2006-01-03 00:19:57

Hi,

I have noticed this with many gamers, including blind and sighted

people.

Many of us, including me, are addicted to muds and  rpgs. Now,

i'm not saying all of you, but I'm sure I'm not the only one on this

forum who is addicted to these types of games.
Not so much for audio games,

for some reason.
And i'm not trying to critisize any mud / rpg

developers, after all, its not there fault.
I would sit at my computer,

from 10 am in the morning, and not go eat anything until 9 pm.  This led to

many internet - wars with my family. Because the mud I was playing (i'm not

saying...), addicted me to my computer. For the same reason, my grades are

steddily dropping down, from straight a's to b's and c's.

Of course, I

can't stop playing the games. Even though I tell myself, "ok, Tomi, your

not going to play x & x for 33 days, even if your char gets deleted"... it

does not work.
There is nothing to stop me from turning on the computer.

If I have the internet taken away, the phoneline is plugged out, I find a

way to
plug it back in and play my game.

And this topic should be

devoted to stopping players  from being adicted to these games. No, this is

not the most serious thing that can happen out of it... But it can get

worse, the more and more The person grows up.

So, go ahead, comment on

this topic. I think that there must be ways to stop a person from playing

muds and being addicted to them.

regards:
Tomi

Regards:

tomi

2006-01-03 02:08:18

Personally, I absolutely HATE muds! Theyre old fashioned. But, maybe, its

because I never tried them?

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2006-01-03 02:39:38

Hi,

Okay, here's my view. Some people are addicted to muds

because muds are a lot better than audio games and there's nothing new out.

So what else is there to play? Besides mainstream games, and games which are

getting as old as hell.

Discord: clemchowder633

2006-01-03 04:29:53

Muds

are in no way better then Audio Games? What would you rather do, walk

through a 3-d level with full sound, or type left 22, 22 or /go here or

forward 3 or whatever dumb commands you have to type? It's plain simple! I

would definitely rather play an audio game then sit in hyper terminal!

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2006-01-03 11:00:43

I had a

feeling Mike would be putting his foot in here.

Okay I play muds

for:
Community spirit
The fact that I get the same experience as a sighted

player, mostly
And the fact that they have far more complexity in terms of

mechanics than an audio game.

Mike, if you used hyperterminal and not

GMud then you missed out.

Besides, there's a bigger choice of muds

covering just about any theme. It's not all about medieval hack and

slash.

Mike, you also mentioned liking the idea of Warring Factions

before. How is sitting at Internet Explorer different to sitting at GMud?

There are muds with compledxity approaching WF.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-04 03:21:19

Thank you CX2!

Yes, I play muds, for community spirits. And typing

commands is, better than simply walking around with the help of sound. No

offense to game devs, but stil...

USe Monkey Term then. It has certain

sounds, etc. And complexity is another thing. With audio games it's the

same thing over and over again. Where as on a mud, everything is

diferent...

Discord: clemchowder633

2006-01-04 04:02:34

The

nice thing with these web games is they run for a long time, longer than it

takes to develop an audio game. They also have access to volunteers to help

with maintenance and coding, not to mention builders for adding new areas.

This gives them more people at their disposal than an audiogame.

The

nature of audio game development is that they move from one project to

another. Linux for example is a long term project, similar with muds but on

a smaller scale.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-11 21:12:16

OK. Let's get real now. Do you remember me. I'm the one, who said that

some better strategic games or fighting games must be made for blind users.

So I say that theres nothing to play! That's why I posted a topic about

writing games, because I like to write them. For free ofcourse. And if you

talk about linux. Me and my friends are considering a possibility to start

using linux. The speach synths allready exist and you must only have a

correct distribution and the things it requires. And with the linux you have

free ability to prog and also creat muds, because linux is a unix based

system!

Languages don't influence the way we think, but they still have a world and worth in themselves. Celebrate your mother tongue, the world is a diverse place.

2006-01-11 22:31:06

well I'm glad people are working on Muds and such, but personally I

really want to see a properly done audio only Rpg.

Rpg's are the type

of game that I most want to play, and the type of game that It frustrates me

most that I can't.

Now don't get me wrong, there are some good text

based things out there, but for atmosphere and the actual experience of

really wandering around the world, they just can't compete with what's on

the mainstream games markit.

