A suggestion.
What do you guys think of a class system in Redspot?
It would work like that, you log in to the game and you are presented with a menu with list of classes. For example
*Sniper: a soldier specialised in eliminating the enemies with his sniper rifle. Sniper reloading time +10%
Shotgun reloading time -10
*Assassin: A thiew-like warrior, who can stab their enemies to death without even them knowing it. Short-ranged weapons damage +10%
Short-ranged weapon firing speed: +10%
Gun reload time: -10%
*Barbarrian from the north: A mad berserker who only thinks of squashing their enemies to death with their heavy weapons.
Heavy weapons firing time: +10%
HP: +100
Heavy weapons damage: +20
Other weapons efficiency: -20%
*Contortionist: A man specialised in falling from the hights without hurting himself.
Falling damage: -20%
*Karate Fighter
A man specialised in brutally punching, kicking and throwing the enemies out of their way.
Some special combos
H2h combat damage +10%
H2h taken damage reduction: -10%
And to balance things out, there would be a system, where players would get for example 5 skill points which could be distributed among the weaker parts of the character. What do you thing? In my opinion, that would make the game more great, if propperly implemented.
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