Flying Townhall is actually really useful when playing the actual game. It makes it easier to move your town hall around when gathering resources instead of building a bunch of them and wasting resources.
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AudioGames.net Forum → New releases room → SoundRTS, a real-time strategy audio game
Flying Townhall is actually really useful when playing the actual game. It makes it easier to move your town hall around when gathering resources instead of building a bunch of them and wasting resources.
really, @chris is useful when a resource syte is exausted, but in a real online play have only one extraction site active is a very bad idea.
A good move for lategame is have 2 or 3 active bases for extract resources and have good amount of them to fastlicreate soldiers :3
Wow, Don't know why I post many things about that game, but it's so addictive. Verry addictive.
Hi.
I don't know whether this question has been asked or not before, but I was wondering if there was a way to swap the weird chipmunk sounding voice of the characters?
If I'm going to be playing this game, I want to at least have a bit of seriousness to the dialogue, or at least just let sapi do the talking if that can't be achieved.
You can replace the sound files under \res\ui\actor which is located in your Sound RTS folder.
@Chris... Thanks for telling me.
Do you know of any mods that replace the character voices?
Edit... I can't find the res folder in my sound RTS directory.
I looked in all the folders but can't seem to find it, neither does it seem to be in the directory itself.
@TheBlindSaiyan keep in mind that the content that you see in the soundrts, is only a example of things that you can achieve if want to create your content.
Following this idea, this is the reason of the lite sounds used in the example, only these sound samples similar for all units (if you want you can have different dialogs for each unit in the game) remember, soundrts isn't a game; is a very good RTS game engine for create your RTS game with the rules, races and sounds that you want.
Obviously the engine have limitations, but that is the work of @soundmud. Giving on each version, more, and new awesome functions to the engine.
@433... Yep I get that, but if you read my previous post, you would understand the problem I'm facing.
I can't find the folder where the dialogue sound files are accessed.
Hmmm the folder of sound is:
(consider / as the root folder of your game)
/res/ui/actor/
This is for the latest version of sounrts.
A, turn on see the hidden folder and files; probably the folder
is hidden.
Good luck!
Hi.
I am curious.
I am looking for a map which gives you some supplies at the start but also has a large stash of gold and wood somewhere on the map. What I want to have is that you actually need to invade the square where for example a goldmine is placed, have to fortify up the field and need to hold it to keep other players away. Maybe you could have 3 or 4 big stashes of gold and wood somewhere, so even though one of the fields is ocupied and you can't take it, you still would have a chance to find another supply stash.
Greetings Moritz.
Here are a few maps which might meet your requirements:
https://www.dropbox.com/s/kg0txj52zw6z208/maps.zip?dl=1
Let me know if you want me to explain the layout.
Ah, thanks for that, it's got to have those.
Well, a quick and dirty explanation would be good, but maybe just where some resources are, the rest I will go and explore.
Greetings Moritz.
Hello all, can any tell me from where i can download latest version of sound rts? I would like to be a portable version.
@milos all of the last versions are portable.
The link for the latest (continuous-12) is this:
http://jlpo.free.fr/soundrts/continuous … indows.zip
Enjoy
thanks. does any of us create more maps for sea battles? i only have one map on whicch i can use a naval units
Recently, I often dreamed that the soundrts have been updated, but I can't find the mail after I wake up. This mood is very complicated, lol.
please @拓海 be patient.
Normally soundMud have time to works on update at the north summer time.
So, you've updates of the soundrts between July and September, if SoundMud don't have other plans.
If soundMud had continued working in the soundrts engine for more than 13 years, You have in mind that He will continue updating and improving this great engine for a few more years
thanks @soundmud for stay with us
Greetings. I think there is a bug or it hasn't been worked on as of yet. For some reason the AI does not seem to be coded to build water buildings or units. Don't know if this is either a bug or if just hasn't been added as of yet but if it is a bug, Just reporting it. If it hasn't been added, it would be awesome if that could be added for the enemy could have the capability for water based attacks. Anyways, just my idea.
Thanks
yeah I thought not. It'll be good once it is for certain. Cause I am creating an awesome AI with a mod that would go wonderfully with that.
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