I'm surprised so few audio game developers

have done anything along these lines, sinse if I had the technical skill to

create audio games, it would be the the type of game i'd most want to make.



Yes i've played the Last Crusade, and while it's okay, it's certainly

not as deep as it could be.
I know Aemon and Castlequest are being

developed but they seem to have been in the pipeline for a very long time,

and there doesn't seem to be any recent reports about them (the Cq page

even seems to have disappeared).

I'd love some news about work going on

to develope something like that.

to get back on topic, as far as

addiction goes, I've just finished an Ma whilst playing an online text

game, with the net constantly into my bedroom in colidge where I was

working. The best way I found of avoiding addiction was to set myself a

specific time to work. So I'd start at nine Am and knock off about three,

and in betwene those hours not touch the gaming sites at all.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-11 22:35:15

oh

that give's us game developers some great motivation to develop

games,*grimmus*
asollt freek:
the fact that there was never a reall mega

galactic audio game ,doesn't mean there will never be, and saying

audiogames are not worth our time is an insalt to this hole world
(aren't

we "audiogamers" in a "audiogames forum"?)
so yeah, of course, I'd be the

last one to crittisise muds here, but lets all wish for better audiogames ,

other than just saying that audiogames are not good ,or can not be good from

the start.
regards to all
yakir arbib

2006-01-11 23:10:05

I'd

just like to say that I'd love audio games of the same type. The main

reason I play the Battletech Mux at present is for the community aspect,

there's some good guys on there.

I'd never say an audio game couldn't

be as good, just that they have to play to their strengths. Muds will always

have more complexity and more areas to explore, by virtue of the number of

muds and the length they run. On the other hand a audio RPG from a similar

control system as Shades of Doom, with a few tweaks for hand to hand

fighting and maybe spells along with greater depth in getting and carrying

items, would have much more atmosphere and would be immense fun. Just so

long as hand to hand combat wasn't in the form of a simon style sub game

like the bar brawl on the wild west map in ESP Pinball.

If a map editor,

like the system in Lone Wolf, existed this would be even better. In an ideal

world multiplayer would be fantastic too, but I wouldn't expect either of

these things from a developer. My philosophy on features is you can suggest

all you like, and if you don't expect them then you don't put pressure on

the developers so much and get a pleasant surprise if any are implemented,

but aren't disappointed if they're not in.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-12 02:16:31

If

any of you have played or heard Final Fantasy x for the PS2, I think it'd

be  wonderful if a game developer could make something like tha t. I'm

blind, and I know all the sounds of that game inside out. Really, the only

thing you'd have to do is make sure there was an audio map, a "learn game

sounds" option, and spoken menus/sound menus. I'm not a programmer but it

doesn't sound hard. Last Crusade should be a jump in the right direction

but we've still got lots to go.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2006-01-12 02:35:34

Right...

I agree, but there's another thing about audio games

which anyone hasn't noticed. With most muds, you have the ability to update

talents, upgrade fighting styles, aka god wars 2. You have training places,

pk areas, etc...

Discord: clemchowder633

2006-01-12 15:30:29

well I agree about needing something like Final Fantasy.
I've

followed the series as best I can (though being visually impaired I can't

play them), I collect the scripts and (if I can get them), the soundtracks

to the games.
I agree that the current technology used to produce

self-voicing menues and 3D environments could be used on the games.

As

reguards updates and online capability, I wonder if anyone has heard of

mainstream online rpg's like Warcraft. These function like muds in that you

can wander around and talk to other charactors, and go on quests with them.

But the game, items, combat etc, are all real time rpg style. there's

leveling, inumerable quests and lots of items to collect.
Admittedly

Warcraft and the games like it are just the next step that began with Rpg's

like Zelda, and Audio games would have to take things more slowly, but I

personally feel Audio games should try and offer an experience equal to what

main stream games offer.

the reports on Castlequest and aemon both

suggested that eventually they'd be going in similar directions to war

craft (particularly aemon), but as I said before, they both seem to have

stagnated to death.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-12 21:05:45

I

suspect you mean world of warcraft. It's subscription only, unfortunately.

Warcraft is a series of strategy games, world of warcraft is a MMO

(massively multiplayer online) spin off game.

