So I'm liking beta 65 - remember, I mostly only care about battle mode - though I confess all the cards that can only be used on an ally are a bit underwhelming for me.
I've also beaten the quest mode and unlocked like four bots already. It's not hard if you create a deck that can handle it, with plenty of healing cards.
I've also created a halfway decent dice deck. About 70 cards or so, and it still needs tuning.
It has Dicemaster, of course, plus symbols for psychic, fire, water, rock and ground, plus the dice associated + dice discovery/dice recovery/healing dice. (whoa, that's an awful lot of dice in the same sentence). Once this thing gets going, it usually has levels in multiple types and can hit super-effectively (or at least neutrally) for good damage. The trick is not to use Dicemaster until you're ready to start slaughtering with dice. And okay, yes, there's some chance in it, but if you're careful, you will still usually outlast your foe and come back around.
I am now considering a bug-psychic-fairy deck with Cocoon and that move where you get health back the deeper you're asleep. Might be very well worth it, particularly if paired with Hypnotizing Dreamscape/Quiet Room.
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1