Yeah ! I've always dreamt of a game where you could ... well... kill ennemies. Even this morning when I woke up, I was just wondering : what if someone realised a game, an audiogame of course, without any storyline, and with only one goal, killing ennemies and surviving . Wait wait wait, that makes two objectives! You made my day.
Afterall, all those videogames with scenarios, complex gameplay and such, all this is so common. But you tried to take a step further, you're the one incarnating the revolution.
Which makes me think. What if, during all this time that I've spent grunding about audiogames that didn't exist, what if many such games were actually released ? Let me have a look : what? Scrolling battle, ultra power, battle zone, battle constant, the killer, the blood rain ? But... but.. It will become impossible for me to socialize and play all this at a time? You know what? Screw society, I'm gona play them all. <How could I have been so distracted, missing evolution itself as it was spreading all around me!
Enough of this. You have of course the right to bash me if you feel like I'm exagerating a little, let's say a lot. But I'm trying to handle this growing feeling since I've seen the first closed topic about one of those games, was it the kiler? I know we have no mney. I know we, players, have no right to complain since we"re not even able to develope one single time waister game. But look at this example situation just once, and tell me what to do with it :
let's consider that you want to show audiogames to one or more sighted people, to make them aware of that possibility, spreading the news around the world, and all those beautiful ideas we al had atleast once in our lifes. You need to find a game that implies no screen reader (since it's particularly not comfortable for sighted people to have even no tekst on screen). The game must be easy to handle. The player can loose of course, especially if he's not used to audiogames, but he needs to understand why he's loosing, as he would in a videogame. But the game need to be hard and complex enough to make sure your guy understands that he's actually playing a game, not pretending to do so, follow my gase. My question is.... which game are you going to choose?
Trust me or not, you have many choices. Afterall, who says that there were not so many audiogames? You have atleast five good space invaders, and an infinity of side scrollers where the objective is to ... hey hey, you're right guys, killing ennemies, and surviving as long as possible. The two first criteria are definitly satisfied... and what about the third one? Do you feel like you're actualy playing a game? For the few of you that have allready passed cognitive tests for experimental reasons, do these games ring a bell for you? don't you fell like you're getting through a go / no go ?
Again, if some of you think that I'm a fool, that my English is far to bad for me to start writing such a long post (sory about that by the way), feel free to throw whatever you have around you at me. I'd understand, I just have no patience left. But, on the contrary, if some others think that I'm atleast partially right, or if my post just made you smile a little in staid of cry about the crumbling of the audiogames' world, feel free to say it too! You're not alone!
Best regard,
Simon