@Jack: I think it all comes down to two things, security and trust. With Google, it's basically we'll give you this software and for the right to look over your shoulder on a frequent basis you can do whatever you like, so long as you care to let as in on your business when you do it. See, we trust you that much, Apple is just the opposite: we don't trust you not to break something vital, so we'll put child safety locks on so you won't trip, fall and hurt yourself and us too. Also, if something breaks, you come to us to fix it, and no one else. Which approach one prefers is up to the individual. Which is to say, that's probably the reason why there is no iOS runtime for developers to work with, at least not yet. Now, time for another question. How many audiogame developers have worked directly with Apple? I'm betting the answer is very few, aside from the long review process of getting the games on the App store. How many VoiceOver users are actual Apple engineers who can correct things as soon as they come up? I understand MS has someone like that on staff who's helping with Narrator. Maybe it's time blind game developers sat down with Apple, now that they've woken up to the fact that games are an important part of the reason people use computers, and had a week or two of heart to heart.
Guy Gavriel Kay
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