2021-04-02 18:08:10

As @CoremudSteve just mentioned, we have been going through our quests doing 2 major things:
1. Remove ASCII art when you have screenreader mode active.
2. Replace double quotes with asterisks in NPC interactions where a quest is involved.

With respect to the above, the Payroll Mystery quest has been completely revamped and should be completely screenreader-accessible.  When you decide to start Payroll Mystery, make sure your client-side voice options are set to read the asterisk character aloud, or you may miss the important quest keywords.

There are other quests and areas we have tweaked along the way.  This will be an ongoing effort as the game has entered its 25th year, and there's a lot of stuff to examine.

During peak playing hours, anywhere from a third to half of our player population is either blind or requires a screenreader to assist with limited sight.  Only the 3 Arches - myself, Steve and Nigel - can detect who is using a screenreader, and we keep that information private.

As a reminder, players activate what Steve and I call "Screenreader Mode" by typing the following command:
setenv screenreader on
In case you need it, that first word is spelled like this: s e t e n v
Then a space, then screenreader as all one word.
Then a space, then either on or off.
This setting saves with your character, and you can flip it on or off at will.  If you are completely blind, I recommend leaving it in the on setting.

As always, we thank you for your interest, constructive feedback and support!

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2021-04-04 17:48:57

Core Quad, our version of Triple Triad, should now be fully accessible.  Please try it and post feedback either here or Core's #accessibility Discord channel.  Our Discord server URL is https://discord.gg/bx8MbuSYth

(Sorry that URL is ugly.  One of our backers is having billing issues, so we lost our friendly vanity URL)

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2021-04-04 19:55:40

Fantastic! I'll give it a try and probably update the db page with info, since that's a very unique minigame.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2021-04-04 20:20:47

Dark wrote:

Fantastic! I'll give it a try and probably update the db page with info, since that's a very unique minigame.

Please do and provide your feedback!

I plan on making a YouTube video to explain the mini-game for those unfamiliar with the Triple Triad concept.  I had a lengthy discussion with one of our blind players earlier today and he eventually "got" it.  The YouTube video won't help those who can't see, with the exception that you'll hear my explanation as I will guide listeners step by step.

If nothing else, my "Coremud" YouTube channel is a help for those with insomnia.  wink

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2021-04-04 23:00:33

https://youtu.be/PX0OSVxdDl0
Core Quad explained.  wink

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2021-04-12 01:28:30

Okay I tried the tutorial corequad game, and I am liking, but I'd like chance to play another game or two against detmir to get the idea, since while I drew with him, I don't think I fully grasped how the display worked enough, and I'd like to actually win a game.

In particular, it would be nice if when a new card is played to the board, you could be told when one side of that new card beat an existing card, since when I was playing I thought I'd grasped which side of the opponents' cards faced where and where to put mine, but obviously I got something wrong since I'd be placing cards and them not necessarily have the effect I wanted, which I suspect was me missunderstanding the order that the numbers on the sides were reported.

I'm not sure at this point if it would be better to label the sides of the cards to show which number was which, EG w5, n2, e1, s1, or whether that would be too confusing or not, however it might be nice to be able to get the individual data of an opponent's card outside of the main board layout by typing the coordinates, just so that you can check it individually and decide where best to counter.

On the plus side though, love the coordinates labels and card descriptions, I can well see playing this being a lot of fun once I get my head around the idea.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2021-04-16 03:32:38

Screenreader enhancements added today for:
Pub Shop list command
Armor Shop list command
Clinic Shop list command
Shield Generator long description
Stats Cost command

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2021-04-16 04:13:12

Thanks for these

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2021-05-08 21:26:20

Hi everyone,

Rather than bombard this forum with every little fix, I'll point you instead to our Changelog.  Depending upon how much coding activity we have in any given month, I post an updated Changelog on the 1st and 15th day of each month, or just on the 1st day if coding activity was light during the prior month.

We've been very busy, coding-wise, since our January 1, 2021 re-launch of the game on our new server, so I've had to post a Changelog about every 15 days.

Here's a link to the latest Changelog.  Each Changelog post starts with a link to the prior one, so you may go back in time if you wish to see prior changes you missed.

April 16 through May 3 changelog

Code changes relating to improvements for screenreader users usually contain the text screenreader (if I wrote the changelog entry), or blind (if Steve wrote the changelog entry).  Sometimes Steve abbreviates it as SR and I revise it to spell out screenreader when pasting the Changelog to Core's forum.

Please do continue to use either this thread here on audiogames.net, or Core's #accessibility Discord channel, if you notice something that is game-breaking for you.  We are continuing to make tweaks as we spot commands that include a lot of periods, dashes or equal signs in the output.  We know that is annoying for this community.  It just takes time as there's a ton of code to review, and there are also competing priorities.

There's a game admin-only command that lets me and the other 2 admins know who has the game's screenreader mode enabled.  As mentioined earlier within this thread, enabling screenreader mode in-game adjusts the output for many commands to be screenreader-friendly.  It also disables ASCII art in some locations.  The more players I notice having this setting enabled, the higher the screenreader fixes rise on my priority list!

I'll still report major system updates affecting screenreader users to this forum, but minor fixes will just go to the Changelog so I don't bombard this forum.

Thanks for listening!

Grey

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