Hi!
I just wanted to tell you all that Shades of Doom version 1.2 has
been released!!! You can download it from www.gmagames.com. I'm just
downloading it and I'm very excited about it! Have fun with it!
Best
regards,
Robin.
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AudioGames.net Forum → General Game Discussion → Shades of Doom version 1.2 has now been released!
Hi!
I just wanted to tell you all that Shades of Doom version 1.2 has
been released!!! You can download it from www.gmagames.com. I'm just
downloading it and I'm very excited about it! Have fun with it!
Best
regards,
Robin.
Have the cheats been released yet?
p.s arron, can you delete me from your
msn list, i don't use it that much, and the fact that my old name
[email protected] was only a mistake.
thx
Well,
I'm glad they fixed it so that the up arrow no longer uses forward speeds,
it is shift up arrow now. I hated those speeds it makes it seem like its a
tank in GMA tank commander not a person...
Have the cheats been released yet?
You can
get the cheats by earning 20,000 points and pressing control-c.
is
there no easier way? i mean in 1.0 they just give the cheats away
Well, you can buy them from the GMAGames website for something about 2
dollars.
i will
need to buy the game somewhen, i love it. i haven't got 1.2 yet, i have the
beta but those stupid sound issues... i hope that "fuzzy radio" (it's hard
to explain!) has been fixed, i should try it
Can someone tell me the what is new besides new weapons? It doesn't sound
like there is much more goin on.
bb
The documentation can. If you downloaded it open up the full help f
r the text file file and read the what's new section.
Oh, but 1.2 is so much better. It is finally playable with a GamePad,
bringing it up to par with a PlayStation game. I had to reset my sound card
though, because it kept making weird sounds after awhile. I bet that has
something to do with the sound card though, same reason JAWS crackles at the
end of sentences...it never used to do that in Win 98.
Shades of Doom was
what convinced me to get a GamePad, and now it works, though I've used it
for other games too. I just wish they had a way to be able to use the
rumble that most GamePads have now. Shades of Doom would be a good game for
that, like it could rumble when you ran into a wall for instance.
Not
much else new that I noticed though, except the adition of a couple new
weapons and the targeting sound is different. I'm not sure if I really
like it... it kinda sounds like something from Hunter. Oh yeah, and they
added a "learn game sounds" option, although it isn't called that. You can
also listen to the story like you can in Alien Outback.
Rumble?
That's a fantastic idea! I wonder why no one thought of it before! For the
sighted players their main feedback is visual with auditory as secondary,
and the rumble or force feedback is just a nice touch, but for us it could
add a whole new dimension!
I'm thinking with joysticks this could be
particularly good since the force feedback sticks apply the effect in a
specific direction. Nice thinking there.
you could take rumble a little further.
not just for injury like when a
monster slashes you or you run into a wall, but you could do other things,
like a heartbeat like rumble as warning when theres a monster coming at you,
and the same for when you fall down a hole, like a fear rumble.
bestreg
That's a good idea. I've played a sighted game that does a heart beat
rumble, although not in the same way. I played a golf game where if you hit
a shot that has a good chance of going in the hole, the game will make a
heart beat sound and the controller will shake. It's kinda cool.
You
could have a rumble effect when you target a monster, since the targeting
sound from the night scope is kind of annoying. That way, you could keep
your night scope turned off if you wanted. I would also put another menu in
to control all the different force feedback effects, like under the options
menu or something. That way, you could have as much or as little force
feedback as you want.
What
do you mean by rumble/ Like vibration in the gamepad like in video game
controllers?
Yes like in a gamepad as shdfreak pointed out before. Speaking of
shdfreak if you're using a sb live family card under Windows XP it breaks
out in static because Creative's drivers and XP don't know how to play
nicely. They did under win98. Apparently there are fixes in newer drivers
but most i've heard have this problem and plenty do, not just blinks either
usually get a different soundcard. Most USB headsets work as
soundcards.
[Edit] I thought force feedback would be a great idea too
especially for racing or tank type games (ehem tank commander ehem)
wheredifferent types of terrain and impacts of shells and bullets could be
easily and convincingly simulated.
Yup,
it'd be great to feel rugged terrain under your tank and the shock from
shells. It'd probably also give you a better idea of where the shells are
landing in relation to you as well, along with how close they are.
I've never played Tank Commander, but that is a good idea. You can't
play that with a joystick/gamepad, can you? I like playing games with a
gamepad because it makes it more like playing a video game. I read
somewhere on the Internet that you can make USB joysticks work in games that
aren't meant to use them, like make the buttons emulate keys on the
keyboard or something like that. I need to figure out how to do that. IMO
they need to make more games with the option to use a
gamepad.
James...yup...SB Live Value soundcard for me. The dumb
crackling gets really annoying when I'm playing a game off a CD, and when
I'm ripping music to my hard drive.
Oh well, such is life, I suppose.
What
you can do with many joysticks is remap the buttons, this doesn't affect
the axes. In other words you can set each button to do something, but moving
the stick doesn't do a thing. It might be different with gamepads, I've
never owned one.
The reason I specified joysticks is that their force
feedback is more effective than a gamepad's rumble. The rumble, as far as I
know, just vibrates the pad. Force feedback on sticks and steering wheels
literally moves the stick itself, it can vary the pressure and direction to
suit the game. It can do anything from a constant jilt, suitable for rough
terrain or I saw used in a world war 2 flight sim when the machine guns were
firing, to a definite jerk suitable for giving the impression there had just
been a big explosion nearby.
These are some pretty good ideas. Another thing that'd be cool in a game
like SOD is something I encountered in Baldur's Gate: Dark Alliance on Game
Cube. When the character's health dropped to a certain level the controller
would actually start to pulsate, and the frequency and intensity of
vibration would increase as health decreased. It'd be cool to see that in
SOD since the breathing sound A. isn't as convincing as what I've heard in
other games and B. gets quite annoying, kinda like those emergency beacons.
At least you can put those things out of your misery.
The vibration idea is spectacular. On a different field, I did hope that
GMA would change the monster sounds, especially the dog and human sounds. I
mean, listen to it, the dog sounds just so fake, making the sounds by just
snarling does not cut it. Last weekend I totally changed the monster sounds,
borrowing heavily from a game called Resident Evil. I replaced the dog
sounds with a sequence I put together. It's quite cool, you can hear their
claws tapping on the ground as they run towards you, accompanied by
fantastic howls and barks and snarls. The mutant humans have been replaced
by the sounds of undead zombies. Here too I added footsteps, shuffling,
staggering steps, accompanied by erie moans that has made me kinda
apprehensive to play this game in the dark, even with the cheats on. I also
changed the sounds of screams and groans, borrowing from the effects of one
of the characters in Resident evil. Also, I thought it would be cool to mix
these sounds with sounds of slashing and taring, and I have not regretted my
dicision. Well, this has gone on for quite a while, hasn't it? I'm
thinking of posting these as another mod, but I haven't decided. In
conclusion, not to be boastful or anything, but I believe that I have
managed to turn Sod from an almost children's game into a real action
adventure horror game with these sound replacements. Anyway, that's enough.
Best regards.
hehe,
that would be cool. yes, the dogs sound too much like hmm, bears or
something, na, well it just doesn't sound like dogs. and yes, the humans
also sound weird. would be pretty funny to hear the dogs's claws tapping on
the ground and all.
it would be really cool if you could send it in somehow
at the mod section.
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