2005-11-25 23:11:49

Hi!
I just wanted to tell you all that Shades of Doom version 1.2 has

been released!!! You can download it from www.gmagames.com. I'm just

downloading it and I'm very excited about it! Have fun with it!
Best

regards,
Robin.

2005-11-26 12:45:54

i am

hoping they fixed the sound-issues from the beta!
reguards
aaron

2005-11-26 14:03:32

Have the cheats been released yet?
p.s arron, can you delete me from your

msn list, i don't use it that much, and the fact that my old name

[email protected] was only a mistake.
thx

be ever aware of the silent tread of the angel of death.

2005-11-26 17:47:40

Well,

I'm glad they fixed it so that the up arrow no longer uses forward speeds,

it is shift up arrow now. I hated those speeds it makes it seem like its a

tank in GMA tank commander not a person...

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2005-11-26 18:28:31

assassin wrote:

Have the cheats been released yet?

You can

get the cheats by earning 20,000 points and pressing control-c.

James

2005-11-26 20:02:07

is

there no easier way? i mean in 1.0 they just give the cheats away

be ever aware of the silent tread of the angel of death.

2005-11-26 20:55:30

Well, you can buy them from the GMAGames website for something about 2

dollars.

2005-11-26 22:59:19

Doesn't the old 4896153 thing work?

Discord: clemchowder633

2005-11-27 01:25:58

assault_freak wrote:

Doesn't the old 4896153 thing

wor'
k?

No.

James

2005-11-27 15:16:50

i will

need to buy the game somewhen, i love it. i haven't got 1.2 yet, i have the

beta but those stupid sound issues... i hope that "fuzzy radio" (it's hard

to explain!) has been fixed, i should try it

2005-11-28 12:17:21

Can someone tell me the what is new besides new weapons? It doesn't sound

like there is much more goin on.
bb

2005-11-28 23:18:30

The documentation can.  If you downloaded it open up the full help f

r the text file file and read the what's new section.

James

2005-11-29 03:16:05

Oh, but 1.2 is so much better.  It is finally playable with a GamePad,

bringing it up to par with a PlayStation game.  I had to reset my sound card

though, because it kept making weird sounds after awhile.  I bet that has

something to do with the sound card though, same reason JAWS crackles at the

end of sentences...it never used to do that in Win 98.

Shades of Doom was

what convinced me to get a GamePad, and now it works, though I've used it

for other games too.  I just wish they had a way to be able to use the

rumble that most GamePads have now.  Shades of Doom would be a good game for

that, like it could rumble when you ran into a wall for instance.

Not

much else new that I noticed though, except the adition of a couple new

weapons and the targeting sound is different.  I'm not sure if I really

like it... it kinda sounds like something from Hunter.  Oh yeah, and they

added a "learn game sounds" option, although it isn't called that.  You can

also listen to the story like you can in Alien Outback.

2005-11-29 04:50:11

Rumble?

That's a fantastic idea! I wonder why no one thought of it before! For the

sighted players their main feedback is visual with auditory as secondary,

and the rumble or force feedback is just a nice touch, but for us it could

add a whole new dimension!

I'm thinking with joysticks this could be

particularly good since the force feedback sticks apply the effect in a

specific direction. Nice thinking there.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-11-29 09:24:29

you could take rumble a little further.
not just for injury like when a

monster slashes you or you run into a wall, but you could do other things,

like a heartbeat like rumble as warning when theres a monster coming at you,

and the same for when you fall down a hole, like a fear rumble.
bestreg

be ever aware of the silent tread of the angel of death.

2005-11-29 18:25:39

That's a good idea.  I've played a sighted game that does a heart beat

rumble, although not in the same way.  I played a golf game where if you hit

a shot that has a good chance of going in the hole, the game will make a

heart beat sound and the controller will shake.  It's kinda cool.

You

could have a rumble effect when you target a monster, since the targeting

sound from the night scope is kind of annoying.  That way, you could keep

your night scope turned off if you wanted.  I would also put another menu in

to control all the different force feedback effects, like under the options

menu or something. That way, you could have as much or as little force

feedback as you want.

2005-11-30 00:31:39

What

do you mean by rumble/ Like vibration in the gamepad like in video game

controllers?

