Changes from version 3.8b to 3.8c
- The blocking rates for the various melee weapons have been adjusted. Some now block more often than they used to (so long as your stamina is high).
- The ballistic shield no longer has the ability to hit and stun enemies. As a result the blocking chance has been increased, as well as the movement speed while using it.
- The Machete's 3 modes are now more distinct. Defensive mode has a fairly high block chance, but does very little damage compared to the other other modes. Offensive has almost no block chance, but deals the most damage per swing. Counter is roughtly in the middle on both attack damage and blocking chance.
- Stamina drain has been adjusted for the melee weapons, and shields.
- Stunning with the riot shield has been sped up, because it was slower than it was meant to be.
- Running shoes and shorts were not giving the appropriate speed boost, so those have been adjusted.
- From the very earliest days of multiplayer Swamp, people have wondered why zombies are not synced very well between clients. With players all of the world, and vastly different internet speeds, I took a lot of steps in an effort to keep everyone's playing experience as similar as possible. After all this time, I have overhauled the syncing code so players can finally team up in ways I had always wanted. There are going to be a few glitches where zombies jump several tiles as they sync, but when testing this didn't seem to be very noticeable. We can finally go into combat as actual teams, helping and supporting each other against the undead horde! Huzzah!