I've been messing around with a little game idea for the past handful of days, mostly as an exercise to get myself back coding again (it's been a while). So far the game has been pretty fun for me to mess around with, but I've been using visuals to let me see where enemies were positioned and that sort of thing. I converted things over to be in audio, but I'm not sure if the game mechanics will still be entertaining after the changes. I'm hoping a few people can give the game a quick test to see if the mechanics make sense, and if the idea of the game appeals to them.
The readme.txt contains controls and general things to be aware of in the game, but I will paste a few overview bits here so people at least know what this is about.
The basic idea of the game is that you control 1 or more vigilantes who are fighting crime in the city. The game is a turn based strategy game, taking place on a grid. Multiple people can be on the same grid space at the same time, since the grids represent more general ideas such as being near someone or being far. Normally, each person (good or bad) is able to perform a simple move, and then some extra action, such as a type of attack.
When you've done all you want to do on your turn, press Shift E to end your turn. At this time the enemies will all move and do their actions, which are almost always warned about during your turn. Your number 1 advantage as you play is that enemies announce what they intend to do on their next turn. If a big casino bouncer picks up a chair, it will tell you he intends to hurl it west, giving you your turn to deal with that situation. Perhaps you'll move or attack him so he drops the chair, but when enemies say their intentions it's to give you your current turn to avoid them.
Here's the download link:
www.kaldobsky.com/audiogames/STL.zip