@34, if your priority is unlockables and stories, and not fighting mechanics, I can see why MK would be the fighting game for you. And you are basing your opinions o Samurai Shodown on the games before this one, which were released from the early 90s to the 2000s. How much do you think there was supposed to be in those games? even the first 3 MK games weren't chalk full of unlockables and story. To each their own, though. Core gameplay will always be more important to me than shiny extras that play over an average game.
@36, not to sound confrontational, but you honestly think the characters in IJ 2 were bare bones without adding on any gear? That says 2 possible things to me:
1. Either the game has too little substance at its core where characters are designed, and gear is required to give them substance.
2: You may not have learned the full abilities of all the charactes in the game and how they play.
I am goin to go with 1 as the answer, as that sounds like what you are saying... and that explains most of the NRS titles after MK 9. The core game, if al the extras and bonuses are taken away, isn't as impressive and doesn't quite stand on its own as a pure fighting game, but this is neither good or bad. But I don't want to highjack the topic and bring too much other than some healthy skepticism, so I'll leave it at that. But MK 11 will definitely be on my list, just not at the top, if the last two NRS titles have been any example. The combat simply isn't satisfying.