@keyIsFull, feel free to send me your adventure files in an email to [email protected] and I can see how I can help.
Assuming you are saying that there are many places in your code where you update the time like so:
global.time += 1;
You could define a function that you call all over the place instead, such as:
function increaseTime(amount) {
global.time += amount;
sound("time_passed.wav");
say("The time is now " + global.time);
}
Then just call:
increaseTime(1);
everywhere instead of setting the variable manually.
Note that any functions or variables you define are available all over the place in the engine so if you define the increaseTime function in one of your files you can call it from any of them.
Not sure if that was what you were asking about.
Hope it helps.
Visit BlindGamers.com to rate blind accessible games and see how others have rated them.
Try my free JGT addon, the easy way to play Japanese games in English.
Or try the free games I've created.