2019-05-20 17:23:12

Just a thought. do you think that the wizard's pipe and wizard's hat mechanics can be changed, as there doesn't appear to be duplicates except for this one? The pipe could maybe be *4 to debuffs, and the hat could be *4 to attacking spells.
Also, maybe you could aadd a crystal spell that added defense or other buffing spells.

You should've gone for the .net ...

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2019-05-21 03:57:45

Hey that would be cool, if when you hit an enemy with a cursed weapon it cursed the enemy for the duration of the battle. Can't wait for the latest I'm still stuck at 4.0 Please send invite code

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2019-05-21 09:12:10

@Apostolos, I haven't changed anything there on purpose, but it might be a bug. I'll look into it. Others experiencing the same problems?

@Ben, taking it from your comment, it looks like Test Flight is still serving 4.0, even though 4.3 is already on production. I have now pushed 4.3 to Test Flight also. Hope that will fix the problem for you. If you'd want to sign up for Test Flight again, you can always use this link: https://testflight.apple.com/join/odJtJSmS

Thanks for the suggestions Mitch; I'll think about it!

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-05-22 00:34:57

when I go into test flight it asks for a invitation code from the developer. There's a redeem button, but it requires using that code.

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2019-05-22 00:45:54

When I picked it says the beta wasn't open

You should've gone for the .net ...

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2019-05-22 10:01:32

Ugh, I wish I understood this Test Flight system. The game is out in public beta, which should mean that anybody can join up using that link. If I had a code I would share it, but all I have is that link. I did get an email saying that the 4.3 is now approved on beta (lol), so perhaps... there's a way to update the game now?

Otherwise I would suggest to uninstall the game and install it again, but that means you'd lose all your data.

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-05-23 03:10:27

ok sorry, could you post the link here? I might be able to follow it.

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2019-05-23 03:16:42

ok, nvr mind, I just went back into the test flight ap, and there it was a update for Path of Adventure. so I just started the ring bearer and I got the marble shield and sword of flame, I'm kinda hoping this isn't random, I feel like I might actually stand a chance with this equipment.
smile

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2019-05-25 01:32:05

OK, I'm glad you found a permanent home for the final two artifact weapons , Given the difficulty of the quest I'd say they are needed. For any players out there I'd say the sharpening stone, or a heal potion are your two best chances.

Regarding difficulty, as the one who suggested this I feel somewhat responsible, although, I was thinking about a static 1 life on each day of the path. for a total of 50 over the course of the game, not the 10% of your life total. I was thinking that dumping 4 elixirs into health should do the trick, but now when you hit 20 life on about turn 20 you have an extra 30 for the rest of the game for about 80 in total, and I haven't hit the 30 life mark I set as a goal yet, but 3 life per day seems pretty scary, best attempt so far is day 35, but I was at a life total of 20 on day 18 so had to contend with the extra 17 points of damage. Again, I wasn't thinking of this quest starting out with the two artifact weapons either, so it might balance out in the end. I'll just have to see how hard it is to make it through the last 15 days on the path. I'm pretty sure with the ring as it is I won't be asking for anything harder.

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2019-05-26 02:26:53

OK, new strategy use the first elixir to improve life but use elixir 2 and 3 to improve stats, Maybe elixir 4 should boost life again, I died on day 43 I'm thinking maybe if I used the fourth elixir on day 41 to increase life total to 20 then the extra damage might not be too bad. Keeping life under 20 after turn 35 gets challenging so perhaps around turn 40 then you are only looking at an extra 10 points of damage for a total of 60 points for the game might be doable.
This still requires crazy luck though, Kudos to the first player to beat it.

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2019-05-27 11:36:41

Great to see you battling the new difficulty, Ben. It might indeed be a bit too much, but at least it's a challenge wink If it truly proves impossible, I'll see if I can tune it down a bit, maybe to what you proposed.

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-05-27 17:50:59

I still cannot beat the mage yet...

You should've gone for the .net ...

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2019-05-27 21:11:24

@ mitch, too bad you missed out on operation Octoreene flag, when the mage was broken, I set a record high of 2,000 for that. For now I'd just say that keep in mind that what you get in the game says more about how to play your character than your starting class. You may not actually end up casting that much magic as a mage, especially if you get some nice heavy weapons and a belt to help you wield them.

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2019-05-31 16:23:18

@ Keeweed, Well, I did initially propose calling this level "Impossible mode" Leave it as is for now. I've gotten close to the shady sorcerer a number of times now, and always feel with just the right drops it could be done. Life is getting busy again, and I can't dedicate as many hours here as maybe I'd like, but I think maybe in July I could work on getting the wiki page up. The biggest challenge is that to do a good wiki I would want all the monster stats, and they seem to change for each class. I've been writing down a number of them, but I don't have nearly all of them, and that would take awhile. Maybe if I create the basic page and then invite others to add in the mob stats it would help.

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2019-05-31 17:29:09

I can definitely help if the need arises.

You should've gone for the .net ...

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2019-06-03 15:11:50

A wiki would be awesome, guys! Of course I can provide you all the raw data that you need, like monster stats and weapon stats.

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-06-05 10:32:08

At last, the undo feature is now live on Android. Also, I released a smaller update for iOS, which improves the undo tab a bit more.

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-06-13 11:02:38

Hi all, I've updated some of the internal technical components, to keep up with newer versions and perhaps improve stability. The new version is 4.4 and is released to beta on both Android and iOS. Could some people check if everything still works on your devices? Thanks!

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468

2019-06-16 03:36:09

Seems to run ok here.

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Yesterday 10:41:04

Cool, thanks for checking it out.

Developer of text-based roguelike Path of Adventure.
Get it on Google Play: https://play.google.com/store/apps/deta … fadventure
Download from the App Store: https://itunes.apple.com/app/path-of-ad … 1449457468