there's an option in the options menu that allows you to generate the battle type effectiveness file, i'll paste it in the end of my post.
@1906 you don't need to restart, just do some co op battles with other players or try to get all the normal cards first, that's how i did it. i also had rock and fire as my starter types, it doesn't really matter because you get to unlock their cards by playing arenas or co op battles.
so, here's the battle effectiveness type.
This file shows the relations of the battle types in Crazy Party. It allows you to see what types are good and bad against each other. It is split into 6 pieces of information per type. It shows what types you are super effective against, not very effective against, and super innefective against. Then it shows the defense, what types you are super defensive against, not very defensive against, and nearly immune to. Note that these last 3 are the inverse of the first 3. Where as super effective against shows types that a given type will do more damage to, super effective defense against shows types that are not very effective against said type.
normal:
super effective against nothing
not very effective against rock, steel
super ineffective against ghost
super effective defense against nothing
not very effective defense against fighting
nearly immune to ghost
fighting:
super effective against normal, rock, ice, steel, dark
not very effective against bug, flying, poison, psychic, fairy
super ineffective against ghost
super effective defense against rock, bug, dark
not very effective defense against flying, psychic, fairy
nearly immune to nothing
flying:
super effective against grass, fighting, bug
not very effective against electric, steel, rock
super ineffective against nothing
super effective defense against fighting, bug, grass
not very effective defense against rock, electric, ice
nearly immune to ground
poison:
super effective against grass, fairy
not very effective against poison, rock, ground, ghost
super ineffective against steel
super effective defense against fighting, poison, bug, grass, fairy
not very effective defense against ground, psychic
nearly immune to nothing
ground:
super effective against electric, steel, poison, fire, rock
not very effective against bug, grass
super ineffective against flying
super effective defense against poison, rock
not very effective defense against grass, water, ice
nearly immune to electric
rock:
super effective against fire, flying, ice, bug
not very effective against ground, steel, fighting
super ineffective against nothing
super effective defense against normal, flying, poison, fire
not very effective defense against fighting, ground, steel, grass, water
nearly immune to nothing
bug:
super effective against grass, psychic, dark
not very effective against steel, fighting, fairy, fire, poison, ghost, flying
super ineffective against nothing
super effective defense against fighting, ground, grass
not very effective defense against flying, rock, fire
nearly immune to nothing
ghost:
super effective against ghost, psychic
not very effective against dark
super ineffective against normal
super effective defense against poison, bug
not very effective defense against ghost, dark
nearly immune to normal, fighting
steel:
super effective against ice, rock, fairy
not very effective against fire, electric, steel, water
super ineffective against nothing
super effective defense against normal, flying, rock, bug, steel, grass, psychic, ice, dragon, fairy
not very effective defense against fighting, ground, fire
nearly immune to poison
grass:
super effective against water, rock, ground
not very effective against fire, grass, steel, dragon, flying, bug, poison
super ineffective against nothing
super effective defense against ground, grass, water, electric
not very effective defense against flying, poison, bug, fire, ice
nearly immune to nothing
fire:
super effective against grass, steel, bug, ice
not very effective against fire, water, rock, dragon
super ineffective against nothing
super effective defense against bug, steel, grass, fire, ice, fairy
not very effective defense against ground, rock, water
nearly immune to nothing
water:
super effective against fire, rock, ground
not very effective against water, grass, dragon
super ineffective against nothing
super effective defense against steel, fire, water, ice
not very effective defense against grass, electric
nearly immune to nothing
electric:
super effective against water, flying
not very effective against grass, electric, dragon
super ineffective against ground
super effective defense against flying, steel, electric
not very effective defense against ground
nearly immune to nothing
psychic:
super effective against fighting, poison
not very effective against psychic, steel
super ineffective against dark
super effective defense against fighting, psychic
not very effective defense against bug, ghost, dark
nearly immune to nothing
ice:
super effective against ground, flying, grass, dragon
not very effective against steel, fire, water, ice
super ineffective against nothing
super effective defense against ice
not very effective defense against fighting, rock, steel, fire
nearly immune to nothing
dragon:
super effective against dragon
not very effective against steel
super ineffective against fairy
super effective defense against grass, fire, water, electric
not very effective defense against ice, dragon, fairy
nearly immune to nothing
dark:
super effective against psychic, ghost
not very effective against fighting, dark, fairy
super ineffective against nothing
super effective defense against ghost, dark
not very effective defense against fighting, bug, fairy
nearly immune to psychic
fairy:
super effective against dragon, fighting, dark
not very effective against fire, poison, steel
super ineffective against nothing
super effective defense against fighting, bug, dark
not very effective defense against poison, steel
nearly immune to dragon