I just want to point out that we have been floating the idea of cracking down on pirated assets for almost a year, off and on. This isn't something that should have actually come fully out of left field for any of you. I think arguing that there is no precedent for this is somewhat disingenuous, and is perhaps being enhanced by the appearance of favouritism.
That said, I respect the consensus that enforcing an upcoming rule for one situation looks like favouritism. It isn't actually going to be that way in a big-picture sense, but I hear you when you say that's how it looks at the moment. We're working on it, and I personally want to apologize for the confusion here. We do feel that change needs to happen, but it isn't our aim, and certainly not mine specifically, to hurt or target anyone. I would like to point out that I have personally not heard this sound pack and do not have experience with space MUDs; as such, this is by no means a personal grudge. While I support the findings of other members of the team in determining that this game's sound pack had problematic assets, this is not a matter of personal motivation for any of us.
No, we haven't drafted a rule for the categorization of permissible and nonpermissible use of assets specifically yet. That's what we're working on. The fact is, this is a complicated issue that has a crapton of nuance to it. If it wasn't, we would have come to a decision a really long time ago.
We know full well that it's not just a question of whether or not you own and will prove ownership of every one of the literally hundreds of sound assets you possess in a given project. To ask you to do this is extremely onerous and completely unreasonable. We know, too, that a lot of cases where sounds are used between projects are not so egregious. I want you folks to realize that if you have a menu sound, a beep, a click, a couple of footsteps, that some other game has, we're not going to shove you out the door. It's a matter of scope. It is very difficult to figure out a rule which fairly enforces this stance. "Let everything be" is not viable. "Kill everything with even one offending asset" is awfully draconian. So we're trying to work, between the five of us, on a plan that strikes that middle ground. Because this specific game was pretty cut and dried, and was in the spotlight, we took action on it.
Let me be very, very clear here.
If your project relies on copyrighted assets - whether that be someone else's code, someone else's music, someone else's sounds, etc - and this can be demonstrated beyond reasonable doubt, we will have to take action. We're already doing this when we see unauthorized forks, and lo and behold, the number of those games which show up on the forum has been decreasing. If you are willing to replace the assets in question, then we want to work with you. We're trying to encourage people to use their own assets, or to give correct attribution where it's due. What we are not doing here is settling scores, muzzling your freedoms or trying to hurt anyone.
This will not, absolutely will not, turn into a witch-hunt. We are not suddenly going to be reaching out to all developers, publicly or privately, asking them to verify the sources for all their assets. We are not going to be looking for reasons to shut anyone down. In fact, I suspect that once the rule itself is finalized and put in place, it will affect only a few large projects at first, and from there, we hope it actually encourages people to work together. Projects will be assessed on a case-by-case basis; if you think project A being targeted is a problem because project B does it worse, then please let us know, and we'll investigate it fairly and without bias. We recognize that sound design can be a huge and daunting process. We're a small community, too, and that doesn't help. But if a thread about building Crazy Party sounds is any indication, it shows just how dedicated some people are to helping a project if its copyrighted assets are going to get it in trouble.
Look, here's the deal, okay? We truly believe that the problem of copyrighted assets has been ignored and soft-pedalled long enough, and we want to change that. But we aren't your enemies here. This isn't a power trip. this isn't fun. I've said more than once that I personally don't care when it's multi-million-dollar companies who suffer, because this won't hurt them and does bring people fun. Please, whatever you do, recognize that we're trying to affect positive change for this community, and don't demonize us. We're not doing this perfectly. I know that. We're trying to improve here, because many of your criticisms are valid enough that they cause me concern. This isn't an "us vs. you" situation. Please don't tilt it that way, because we're certainly not. Instead, please try to help us do this right. We do think it's the best thing to do, overall, but if you have constructive suggestions, we are always open to those.
Thanks for reading.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1