At the front of this site is the game's database, there are also options to display games by genre.
It's not quite uptodate, and needs some work, particularly from me which I've sort of not been able to do recently since my lady is extremely unwell, however you should be able to find entries for most of the games mentioned, also search by genre.
If your interested in how audiogames handle maps, there are several to check out. Sound Rts,
Castaways, tactical battle (which both also have a lot of user created maps), dragon village and the recently released expanding known space.
Some of these have placeholder graphics, but I'd suggest to get the full experience turning your monitor off and playing by spoken information, especially in castaways and tactical battle.
Another odd suggestion I have is BG Alchemy. The BG or blind gamers series are a set of games by an australian developer who creates very feature rich versions of traditional puzzle games with audio output.
Alchemy is a spacial puzzle game similar to four in a row, and the amount of customization used to examine the playing area (a 9 x 8 grid), is absolutely fantastic.
Alchemy is the sort of game that I'd have layed long odds on being nearly impossible without seeing the hole board visually, yet Ian Humphries managed it, he's also got audio mine sweeper.
Actually, one odd thing I find, is that some games are oddly more fun in audio format precisely because of lack of a visual overview. Packman for example, although with my reduced visual field packman has never been easy to play despite simplistic graphics.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)