Stronger moves like Flame Blizzard, Ice Tempest, even Draco Breaker, I'm partially okay with there being penalties to. But I think Toxic Tail got forgotten when Sparking Tail's accuracy was improved. For a 100-power move, I think 90 accuracy is fine on it. That, or reduce its power to 90 and make it 100% accurate. Poison Ball is, as I recall, 95 power and 100 accuracy, which gives special poison types an advantage. Blaze Rampage is something like 90 power and 100 accuracy. Superspark is 95 power and 100 accuracy. Flood is 85 power, I believe, and not only does it have 100 accuracy, it flat-out doesn't miss. Earthquake is 100 power and 100 accuracy. Iron Maiden is 100 power, at least, and 100 accuracy, though that one can raise your def. Decibel Rush, too, is pretty strong, but can also make you temporarily immune to sound moves, which makes that move kind of awful unless it OHKOs.
Fun fact: In manamon 1, we had sound, standard, holy, earth, magic, electric and "balance", whatever that means. Then we had flame, air, water, sound again, and the master fight.
In manamon 2, we have insect, water, plant, shadow, flame again, undead and dragon. Then for the finals we have fighting, ghost, steel, standard (again) and the finals.
So we have standard twice, sound twice and flame twice.
We don't have poison, ice or stone yet, and I think that's a shame. If there is a manamon 3, I really hope some of this imbalance is addressed. Ice is, in point of fact, one of my favourite types thematically. If I ever made a Manamon game, I guarantee you we'd have ice puzzles and an ice-based challenge somewhere.
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1