It's been ages since I've released a new version of the adventure game engine.
For quite some time Nina0116 has been working on the ShadowGate adventure which is a port from ShadowGate for the original Nintendo.
I'm happy to announce that Nina0116 has completed the adventure and now you can try it for yourselves.
The ShadowGate adventure is really the highlight of the whole release but I'll include a changelog so you know about the other engine updates.
I want to give a big thanks to Nina0116 as the engine has been a bit of a pain to work with and Nina's feedback and willingness to trudge forward despite the engine's problems have really served to improve the engine.
I'd also like to thank Allan Thompson for his very thorough job of testing the engine and ShadowGate adventure.
Even now he has found a few minor bugs that I'm sure Nina0116 will fix soon, but we wanted to release the game as the game is completely playable and a really fun experience.
The game can be downloaded from http://BlindAudioGames.com
Here are the changes for AGE 1.04:
1 When calling the music() function the filename is now case insensitive.
2 A getItem() function is now exposed which works just like getInventoryItem() but for items in the current location.
3 A createLocationItem() function now exists.
4 A destroyLocationItem() function now exists.
5 An onArrive event now exists for locations and should be used instead of onEnter.
6 Saving and loading is now supported
8 You can now include menus in your adventure folder.
9 Made it so a location description is announced the first time you enter that location.
10 Updated loading of your game to reparse the adventure scripts rather than loading them from the saved game. This allows saved games to benefit from bug fixes in script updates and makes debugging considerably better for scripters.
11 Added a goToActionList() function.
12 I've re-written the user guide.
13 Added some visuals for menus so low vision users can take advantage of them.
I hope you all enjoy Nina's hard work.
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