2019-06-28 07:58:29 (edited by nyanchan 2019-06-28 08:00:37)

I just implemented a simple validator. Someone smart enough may be able to break it, but meh.

I don't speak as good as I write, and I don't listen as good as I speak.

2019-06-28 10:17:21 (edited by Ghaith 2019-06-28 10:18:42)

Quick suggestion: The game may save high scores for each mode, for example: I got a score of 1000000 points in the arcade mode and I wasn't connected to the internet, the game may save this for posting the score later.
Regards.

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2019-07-09 15:23:52

Hi.
Ahem? I don't know what happened hahahaha. Maybe there's a limit for boost items or stuff, cause I got something like 3 or 4 and it threw this error back to me:
Traceback (most recent call last):
  File "ss.py", line 28, in <module>
  File "ss.py", line 17, in main
  File "ssAppMain.py", line 280, in run
  File "ssAppMain.py", line 324, in play
  File "ssAppMain.py", line 569, in gamePlay
  File "gameField.py", line 85, in frameUpdate
  File "player.py", line 59, in frameUpdate
  File "player.py", line 74, in punchLaunch
  File "bgtsound.py", line 89, in pitch
  File "sound_lib\channel.py", line 207, in set_frequency
  File "sound_lib\channel.py", line 125, in set_attribute
  File "sound_lib\main.py", line 49, in bass_call
sound_lib.main.BassError: 20, an illegal parameter was specified

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2019-07-10 03:10:34

I guess you got boosted too much? Of course it's not your fault; it is called bug. I thought I was blocking the parameter not to be illegal, but obviously it is not working as expected. I'm sorry about that.

I don't speak as good as I write, and I don't listen as good as I speak.

2019-07-10 22:01:31

Hi.
Lol, damn me, I was breaking it for the first time and I don't know, but guess I got the same bug.
Traceback (most recent call last):
  File "ss.py", line 28, in <module>
  File "ss.py", line 17, in main
  File "ssAppMain.py", line 280, in run
  File "ssAppMain.py", line 324, in play
  File "ssAppMain.py", line 569, in gamePlay
  File "gameField.py", line 85, in frameUpdate
  File "player.py", line 59, in frameUpdate
  File "player.py", line 74, in punchLaunch
  File "bgtsound.py", line 89, in pitch
  File "sound_lib\channel.py", line 207, in set_frequency
  File "sound_lib\channel.py", line 125, in set_attribute
  File "sound_lib\main.py", line 49, in bass_call
sound_lib.main.BassError: 20, an illegal parameter was specified

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2019-07-10 22:32:03

Hello.
I have a question.
In future updates, will there be other mini games sort of?
Its like, your character is walking, and the enemies are positioned in the field which consists of three lames, I don't know how, but its like the enemies have there own sound, and you have to punch them before bumping into them, that'll go on and on till you reach a door at the end of the field, you can add boost items to boost your speed and make it more challenging, and the slow down to slow you and give you some time to move and punch, you may add other stuff to .
You may do this as a mini game which has sevral levels inside, or another mode which you'll give a certain name, the choice is yours.
Regards.

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2019-07-10 22:56:09 (edited by Makiocento 2019-07-10 22:56:54)

Hi.
Nice concept idea, like you're the enemy and need to reach and punch the other guys that do stand off you?
How would you call it if this is screamming stryke? Stryking scream? haha.

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2019-07-11 03:35:43

I would separate games if I were doing that. I prefer one program one game, especially if it's a mini game.

I don't speak as good as I write, and I don't listen as good as I speak.