2017-05-15 21:34:33

Glad to be here soundmud and pragma again.
I don't know if the development goes slower or faster, but I see that the spanish translation is a little bit out of date.

73 Wj3u

2017-06-08 00:54:14

Hi, I just downloaded the crazy mod, and am having an issue. I want to make a map, but since all the sounds for the tts stuff has been removed I can't reference the numbers for the letters so I can write the name for my map, does anyone have a reference table of those sounds by chance?

2017-06-08 22:53:54

@buu420

Letters, from the file res/ui/tts.txt :

5000 a
5001 b
...
5025 z

And some numbers, just in case (not sure if it is still useful) :

3000 0
3001 1
...
3009 9

2017-06-08 23:12:08

@buu420

Note: If the title of the map isn't defined, the game will probably use the name of the file (without txt).

2017-06-09 07:52:31

Thank you verry much That's exactly what I was looking for. I really apriciate this.

2017-08-09 22:10:33

Ok so I am loving this mod. However when I go to check out the guide for each race online, I get a 404 error drop box message. Is their stil a way to get a copy of the spacifics of the race? I love the fact I can play the races even in single player. Keep up the good work.

Audio game king

2017-08-09 23:26:37

Refueling, refueling, continue to develop soundrts

2017-08-16 20:50:55

Sorry for the double post, but I'm noticing that the drop box link for the full documentation for the mod is broken as well.

Audio game king

2018-06-01 00:56:59

On your site you have the crazy mod and alpha 9 still, not alpha 10.  Also, your documentation is using the old dropbox links. You might want to change that.

2018-06-01 22:59:31

Please note that I am working on the next version of SoundRTS right now, so it may be better to wait.

2018-06-01 23:21:05

I have Can't wait, heyhey.

SoundMUD wrote:

Please note that I am working on the next version of SoundRTS right now, so it may be better to wait.

2018-11-24 11:32:43

Hi, have there been any updates to this mod since the 9beta10 version?

2018-11-24 16:44:40

I'm still getting that question in my head :d

73 Wj3u

2018-12-12 13:41:04

The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version with everything in english. I wrote a script to do most of it and corrected the issues manually. It seems to work, so hopefully I got them all. I haven't made any changes, but thought I'd post it in case anyone's interested.
https://www.dropbox.com/s/15rxsibkpus0b … d.zip?dl=1

2018-12-12 14:47:34

It is indeed unbalanced.
But if you want to balance all 10 races, it is a very big project.
In my opinion, we can choose three races to adjust, so the amount of work will be much smaller.

zakc93 wrote:

The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version with everything in english. I wrote a script to do most of it and corrected the issues manually. It seems to work, so hopefully I got them all. I haven't made any changes, but thought I'd post it in case anyone's interested.
https://www.dropbox.com/s/15rxsibkpus0b … d.zip?dl=1

2018-12-13 09:23:48

True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once mentioned removing their units and giving the separate elementals to different races, which might be a good idea.

2018-12-13 10:58:31 (edited by Tuohai 2018-12-13 11:13:02)

The race with the greatest initial advantage should still be technical.
Units with long-range attack capabilities now dominate.
In fact, the orcs are not weak, but there are no units that have long-range attacks in the early days.

zakc93 wrote:

True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once mentioned removing their units and giving the separate elementals to different races, which might be a good idea.

2018-12-13 12:21:41 (edited by zakc93 2018-12-13 12:24:00)

Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs like you said is not having range units, so with the new continuous version they end up dying before they can get close enough to the enemy. They also have few units that can attack air units.

2018-12-13 12:47:09

It seems that the problem can only be solved by increasing the life of the melee units.

zakc93 wrote:

Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs like you said is not having range units, so with the new continuous version they end up dying before they can get close enough to the enemy. They also have few units that can attack air units.

2018-12-14 04:43:04

yep, will be a interesting project update (or re done) the crazy mod.

I think that a good start point, is use the current work, for create a new mod from scratch, but using the good things (and currentli made settings) to... first for example, create tree races with a different gameplay, but valanced between them, with advantages and weaknesses.

smile

Is possibly do the classic warcraft / medioevo settings. Humans, orcs an elves.

smile

2018-12-14 17:22:11 (edited by Tuohai 2018-12-15 01:13:15)

I have tried to write a map with a river.
Although the terrain is very simple, can also try to design the river terrain in this way.
http://www.fileconvoy.com/dfl.php?id=gc … fbfe0bca78

2018-12-16 07:26:11

Is this based on the blitzkrieg mod?

2018-12-19 09:26:50

Hi, if I Play this mod, and create my Server, I can not select Targets for my Units with tab.

2018-12-19 13:40:08

yes

zakc93 wrote:

Is this based on the blitzkrieg mod?

2018-12-28 19:49:09

is there any work still being done to make the crazy mod playable on  a Mac? I downloaded it and it came with all of the windows .exe files. I don't mind running it from source, just let me know what I need to do.

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