Hi everyone,
I’ll try to answer the questions which have come in below:
@Wlomaz, , not sure why its reading like that, seems to be fine in my version. maybe it’s a jaws or browser issue causing the weird formatting.
@ threeblindnoises, we took the decision to implement a smaller map size for the public version for various reasons. One was just as a restriction to prevent people trying to use Sable past its expiry date. Sadly even with Sable out for less than half a day I’ve already seen people discussing ways to try and break through my security to extend their use of the software, sadly its this kind of behaviour which makes us have to have some restrictions in place. The other is that bigger maps require slightly more good map management skills to keep saving and loading times optimised , we thought rather than putting out extensive documentation on this , a smaller map excluded this extra documentation requirement. I appreciate it is smaller than some would like, a 100 x 100 x 2 is still 20,000 tiles in total tile space, you can use that 20000 allocation how you want, so you could have a 50 x50 x 8 map size if you wanted. . The private testing team are working with a 400 x 400 x1 which is 160,000 total tile limit, I’d like to work on optimising saving and loading further before full official release.
-@pool, sorry about the documentation issue earlier, if you or anyone else doesn’t have any documentation please email me directly and I will be happy to email you back a copy
-@Amerikranian, thanks for the post, regarding testers, , we don’t have beta testers already lined up. A few weeks ago we took on a team of ten private testers, but these are alpha testers who have been busy tirelessly working away finding bugs, so a stable version could come out to the public today. The original plan was to only have a small private team of alpha testers since Sable is still only in such early stages of development , but since we’ve had such fantastic support from the community towards the project, what with people also being on lock down due to the current corona situation, we wanted to do our part by extending the alpha test version out to the whole community as a thanks for all their continued support. Sable is a long way of being complete, but this way people get a chance to try Sable first hand, whilst we work away on the engine and our first game title. Hope that answers your questions and sorry about any confusion about what stage of development this is at, but it is definitely only alpha, in fact it was only a couple of weeks ago it came out of pre-alpha
@ Vlad95, online play isn’t something we have planned, but we would like to extend the class system to include more customisation
@ Maxi-As Amerikranian pointed out you can find the product key on the sable download page. the link to that is here: https://ebonskystudios.com/sable-alpha-download/
@ Pates, thanks for the post, the class systems are currently hard coded in, so you can’t at present create your own. If you want to alter their stats you could do this at present through creating armour, weapons or passive abilities, even items if you wanted.
@Jack. Thanks for your comments and understanding our reasoning for having the 3 week expiry. To answer the question you brought up, one of the reason that projects won’t work in later versions of Sable , is that where Sable is still in such early stages of development there are likely to be new functionality an features, which may not be compatible with this version. as a developer it would hugely slow down the development process if I had to continually work on implementing new code so that it didn’t affect peoples current projects, which is made even harder with me having no access to each individual project and bug testing to ensure I haven’t inadvertently broken something in their game, as if people had longer to work on maps/projects and then I put in new code which broke those projects I’m sure I’d have some pretty angry potential future customers I do really appreciate you standing up for our decision to have limited access, hopefully others can see this too, in that it is better to have had a chance to play with Sable for three weeks, than to have never gotten to play with sable at all.
Just as a final note, I want to say thanks for all the positive comments, I hope people are enjoying Sable, but I also want to put a huge shout out to the private testing team who really have been hard at work behind the scenes finding bugs so everyone could have the stable version of Sable we managed to put out today. , so thanks to each and every tester and for you all downloading sable today to!
Paul Lemm
Ebon Sky Studios
Youtube Channel: https://www.youtube.com/channel/UCukIw1 … 9ps1vbnWMg
email: [email protected]
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Twitter: @ebonskystudios