If you haven't yet, Go check out this topic!
For me, the question that arose and was never quite addressed from that topic was cloning. I understand why the community threw a small fit about Huntation, what I fail to understand is how to determine if your game is different enough.
Let's take Manamon. I want to create an RPG with a similar concept to Manamon/Pokemon, that is, capturing and training creatures. Obviously Manamon used Pokemon moves as it's base, yet nobody here really raised the storm of complaints and protests Charlie got after posting his demo. What was so different? Obviously we didn't know about Manamon until it's release, but is that the only determining factor?
Going back to my pretend RPG, what is required in order to be considered different in yall's eyes?
As far as I know, here's the reason why Charlie received negative feedback.
1: It was the same concept as SE. It doesn't matter if it has new sounds and slightly different gameplay (see items), it was too close of a ripoff. Guess what? I'm willing that any Pokemon fan, after playing Manamon for, say, an hour, will go "This is an audio clone of Pokemon!" So why didn't Manamon receive similar treatment? To me, it seems like the community is saying something along the lines of "If you manage to clone a complex mainstream game, good job! We'll play it!"
2: Similar names. I'll keep this short and sweet. Manamon. Pokemon. See where I'm going? The names somewhat resemble each other. So again I ask, why didn't Manamon receive the same treatment as Huntation?
3: Similar and almost the same mechanics. Again, Manamon shares those with Pokemon as well, and yet we continue playing the game and are not raising hell about cloning and stealing concepts.
So, in theory, if I was to make a pretend RPG sort of like Manamon and Pokemon, why will the community accept and play it and not shout at me for stealing Aaron's ideas?
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