@BaldSavant, the reason I don't use voice input for pc, is firstly setup and secondly ease of use.
To take a simple example, if I am reading this forum, with my screen reading program H and shift H will jump me forward and back between the different headings for people's posts, whilst hitting down arrow will simply go down a few lines.
So to read replies since my last post, I just go to the bottom of the page, hit shift h until I get to my name last, down past all the "post time, location" etc and read, then repeat this for the next few posts. I am also at a point now where this sort of navigation takes me less time than it would to speak, indeed in general my typing speed is pretty fast.
I doubt with voice input I could skip around the page half that quickly, even assuming voice input had efficient web reading commands the way my screen reader does.
Plus of course, most voice input systems require you to read off the screen to setup anyway, which obviously could not be done with a screen reader, I am also not entirely sure how you'd navigate around a complex interface such as a webpage with many headings and buttons and links etc and be able to know which was which.
So, that I think is why most blind people type or use a touch screen as standard input method.
What I have used voice for as I said, was specifically designed environments such as Alexa, though even there there are a few issues. Misunderstanding is one, whilst not being able to quickly skip between information is another, EG if I were playing a conventional text rpg I could get information about my party's equipment by clicking or by typing "examine sword" or the like, where in six swords you need to get your full party stats at the end of turn by saying "more information."
Another example is the game space express from Volley FM, which is a rather fun if simple collect and map game, however, the game reports all of your stats and what your holding everytime you land on a planet, meaning that you have to constantly interupt to fly in a different location, and if you just want to know if you have a certain item in your cargo hold, you need to wait past the voice saying "you are currently on planet so and so, there is a such and such and a such and such here", whereas it'd be nice to just be able to say "cargo" and know what you're carrying.
To go with this problem, I also find it mildly irritating that Alexa's voice is entirely impossible to customise in terms of speed. My screen reading program I have at a pretty high speed allowing me to receive and process information quickly, whereas Alexa often feels slow and somewhat cumbersome.
The reason I particularly enjoyed Vortex, is that vortex used the voice in a very unique way, with the different alexa voices used to portray robot characters you were stuck on the ship with, and the commands you gave couched in a way as to make it feel as if you were giving commands to sentient robots, EG "Alpha, search the storage lockers," which made the game feel much more immersive.
I also liked the fact that even though practically speaking vortex was essentially a "go x to get y so you can unlock z" type of game, you always had a lot of choice about what areas you went to and what you would do, even as far as giving you four different robots to play with.
Indeed, at the moment I haven't really seen many fully immersive and complex games on Alexa by voice control. Most seem to default to either moderately liniar gamebooks with a basic cyoa interface or basic question and answer games.
There's nothing wrong with this, indeed my lady and I play geopardy and the volley games every day as a matter of course, which are great fun to do with two people, however it'd be interesting to see a voice control game which gave you much more choice about what you interacted with and what paths you took.
Six swords was a really good go at this, but I always found objectives in that game a bit too unclear to work completely, since your just dumped off in a map and essentially just run around whacking monsters with little description or major choice about what your party does, or at least, that was how it was when I last played, which I admit is a while ago.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)