This is one which I think has been discussed a little for the past couple of years, but recently has had some great accessibility fixes, and (according to a very nice response from the developer on redit), will be seeing more in the future.
its a slow, tactical, and in some ways quite unforgiving partly incremental text rpg, played in your web browser, in some ways similar to a dark room.
Waking in the dark, you find yourself in a grim abandoned cityscape with an injured leg.
You can scavenge for food and metal. Using the "bag" heading you can access your inventory, where you can start crafting, the first thing to craft is a lantern to see in the dark, after which you can scout the area, equip a plastic bag to hold more inventory, and then craft a bucket to catch water, and a trap to catch food, and a camp to rest in.
You'll also at this stage see directional buttons on the map, with the directions you can't go disabled, and so can think about exploring, but bare in mind each move takes both one food and one water as well as some staminer, and running out of either of these can be costly in time and injuries.
This is how the game works, slowly accumulating resources to painfully unlock the next part of the game, heck even fixing that injured leg takes quite a number of upgrades and buildings, including getting camp workers.
Despite some existing access benefits, like showing the coordinates of the square you're currently in at the top and some handy headings, the game did have some access niggles, such as lack of labeled images, which could make things like looking at the inventory and your upgrades a might confusing.
Not anymore, now everything has a nice lot of labels.
one thing to bare in mind, is that many things in the game have mouseovers, which tell you what they do or access other functions, including equipping items, previously I found these a little haphazard, but either because NVDA or chrome has improved, they now seem much more stable.
The only miner access niggle currently is the map, since the area is large and somewhat maze-like, and you really do need to explore quite a lot of it to find things you need to continue in the game, indeed currently I'm mildly stuck trying to find those last few rooms I haven't explored yet.
I've made a few suggestions on the redit, and the developer has promised updates to the map in the next version of the game.
I'd say though at the moment the game is more than playable so long as you don't mind slightly floofy directions.
Any questions, feell free to ask, or indeed use the redit.
I'll admit this one is a slow game (I've been playing it while watching youtube bits, but its still rewarding, its got that sort of sense of progression where even earning something small, like just the ability to explore a little farther along the map, feels like an achievement.
YYou can Play the game here online, or alternatively,
You can find the game here on Github
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)