One more, after disabling the pitch decrease (but doubt that did it) and starting a new game from the esc menu:
2022-01-21T22:41:27.218129Z INFO winit::platform_impl::platform::x11::window: Guessed window scale factor: 1
MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
2022-01-21T22:41:27.256941Z INFO bevy_render::renderer: AdapterInfo { name: "Intel(R) UHD Graphics 630 (CFL GT2)", vendor: 32902, device: 16018, device_type: IntegratedGpu, backend: Vulkan }
2022-01-21T22:41:27.350097Z INFO tts::backends::speech_dispatcher: Initializing SpeechDispatcher backend
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Start" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Settings" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Test speakers" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Manual" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Test speakers" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Settings" })
Clicked(WidgetInfo { typ: Button, enabled: true, label: "Settings" })
FocusGained(WidgetInfo { typ: Slider, enabled: true, label: "Speech rate", value: 50.0 })
FocusGained(WidgetInfo { typ: Label, enabled: true, label: "Speech rate" })
FocusGained(WidgetInfo { typ: Slider, enabled: true, label: "Speech volume", value: 100.0 })
FocusGained(WidgetInfo { typ: Label, enabled: true, label: "Speech volume" })
FocusGained(WidgetInfo { typ: Slider, enabled: true, label: "Music volume", value: 0.0 })
FocusGained(WidgetInfo { typ: Label, enabled: true, label: "Music volume" })
FocusGained(WidgetInfo { typ: Checkbox, enabled: true, label: "Use clock-facing for relative directions", selected: false })
FocusGained(WidgetInfo { typ: Checkbox, enabled: true, label: "Pitch-shift sounds lower when behind", selected: true })
Clicked(WidgetInfo { typ: Checkbox, enabled: true, label: "Pitch-shift sounds lower when behind", selected: false })
FocusGained(WidgetInfo { typ: Slider, enabled: true, label: "Speech rate", value: 50.0 })
FocusGained(WidgetInfo { typ: Label, enabled: true, label: "Speech rate" })
FocusGained(WidgetInfo { typ: Slider, enabled: true, label: "Speech rate", value: 50.0 })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Start" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Settings" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Start" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Quit" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Manual" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Quit" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Start" })
Clicked(WidgetInfo { typ: Button, enabled: true, label: "Start" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "Resume" })
FocusGained(WidgetInfo { typ: Button, enabled: true, label: "New game" })
Clicked(WidgetInfo { typ: Button, enabled: true, label: "New game" })
2022-01-21T22:42:00.739125Z ERROR panic: thread 'main' panicked at 'Could not add a component (of type `system_fault::ai::AiState`) to entity 121v0 because it doesn't exist in this World.
If this command was added to a newly spawned entity, ensure that you have not despawned that entity within the same stage.
This may have occurred due to system order ambiguity, or if the spawning system has multiple command buffers': /home/nolan/.cargo/registry/src/github.com-1ecc6299db9ec823/bevy_ecs-0.6.0/src/system/commands/mod.rs:673 0: <unknown>
1: <unknown>
2: <unknown>
3: <unknown>
4: <unknown>
5: <unknown>
6: <unknown>
7: <unknown>
8: <unknown>
9: <unknown>
10: <unknown>
11: <unknown>
12: <unknown>
13: <unknown>
14: <unknown>
15: <unknown>
16: <unknown>
17: <unknown>
18: <unknown>
19: <unknown>
20: <unknown>
21: __libc_start_main
22: <unknown>
AL lib: (EE) ReleaseThreadCtx: Context 0x560ed0ad5d20 current for thread being destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x560ed0ad5d20 current for thread being destroyed, possible leak!
EDIT: And no, holding tab for me doesn't do anything. I need to quit and restar the game fully to get speech in menus if that happens
Warning: Grumpy post above
Also on Linux natively
Jace's EA PGA Tour guide for blind golfers