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2005-11-30 03:01:58 (edited by ItsAConspiraZ 2005-11-30 03:09:00)

Yes like in a gamepad as shdfreak pointed out before.  Speaking of

shdfreak if you're using a sb live family card under Windows XP it breaks

out in static because Creative's drivers and XP don't know how to play

nicely.  They did under win98.  Apparently there are fixes in newer drivers

but most i've heard have this problem and plenty do, not just blinks either

usually get a different soundcard.  Most USB headsets work as

soundcards.
[Edit] I thought force feedback would be a great idea too

especially for racing or tank type games (ehem tank commander ehem)

wheredifferent types of terrain and impacts of shells and bullets could be

easily and convincingly simulated.

James

2005-11-30 03:43:46

Yup,

it'd be great to feel rugged terrain under your tank and the shock from

shells. It'd probably also give you a better idea of where the shells are

landing in relation to you as well, along with how close they are.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-11-30 06:59:28

I've never played Tank Commander, but that is a good idea.  You can't

play that with a joystick/gamepad, can you?  I like playing games with a

gamepad because it makes it more like playing a video game.  I read

somewhere on the Internet that you can make USB joysticks work in games that

aren't meant to use them, like make the buttons emulate keys on the

keyboard or something like that.  I need to figure out how to do that.  IMO

they need to make more games with the option to use a

gamepad.

James...yup...SB Live Value soundcard for me.  The dumb

crackling gets really annoying when I'm playing a game off a CD, and when

I'm ripping music to my hard drive.

Oh well, such is life, I suppose.

2005-11-30 21:36:11

What

you can do with many joysticks is remap the buttons, this doesn't affect

the axes. In other words you can set each button to do something, but moving

the stick doesn't do a thing. It might be different with gamepads, I've

never owned one.

The reason I specified joysticks is that their force

feedback is more effective than a gamepad's rumble. The rumble, as far as I

know, just vibrates the pad. Force feedback on sticks and steering wheels

literally moves the stick itself, it can vary the pressure and direction to

suit the game. It can do anything from a constant jilt, suitable for rough

terrain or I saw used in a world war 2 flight sim when the machine guns were

firing, to a definite jerk suitable for giving the impression there had just

been a big explosion nearby.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2005-11-30 21:43:13

GMA

tank commander would be the perfect game to add this force feedback.

Regards,
Mike
Co-Founder, RS Games
www.rsgames.org

2005-12-13 23:41:19

These are some pretty good ideas. Another thing that'd be cool in a game

like SOD is something I encountered in Baldur's Gate: Dark Alliance on Game

Cube. When the character's health dropped to a certain level the controller

would actually start to pulsate, and the frequency and intensity of

vibration would increase as health decreased. It'd be cool to see that in

SOD since the breathing sound A. isn't as convincing as what I've heard in

other games and B. gets quite annoying, kinda like those emergency beacons.

At least you can put those things out of your misery.

But wait, what's that? A transport! Saved am I! Hark, over here! Hey nonny non, please help!

2005-12-14 23:53:39

The vibration idea is spectacular. On a different field, I did hope that

GMA would change the monster sounds, especially the dog and human sounds. I

mean, listen to it, the dog sounds just so fake, making the sounds by just

snarling does not cut it. Last weekend I totally changed the monster sounds,

borrowing heavily from a game called Resident Evil. I replaced the dog

sounds with a sequence I put together. It's quite cool, you can hear their

claws tapping on the ground as they run towards you, accompanied by

fantastic howls and barks and snarls. The mutant humans have been replaced

by the sounds of undead zombies. Here too I added footsteps, shuffling,

staggering steps, accompanied by erie moans that has made me kinda

apprehensive to play this game in the dark, even with the cheats on. I also

changed the sounds of screams and groans, borrowing from the effects of one

of the characters in Resident evil. Also, I thought it would be cool to mix

these sounds with sounds of slashing and taring, and I have not regretted my

dicision. Well, this has gone on for quite a while, hasn't it? I'm

thinking of posting these as another mod, but I haven't decided. In

conclusion, not to be boastful or anything, but I believe that I have

managed to turn Sod from an almost children's game into a real action

adventure horror game with these sound replacements. Anyway, that's enough.

Best regards.

I am Locutus of Borg. Resistance, is futile. Your life, as it has been, is over. From this time forward, you will service---us.

2005-12-15 08:50:44 (edited by arjan 2005-12-15 08:53:15)

hehe,

that would be cool. yes, the dogs sound too much like hmm, bears or

something, na, well it just doesn't sound like dogs. and yes, the humans

also sound weird. would be pretty funny to hear the dogs's claws tapping on

the ground and all.
it would be really cool if you could send it in somehow

at the mod section.