Hi Harmir, I'm still working on refining the concept for the game. The current flat game description reads as follows: "Embark on your Gold Knight adventure featuring 2.5D puzzles, Sokoban gameplay, and exclusive challenges. Master the binary realm of Light and Darkness to forge powerful Gold Orbs. Survive the Darkness by employing memory strategies and sound hints."
However, I feel that something might be missing or there could be too much going on. In the first/main post, I included a YouTube link where I attempted to explain the game mechanics verbally. My biggest doubt lies in the memory aspect because it seems like there might be too much multitasking. I'm considering keeping the game entirely audio-based. This means that with each step you take, you'll hear a mini sound in front of you. All traps, barriers, and enemies will also produce sounds, requiring players to recognize and process these auditory cues to progress. Additionally, there is a magical bird friend that aids you along the way.
Since I'm working on a new game concept, it's still in development. Currently playable, I'm not completely satisfied with the product, so I'm striving to improve it. I'm also looking for testers who would be interested in participating and providing clearer feedback.
Edit: I'm creating it with the Godot engine. I plan to release it on PC (Windows/Linux) and maybe Mac. I was considering making it available on mobile as well, but I'm unsure about the controls. Do blind people play mobile games with touch screens? Is it possible?