My angle on this is simple.
Is Aaron trying to milk this community for every penny? No, I'd say he's not.
Are his games overpriced as compared to other games? Perhaps so. To be fair to him, most of his games don't contain bugs, and the sound design is solid. It might not knock your socks right off, but it's solid. And he does his homework when it comes to music. I'll give him credit where it's due. He's a bit hit and miss (balance issues, follow-through after a product is released, and I've talked those things to death at different points)...but no, I don't think he's milking the community.
Making an RPG from a mathematical perspective is far easier than making, say, an FPS, if for no other reason than that all you need to really handle is battle. Also, if you're doing grid-style vs. full 3d, that's even easier yet, and grid-style is what Aaron has generally done. Nothing wrong with this, if that's your jam, but it does mean things are easier overall.
lol I've already got enough new manamon in the "create your own manamon" thread to make a Manamon 3. And if I had a sound designer, someone to code and/or use the existing engine, and a legal go-ahead, I bet I could make an extremely worthy sequel. But I don't, and I'm not going to, and that's okay. Either manamon 3 will come out one day, or it won't. In some ways, I'm almost hoping it doesn't. While the second Manamon game was better than the first in almost every way, it still suffers from a lot of the problems of prior games, which tells me as a customer that maybe Aaron isn't as invested in actually improving what he's doing as he ought to be, if he's going to keep asking premium prices for his titles.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1