I used to play Diablo 2,

made by the same company, before my sight went down. The trouble with that

is it's from an isometric perspective. You see your character from above,

at a slight slant. There's no real turning, if you move or attack in a

specific direction the image of your character automatically turns to face

that direction. For accessibility you really need a game that is based on a

rigid grid so you can move up/down/left/right, or else where you can turn.

Being able to turn is ideal because it lets you use stereo from your

characters perspective, like in shades of doom, tank commander and lone

wolf.

I figured in any accessible roleplay game a skill system was a

given, otherwise it wouldn't be a roleplay game. The same goes for shops

and equipment. Without these a game would just be Shades of Doom in a

medieval setting.

Making a game like this wouldn't necessarily stop

people playing muds, but would be immense fun to play. The two can quite

happily exist side by side. I might stop playing muds, other than the

Frontier Lands battletech mux which is a special case in my opinion, if an

accessible roleplay game was good enough. In theory an accessible RPG could

have a persistent server as a game world, perhaps as a multiplayer

alternative to single player, but again I don't expect this. I agree that

we're a long way off yet, but with a bit of luck we should be able to get

there. It's just a matter of when.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-12 22:18:26

Yep, World of Warcraft sorry, my brother usually just refers to it as

Warcraft, but I should have remembered the initial Civilization type series.



As reguards movement I agree if real time combat is involved you'd need

something like Shades of doom as the main player interface, but if entering

a combat resulted in a turn based batle as in the Final fantasy series, then

the map wouldn't need to be so complex, this type of game would be

something like Last Crusade, though perhaps it could impliment features like

a party of multiple charactors controled by the player, magic, and

equipping/unequipping items.

but the most important thing I'd want in an

Rpg is ongoing story! If the rpg was stand alone there could be some large

overarching plot as in the Final Fantasy series, or if it was a multiplayer

server type thing there could be Npcs to offer quests (as in World of

warcraft, Ultima online etc).

Even if the gameplay was basically "Shades

of doom in a medaeval setting" for me it wouldn't matter too much if the

Rpg plot elements and charactor interactions were there.

Obviously this

would require a large amount of voice acting and wavs, but I'm sure it'd

be possible.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-13 08:30:59

single-payer RPG would definitely be easiest to start with, but it wouldn't

be the only place we could go.
As for enemies, why not have random battles

like in the FF series? Simply have spoken/audio menus of what you're

attacking with what spell or which character, and an audible damage

indicator of some type. The Last Crusade is sort of neat that way, but the

enemies aren't exactly random, they're tile-based on each playthrough and

that interface, while sort of okay, is terribly slow and clunky. Hmmm...see,

this is where I wish I knew how to program because I have a few good ideas

of how I think things could work, but no way whatsoever to implement them.

So I'm gonna shut my trap before I get yelled at for proscelatizing.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2006-01-13 15:44:26

At risk off banging on about something I know nothing about, I'm guessing

it'd be easier to programme fixed battles than random ones. Even if the

battles did appear randomly, there would stil have to be some fixed battles

for bosses and plot events. The battles could all be fixed, but there could

be locations with battles you could fight again and again for Xp?

Even

though the Last crusade interface is extremely slow, I stil think you could

do something interesting with it, if you had more complex maps, a lot more

charactors to interact with and a good amount of atmosphere in the music and

sounds.

there have been several Rpg's like Secret of Manna on the snes

and some of the Zelda games who's main action was do a dungeon, do another

dungeon, do another dungeon etc, but some of them worked because of the

story and atmosphere involved, even though the main action of the game was

just hitting monsters in a top down environment.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-13 22:32:37

On the

fixed and random issue, the Diablo games have this down to a fine

art.

They seemed to have fixed sections that are placed together in a

random pattern. For example, in Diablo 2 it randomly created the layout so

the Rogue's Graveyard was always layed out the same, but was in a different

place each time. They made sure you didn't get lost by putting a path

between the quest areas and the town, you just follow the path till you get

there. The maps were very good and almost totally random using this jigsaw

method.

The path thing need not be put in, Diablo 2 had 4, later 5, acts

with one town and 6 main quests in each. There were a lot of areas you could

go round for experience and equipment, and they weren't on the paths. This

meant you could enjoy exploring without getting lost when you're looking

for the next area to advance the story.

