Uh, 184 boss?
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AudioGames.net Forum → New releases room → Bokurano Daibouken 3 : secondary topic
Oh, didn't I mention that they're still locked? Actually the alternate 19-4 is not coded yet.
2735, a mistake on my part, I meant 18 4... I swear I put a dash in there. 2736, well thanks, that's good to know!
I have a problem with the game, or it’s a bug, but when I try to load a save file, it crashes, I mean when I hit the load game option, it temporarily placed the selected sound, and then it crashes and closes
Something may be wrong with your save because I don't get that problem at all. How strange.
gosh! how can you possibly beat the 18-4 boss
2738: I can check. Please drop me a line if you want.
2740: crack man.
Please attach your save data rather than a recording. Probably your save data is broken and needs some fix.
It's worse than I expected. The game tries to load all save data to display the last saved timestamps and it is failing. You will need to send save1 to save10, if you have multiple save data. One of your saves is completely corrupted. It might be ireversible even for me. Of course it's safe if you backed up your save locally or on the online backup server.
Wow, I didn't even know that could happen with this game... however you made your save system it's always worked perfectly for me.
Dunno. The game, other software, hardware, IO errors, manually edited, damaged file system, cracking, virus, trojan, your cat, your dog, your goldfish, ghost, poltergeist, whatever. Either way, online backup is always your friend.
i recorded it just to show what happens, let me try to put the link
click here to view the recording
I have no idea how you use the crackMan even though I have 15 of them
To use a crack man, when in sky racer mode, use the F key to toggle.
When on, every time a projectile is about to impact you, it will be reversed by you're crack man, to impact the enemy instead.
Nianchan, can you add an option to switch to a different save data without restarting the game?
I could add that option, but it might break the game. This is becaus there is literally no way to clear the entire game stats without restarting the program.
When on, every time a projectile is about to impact you, it will be reversed by you're crack man, to impact the enemy instead.
how far away must you be from the missile? I think they were being used (loud noises made this almost impossible to hear) but sometimes sky racer would get hit, others not. Or is this how they are supposed to work?
What is a crackMan? where can i find it?
@2753
Buy in stage 13, once you've changed you're difficulty.
@Nianchan
An option could still probably be added to restart the game and have it reload the save.
I guess you could pass a save number using command line parameters?
By the way, there are situations in which a projectile won't always hit a target, and I think I know why.
Now, let's say, you are firing a pachinko ball at a powerful bare. Now, it's one space away from the bare, next time it moves it'll hit.
However, right at that moment, the bare takes a step towards you, so that the ball is now on it's same position.
Since there probably isn't any code to detect when something runs into a projectile, the next time the ball moves it'll miss the bear, I think.
Figured you should know.
Yeah I know. I was detecting that, but it ended up with making the game a bit laggy, so I need to come up with something else.
A theory is to make some projectiles wider, so that they can't be dodged by moving one square.
I've had a fun idea, and that is, every time an enemy spawns, there is a 5 or so % chance of it becoming a mega enemy, to make things feel like all enemies are not the same.
A mega enemy has these differences from normal enemies. Twice as much hp, gains a few extra levels, it's attacks gain, like, a +1 multiplier, and it gains 30 % speed so it can walk faster.
I know the gate generates things like that in infinite mode, and I'd have fun fighting those.
I would love to see actual objects for bullets for this game, as well as more combows for weapons.
This game could even have it's own combo system!
Bullets already have objects, though they move fast you won't see them so often.
Go to 13.4 and wait for the boss to fire the machine gun then check you're object list.
Leather puncher and some other weapons sorta have a combo system.
AudioGames.net Forum → New releases room → Bokurano Daibouken 3 : secondary topic
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