I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.
I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go wow that's impressive, but I never downloaded them to listen to later or suggested them to someone else.
Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in their early to late thirties always seem to feel so strongly.
I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.
Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit, I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...
I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.
I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.
Note that when I say to separate the words more, you could also take that to mean enunciate better.
Consider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.
learn game sounds menu
The end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...
Demonstrating what the actual statement by the synth of which item has been obtained sounds like isn't necissary in my opinion, and it just makes an already lengthy menu even longer.
option 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand. However, farther separating the last two in that group might work as well...
option 2: More emphesis on the letter "P" in the word play.
option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.
option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.
option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.
Armored airship sounds too much like ground base.
Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similar
No sound for double shieldbit, maybe that's on purpose though?
The ("get ready") said by the synth when a game starts is weirdly quiet.
Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!"