Self-trading isn't a thing because it discourages community interaction. There are good and bad arguments on both sides of that one, but it isn't flat busted. Manamon 2's method of peer-to-peer setup is actually pretty friendly. No weird friend codes, no screwing around with your router or ports or anything, you just make a room with a name and go from there.
Blocking cheat engine? We're starting to see real-world consequences for why Aaron did this. Again, it comes down to the community. Some people have actually managed to hack the game a bit, giving some of their manamon juiced stats they shouldn't have, and then beating other players with those manamon. I trust you will agree with me when I say this is toxic in the extreme for whatever's left of the online meta, and I'd wager a guess that this is why Aaron did it. I'm in favour of accessibility options to make the game easier (so an easy mode vs. a hard mode, for instance), but stuff that literally lets you wreck the intended game flow and balance? Not...so much.
Now, as for knowing what's coming/figuring out transformations? That's...kind of the point. You can only really play a game like Manamon fresh once. After you do so, you're never again going to be surprised by a plot twist or a nasty team or a weird puzzle; you will know that it's coming. In essence, you don't generally unlearn things, so the point in not knowing which manamon transforms at which level is meant to increase the game's playability and shelf life. I don't think it should be up to a developer to provide all of that info with their product; if players want to do so - the item guide has done this, as have several YouTube playthroughs - that's fine, and if you want to avail yourself of those resources, that's fine too. You play the game how you want to. But expecting Aaron to cater to you on this is ridiculous, because folks like you - who want no challenge, no surprises and virtually no ability to lose - do not make up Aaron's preferred clientele. Frankly, if refusing to add these things you want loses you as one customer, he can stand the loss, because making the game stupidly easy, cheatable and telegraphed from start to finish would alienate way more customers than just one. Speaking personally here, if Aaron did to the game what you want him to do, I'd never have bought, played or supported it; in fact, I would have torched him for completely torpedoing the essence of the RPG. An RPG is meant, in some form or other, to be a journey of discovery. If you as a player want to ruin the mystery and the journey, that's your business...but don't ask a developer to ruin it for everyone else just to suit you.
And BTW, if manamon had an easy mode, here's how I'd design it, personally:
1. All tamer manamon have their levels lowered by between 1 and 7, depending on where in the game you find them.
2. Experience earned is increased by a flat 30% (making grinding faster).
3. Items in shops cost 1/2 their normal value (your money goes a lot further).
4. Pathfinder is enabled (that is, you can use it to point out tamers and items anywhere on your map, and can get directions to them). Optionally, a quick-navigation mode where, once you highlight a target, you can click "go to target", and your character will automatically run to it.
5. Puzzle skip is enabled. This is an option where all traps are simply not included on maps.
Options 4 and 5 could arguably be included on any difficulty, mind you, though both of them, if utilized, will definitely make the difficulty drop considerably.
Alternatively, a hard mode could raise tamer levels, make shop stocks finite (still large, but finite), disable revival items in battle (using them outside battle is still fine), and maybe make traps like spikes, lasers, electric panels, moving bolts and fireballs one-shot kills (i.e., one hit kills a manamon instead of just doing half damage or whatever). If those pathfinder and trap suppression options were present in the game, they couldn't be accessed in hard mode, for obvious reasons.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1