentioned before but hear goes.
The first being ammo for weapons for a bit of realism.
The second being a continual sound for the chainsaw, for example when you have it selected but aren't using it you just hear an idle engine sound, and when you use it, hold space and have a similar burst effect like the other weapons. After all, it is a chainsaw :d
Lastly, I've noticed that every time you hit the rage taker with a none-burst weapon like the hand grenades, they're all limited to the same speed.
I think it'll be good if all none-burst weapons had their own rates of fire.

Though our eyes may fail, our ears prevail!
User Karma, every little helps

2020-02-12 15:12:42

They already do have their own rates. Try the revolver and compare it to say a knife, you'll notice.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-12 16:22:09

Ammo sounds like a great idea and is one I've been considering for quite awhile. I was thinking about perhaps making ammo magazines spawn around the map for specific weapons. For example, machine gun ammo for the Machine Gun and Laser Machine Gun, and perhaps grenade ammo for the hand grenades and grenade launcher, gas ammo for the chainsaw, etc.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-12 17:06:20

suggestion: releace larger updates: eg, releace 5 versions, update them boom, largely

2020-02-12 17:41:41 (edited by tunmi13 2020-02-12 17:42:27)

I'm not a big fan of large updates to be honest. I like to add things little by little so that people can accustom to changes or improvements, and not just plunge them into a new version with a lot of modifications.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-12 18:47:16

I can help with Polisch translation, but you must send me a email with tekst from a game, and I translate it.

meow meow.

2020-02-12 20:51:19

That would be great man. I will just need to make a file with the english words, then after the equals sign you put what it would be in your language.
For example.
Hi = hola
Please = porfavor
Etc etc.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-13 16:52:17

Hey guys,
I've become sick with a cold, so I'll have to hold off on releasing new versions of RP. However if you have questions or suggestions, please let me know.
Here's what I have so far from people:
Ammo for weapons.
Possible hazard launcher.
What else should I add to the list?

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-13 20:17:44

game should be three dymantional

2020-02-13 20:59:55

Hmm, yeah. I've been thinking of that. Would enable for a lot more running wouldn't it? Muhahahahaha and the ragetaker runs diagonally hahahaha.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-14 17:15:56

Honestly, I don’t like that it runs around. You should be able to toggle whether or not it does that

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-02-14 17:17:48

Also, I think am I should be toggle a bowl. This is a game for getting out rage, not another bloodshed

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-02-14 17:33:49 (edited by tunmi13 2020-02-14 17:35:02)

Thanks Jimmy for the suggestion, I'll add that in 2.7 under Custom Mode.
As for your second post: I don't know what you were trying to say. Can you re-post / edit that message?

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-14 17:48:51

ten send me that file at
[email protected]

meow meow.

2020-02-14 17:59:52

Haven't started working on the file yet.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-15 19:58:39

Im waiting

meow meow.

2020-02-16 05:54:06 (edited by tunmi13 2020-02-16 05:55:11)

After some fiddling around, I finally figured out how to use the "readable_time" class by Lukas Brown, which means 2.7 will tell you how long it took for you to kill the ragetaker. I hope this long-awaited feature helps!
Also, I'd like to say that I will be slightly adjusting minimum and maximum values in Custom mode. i'm not sure if it was just me, but the grid size limitation felt a bit too narrow. I'll be expanding it so that the minimum is 15 and the maximum 150.
Also, as Jimmy suggested, 2.7 will also contain a ragetaker movement toggle. If the checkbox is checked, it will move, and if it is unchecked, it will stay stationary.

-----
YouTube
GitHub
Discord: @tunmi13#1880

2020-02-16 05:57:24

I meant you could choose whether or not to have ammo, if you want to do nothing but  get rage out

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-02-16 11:24:16 (edited by ficho 2020-02-16 11:24:39)

hi. can you add a rocket loncher?