My thoughts on grinding. Okay, make it interesting. Make it actually rewarding, too. I'm gunning for a ship that's 500 trillion with any and all upgrades I can get at 600. Yes, I know I could wait till 1000 and then get a ship with everything...But.....but......I would rather get a ship at 600-650 or so, then upgrade it as I go. I just feel, and I'll link back to Connor's post in the 'space muds with good sound packs' topic, that I only do the acticity that gives me the most cash. Is that minmaxing? To a point. But, I don't feel like the activities pay that well compared to ranks. I'veb been doing beuilding deliveries, but for some reason I always get stations though.
On that note, I feel like factories are a little redundant, in the sense that, okay, I could get my own factory, but why when everyone else has theirs, will I really find a use for it?
EDIT: What do I mean by fun? I personally enjoy space combat because it keeps me on my toes. Okay, I'm not the best at it, but I'm fine with it long as I'm part of a crew and can help. Same for the sub base mission. I enjoy it, because it mixes it up. Fight through ships. Destroy drones, then dig down and destroy planet. That's three mini activities in one. I like that sort of activity. I do though have my own ideas for redoing activities.
Heres' my criteria:
1. Is it well thought out?
2. Is it fun to do over and over over and over. I don't think the hand mining is fun, since you only get so much water/acid and keep using the water to help dig.
3. Is it rewarding?
For example, let's use hand mining.
Is it Is it well thought out? Yes
2. Is it fun to do over and over and over? No, IMOo
3.. Is it rewarding? Yes when you first start out
What I'd change:
1. I'd tweak it so you don't use the water from the kit for wetting the earth. Insead I'd do it like this:
You have a canteen or water bottle that you get as an item from the mining shop where you get the kit, or it comes with the kit. You do scan as normal. then you get told oh, there's a spring at so and so. So you fill up the water bottle. You use that to wet the earth and dig into it. You save the water in the kit for finds.
Additionaly, you could upgrade the kit with more storage, at the cost of water/acid slots.
Or example #2 and this is a bit higher level...but salvaging:
Currently you either do lines and deal with rats, or once you get drones and nesters, boom, those go splat (that's so satifying though I was worried when I saw escape pods...which led to a 'what the fuck rats can avoid nestors now' reaction that had me laughing).
I'd like to see it done like this:
You could either do lines or drones as now. Or you could go all in on salvaging and bring along a mobile salvage station,you'd send that out of a drone bay, it'd set up and be like a station, it'd auto salvage and deal with Ratika. It's not an instant win, however....
You'd get it when you get debris drones, but there'd be defence upgrades, shields and its own nestors.
Why did I mention defending the station?
Because, dear readers....pirate magnet. You deploy this thing, it'd bring pirates into the sector and going straight for the station. They'd send out drones to steal your salvage you collected or from the debris cloud. However, they play by the exact same rules as player, meaning they run the risk of getting infested with rats.
Imagine, you jump into a sector and see Wanderer putting up a MDS, then see pirates jump in. It wouldn't count as an invasion per se, but they'd go for the station. Naturally, Wanderer would want to defend his salvage, right? Now say I'm in my Hellfire and I se this and help outt....destroyed pirates = salvage and blueprints, yeah? Now, those pirates have loot they, well, pirated. So you'd have an easy way to get pirates and minerasl.
Caveats:
1. This'd only be in lower security sectors. D and below.
2. Once you shot up all the pirates, there's no more for that MDS.
3. It's not a guaranteed pirate attack.If you get too good at it, or destroy too many pirates in a short space of time, they won't bother showing up. Even if you're in the area and not doing anything.
4. Extremely, EXTREMELY rarely the pirates will be fleeing from one of the enemy races, bringing a sole 'boss' ship in,and that /will/ trigger an invasion message.
Imagine I just set up my MDS. Spot a pirate and oh fuck, a Vaccus mothership wanting the pirate dead. So I get on general and yell there's a Vaccus mothership in sector whatever. It'd be a super rare boss event (or could be triggerd by hosts too?)
Edit #2: And the server needs to come back up and stay up, too. I swear one of the hosts said that the server crashes should be fixed, mind. Thought there was an auto restart script for the MOO?
Warning: Grumpy post above
Also on Linux natively
Jace's EA PGA Tour guide for blind golfers