Hope this makes sense, I just

think if this could be imitated it might work well.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-14 01:22:17

Hmmmm, sounds interesting. Personally I think getting lost and misdirection

is a part of rpg's, but I know it annoys a lot of people. As I've

indicated my main interest in playing an rpg is the exploration, plot and

atmosphere. this is why i'm particularly keeping an eye on Aemon because

the world sounds interesting ---- but as I said before, I'm not sure

what's happened to it or even if the company involved are stil working on

it.

Perhaps the programmers could save time in battles by using

something like eloquence to do the menues and save the actual voice acting

for the actual plot sequences of the game.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-14 01:46:10 (edited by assault_freak 2006-01-14 01:50:32)

Again, Jade has said something I can't disagree to...

I have

final Fantacy x for the PS2, and I'm currently trying to play it. Jade, if

you have it... tell me what you think in terms of accessibility

areas.

CX2. Castle Quest sounded a lot like Diablo in that it was the

same genre and the same kinda plot. I used to play diablo two as well, with

the help of my sighted cousin. Can you remember the boss battle with, oh

what's his name... mister Smith or something..

I also liked the boss

battle with Andria, you know, the eight-legged demon queen thing. Anyways,

yeah, RPG's are good... but muds are basically the same thing. I think if a

developer had the patience or time to take a mud like God Wars 2, and put it

into audio, it would be a masive thing...

Unfortunately, Castle Quest, is

dead. BSC apparently lost a lot of people in the development team, and

therefore have dropped the void and Castle Quest...

And also, Dark

Empathy, you wouldn't need that many wavs. They could decrupt the sounds,

making like .bsc files... that would work, and that would make the game a

lot smaller.

Discord: clemchowder633

2006-01-14 02:14:57

Okay Assault, that makes sense. I am rather sad at the disappearence of

Castle Quest, sinse now that means the only thing in developement is Eamon.



I've sat through many an Rpg playthrough with friends reading the text

for me, but sinse the battle menues and text were a bit too complex for tem

to read quickly I usually left that bit to them. Also, I'm not brillient

with 3d perspectives.

I personally don't find muds the same as rpg's,

the ones I've tried seemd more focused on killing stuff (sometimes other

players), than on accomplishing quests, of course this could be because

I've not got around to trying the right nuds yet. (alterean keeps shutting

down every time I try to open Telnet which I'm guessing the university

network being stupid).

Even if I could find a good mud, I stil hold by

what I said about it not being equal in plot or atmosphere to mainstream

Rpg's.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2006-01-14 03:53:27

Yeah... that makes sense as well. I have a question...

Your

website. Is it actually yours? Or is it like a game dev thingy?

Discord: clemchowder633

2006-01-14 05:44:15

I'd

njust add that the reason they didn't want players getting lost in Diablo 2

was because it was technically an action RPG, it focused on plot and

gameplay rather than statistics. The idea was that it had the depth to keep

you interested, but wasn't too complicated for the average game player to

play. The developers said the ethos was kill-reward.

My first contact

with RPGs was really old ones, and I found a demo really hard to handle.

Having a manual might have helped, but there was just too much I didn't

understand.

Addmittedly though, the main things non-mud games have going

for them is that there can be a plot, and it is also more immersive as

people keep saying. I found Diablo 2 ideal for my style because it had the

little unofficial quest type areas to run around for experience and

equipment, but you could always get back on the main plot any time you

wanted. It was the best of both worlds in my opinion, and I'd hope a

developer would consider having areas not related to the plot so you can

both get experience and equipment as well as practice the controls and just

have fun when you want something lighter.

And Assault Freak:
I remember

those things. That cow Andariel was one tough, and ugly, nut. It wasn't so

much that she had eight legs, more that she had some sort of claw things

over her shoulders. Then there was Gheed in the town drooling over

Andariel... lol.

I'd also very much like to see Aemon released, but I'm

not holding my breath with all the changes between Adora and Draconis. I'm

not saying it won't come out, and I'm not trying to start another batch of

doubting, I just feel Aemon seems to be up in the air at the moment without

any announcements from Draconis about continuing development.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2006-01-14 08:18:38

True...

Yeah, those two were odd. There voices only made them

better. Did you notice that Blood Raven had that kinda double voice

thing...?

Discord: clemchowder633