2019-03-01 20:48:55

Flying Townhall is actually really useful when playing the actual game. It makes it easier to move your town hall around when gathering resources instead of building a bunch of them and wasting resources.

Grab my Adventure at C: stages Right here.
You may access my NVDA Remote, Three-D Velocity, Sound RTS, and Road to Rage servers by using the address christopherw.me. Road to Rage uses the default 6789 port.

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2019-03-03 02:20:50

really,  @chris is useful when a resource syte is exausted, but in a real online play have only one extraction site active is a very bad idea.
A good move for lategame is have 2 or 3 active bases for extract resources and have good amount of them to fastlicreate soldiers :3

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2019-03-13 09:20:09

Wow, Don't know why I post many things about that game, but it's so addictive. Verry addictive.

Today, is better, than yesterdday!
God bless you, a lot of mersy.
Gracias, thank you, your welcome, thumbs up, what ever, Luis Carlos. Have an awesome day!

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2019-03-13 12:37:03

lol its dam difficult to play with 3 aggresive 2 ai s in swk2b

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2019-03-16 17:30:47

Hi.
I don't know whether this question has been asked or not before, but I was wondering if there was a way to swap the weird chipmunk sounding voice of the characters?
If I'm going to be playing this game, I want to at least have a bit of seriousness to the dialogue, or at least just let sapi do the talking if that can't be achieved.

Several enemies tried to ambush me in the darkness, only to be casually struck down by my never-ending power!
If you like my posts, do them proud by giving them some thumbs up.

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2019-03-16 17:40:39

You can replace the sound files under \res\ui\actor which is located in your Sound RTS folder.

Grab my Adventure at C: stages Right here.
You may access my NVDA Remote, Three-D Velocity, Sound RTS, and Road to Rage servers by using the address christopherw.me. Road to Rage uses the default 6789 port.

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2019-03-16 19:31:20 (edited by TheBlindSaiyan 2019-03-16 19:38:58)

@Chris... Thanks for telling me.
Do you know of any mods that replace the character voices?
Edit... I can't find the res folder in my sound RTS directory.
I looked in all the folders but can't seem to find it, neither does it seem to be in the directory itself.

Several enemies tried to ambush me in the darkness, only to be casually struck down by my never-ending power!
If you like my posts, do them proud by giving them some thumbs up.

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2019-03-20 03:39:40

@TheBlindSaiyan keep in mind that the content that you see in the soundrts, is only a example of things that you can achieve if want to create your content.

Following this idea, this is the reason of the lite sounds used in the example, only these sound samples similar for all units (if you want you can have different dialogs for each unit in the game) remember, soundrts isn't a game; is a very good RTS game engine for create your RTS game with the rules, races and sounds that you want.

Obviously the engine have limitations, but that is the work of @soundmud. Giving on each version, more, and new awesome functions to the engine.

smile

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Yesterday 02:03:51

@433... Yep I get that, but if you read my previous post, you would understand the problem I'm facing.
I can't find the folder where the dialogue sound files are accessed.

Several enemies tried to ambush me in the darkness, only to be casually struck down by my never-ending power!
If you like my posts, do them proud by giving them some thumbs up.

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Yesterday 04:46:32

Hmmm the folder of sound is:

(consider / as the root folder of your game)
/res/ui/actor/

This is for the latest version of sounrts.

A, turn on see the hidden folder and files; probably the folder
is hidden.

Good luck!

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