Mainstream developers are becoming more interested in blind accessibility, but they have a lack of reference material for what's possible. Often they have no idea that audiogames are a thing, and no idea that audiogame developers have been cracking these exact design challenges for decades.
It can be really tough if you're a sighted developer to even know where to start. And intimidating too. A nice example of how someone else already does it can be a tremendous help.
So I've been thinking that it might be useful to pull together some reference material. Examples of audiogames that demonstrate how popular mainstream sighted games could be made accessible.
Like something that the developer of a mainstream sighted racing game could look at to get an idea of how racing games can be communicated through audio. Or first person shooter, flight sim, RPG, deck builder, match-3 puzzler... take your pick. Any types of games that are popular with sighted gamers.
Any thoughts? Any nice examples of audiogame equivalents to popular mainstream mechanics? Summaries of how the game communicates what it needs to in a blind accessible way would be awesome.